package objects import "git.tebibyte.media/tomo/tomo" import "git.tebibyte.media/tomo/tomo/input" import "git.tebibyte.media/tomo/tomo/event" // Checkbox is a control that can be toggled. type Checkbox struct { tomo.Box value bool on struct { valueChange event.FuncBroadcaster } } // NewCheckbox creates a new checkbox with the specified value. func NewCheckbox (value bool) *Checkbox { box := &Checkbox { Box: tomo.NewBox(), } box.SetRole(tomo.R("objects", "Checkbox", "")) box.SetValue(value) box.OnMouseUp(box.handleMouseUp) box.OnKeyUp(box.handleKeyUp) box.SetFocusable(true) return box } // Value returns the value of the checkbox. func (this *Checkbox) Value () bool { return this.value } // SetValue sets the value of the checkbox. func (this *Checkbox) SetValue (value bool) { this.value = value if this.value { this.SetTextureCenter(tomo.IconCheckboxChecked.Texture(tomo.IconSizeSmall)) } else { this.SetTextureCenter(tomo.IconCheckboxUnchecked.Texture(tomo.IconSizeSmall)) } } // Toggle toggles the value of the checkbox between true and false. func (this *Checkbox) Toggle () { this.SetValue(!this.Value()) } // OnValueChange specifies a function to be called when the user checks or // unchecks the checkbox. func (this *Checkbox) OnValueChange (callback func ()) event.Cookie { return this.on.valueChange.Connect(callback) } func (this *Checkbox) handleKeyUp (key input.Key, numberPad bool) { if key != input.KeyEnter && key != input.Key(' ') { return } this.Toggle() } func (this *Checkbox) handleMouseUp (button input.Button) { if button != input.ButtonLeft { return } if this.MousePosition().In(this.Bounds()) { this.Toggle() } }