package objects import "image" import "git.tebibyte.media/tomo/tomo" import "git.tebibyte.media/tomo/tomo/input" import "git.tebibyte.media/tomo/tomo/event" // Scrollbar is a special type of slider that can control the scroll of any // overflowing ContainerBox. type Scrollbar struct { tomo.ContainerBox handle *SliderHandle layout scrollbarLayout dragging bool dragOffset image.Point linkCookie event.Cookie on struct { valueChange event.FuncBroadcaster } } func newScrollbar (orient string) *Scrollbar { this := &Scrollbar { ContainerBox: tomo.NewContainerBox(), handle: &SliderHandle { Box: tomo.NewBox(), }, layout: scrollbarLayout { vertical: orient == "vertical", }, } this.Add(this.handle) this.SetFocusable(true) this.CaptureDND(true) this.CaptureMouse(true) this.CaptureScroll(true) this.CaptureKeyboard(true) this.OnKeyDown(this.handleKeyDown) this.OnMouseDown(this.handleMouseDown) this.OnMouseUp(this.handleMouseUp) this.OnMouseMove(this.handleMouseMove) this.OnScroll(this.handleScroll) this.handle.SetRole(tomo.R("objects", "SliderHandle", orient)) this.SetRole(tomo.R("objects", "Slider", orient)) return this } // NewVerticalScrollbar creates a new vertical scrollbar. func NewVerticalScrollbar () *Scrollbar { return newScrollbar("vertical") } // NewHorizontalScrollbar creates a new horizontal scrollbar. func NewHorizontalScrollbar () *Scrollbar { return newScrollbar("horizontal") } // Link assigns this scrollbar to a ContentObject. Closing the returned cookie // will unlink it. func (this *Scrollbar) Link (box tomo.ContentObject) event.Cookie { this.layout.linked = box this.linkCookie = this.newLinkCookie ( box.OnContentBoundsChange(this.handleLinkedContentBoundsChange)) this.SetLayout(this.layout) return this.linkCookie } func (this *Scrollbar) handleLinkedContentBoundsChange () { if this.layout.linked == nil { return } previousValue := this.layout.value trackLength := this.layout.contentLength() - this.layout.viewportLength() if trackLength == 0 { this.layout.value = 0 } else { this.layout.value = this.layout.contentPos() / trackLength } this.SetLayout(this.layout) if this.layout.value != previousValue { this.on.valueChange.Broadcast() } } // SetValue sets the value of the scrollbar between 0 and 1, where 0 is scrolled // all the way to the left/top, and 1 is scrolled all the way to the // right/bottom. func (this *Scrollbar) SetValue (value float64) { if this.layout.linked == nil { return } if value > 1 { value = 1 } if value < 0 { value = 0 } trackLength := this.layout.contentLength() - this.layout.viewportLength() position := trackLength * value point := this.layout.linked.ContentBounds().Min if this.layout.vertical { point.Y = -int(position) } else { point.X = -int(position) } this.layout.linked.ScrollTo(point) } // Value returns the value of the scrollbar between 0 and 1 where 0 is scrolled // all the way to the left/top, and 1 is scrolled all the way to the // right/bottom. func (this *Scrollbar) Value () float64 { if this.layout.linked == nil { return 0 } return this.layout.value } // OnValueChange specifies a function to be called when the position of the // scrollbar changes. func (this *Scrollbar) OnValueChange (callback func ()) event.Cookie { return this.on.valueChange.Connect(callback) } func (this *Scrollbar) handleKeyDown (key input.Key, numpad bool) { var increment float64; if this.layout.vertical { increment = -0.05 } else { increment = 0.05 } switch key { case input.KeyUp, input.KeyLeft: if this.Modifiers().Alt { this.SetValue(0) } else { this.SetValue(this.Value() - increment) } case input.KeyDown, input.KeyRight: if this.Modifiers().Alt { this.SetValue(1) } else { this.SetValue(this.Value() + increment) } case input.KeyHome: this.SetValue(0) case input.KeyEnd: this.SetValue(1) } } func (this *Scrollbar) handleMouseDown (button input.Button) { pointer := this.MousePosition() handle := this.handle.Bounds() within := pointer.In(handle) var above bool; if this.layout.vertical { above = pointer.Y < handle.Min.Y + handle.Dy() / 2 } else { above = pointer.X < handle.Min.X + handle.Dx() / 2 } switch button { case input.ButtonLeft: if within { this.dragging = true this.dragOffset = pointer.Sub(this.handle.Bounds().Min). Add(this.InnerBounds().Min) this.drag() } else { this.dragOffset = this.fallbackDragOffset() this.dragging = true this.drag() } case input.ButtonMiddle: if above { this.scrollBy(this.pageSize()) } else { this.scrollBy(-this.pageSize()) } case input.ButtonRight: if above { this.scrollBy(this.stepSize()) } else { this.scrollBy(-this.stepSize()) } } } func (this *Scrollbar) handleMouseUp (button input.Button) { if button != input.ButtonLeft || !this.dragging { return } this.dragging = false } func (this *Scrollbar) handleMouseMove () { if !this.dragging { return } this.drag() } func (this *Scrollbar) handleScroll (x, y float64) { if this.layout.linked == nil { return } this.layout.linked.ScrollTo ( this.layout.linked.ContentBounds().Min. Sub(image.Pt(int(x), int(y)))) } func (this *Scrollbar) drag () { pointer := this.MousePosition().Sub(this.dragOffset) gutter := this.InnerBounds() handle := this.handle.Bounds() if this.layout.vertical { this.SetValue ( float64(pointer.Y) / float64(gutter.Dy() - handle.Dy())) } else { this.SetValue ( float64(pointer.X) / float64(gutter.Dx() - handle.Dx())) } } func (this *Scrollbar) fallbackDragOffset () image.Point { if this.layout.vertical { return this.InnerBounds().Min. Add(image.Pt(0, this.handle.Bounds().Dy() / 2)) } else { return this.InnerBounds().Min. Add(image.Pt(this.handle.Bounds().Dx() / 2, 0)) } } func (this *Scrollbar) pageSize () int { if this.layout.linked == nil { return 0 } viewport := this.layout.linked.GetBox().InnerBounds() if this.layout.vertical { return viewport.Dy() } else { return viewport.Dx() } } func (this *Scrollbar) stepSize () int { // FIXME: this should not be hardcoded, need to get base font metrics // from tomo.somehow. should be (emspace, lineheight) return 16 } func (this *Scrollbar) scrollBy (distance int) { if this.layout.linked == nil { return } var vector image.Point; if this.layout.vertical { vector.Y = distance } else { vector.X = distance } this.layout.linked.ScrollTo ( this.layout.linked.ContentBounds().Min. Add(vector)) } type scrollbarCookie struct { owner *Scrollbar subCookies []event.Cookie } func (this *Scrollbar) newLinkCookie (subCookies ...event.Cookie) *scrollbarCookie { return &scrollbarCookie { owner: this, subCookies: subCookies, } } func (this *scrollbarCookie) Close () { for _, cookie := range this.subCookies { cookie.Close() } this.owner.layout.linked = nil this.owner.SetLayout(this.owner.layout) } type scrollbarLayout struct { vertical bool value float64 linked tomo.ContentObject } func (scrollbarLayout) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point { if len(boxes) != 1 { return image.Pt(0, 0) } return boxes[0].MinimumSize() } func (this scrollbarLayout) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) { if len(boxes) != 1 { return } handle := image.Rectangle { Max: boxes[0].MinimumSize() } gutter := hints.Bounds var gutterLength float64; var handleMin float64; if this.vertical { gutterLength = float64(gutter.Dy()) handleMin = float64(handle.Dy()) } else { gutterLength = float64(gutter.Dx()) handleMin = float64(handle.Dx()) } // calculate handle length handleLength := gutterLength * this.viewportContentRatio() if handleLength < handleMin { handleLength = handleMin } if handleLength >= gutterLength { // just hide the handle if it isn't needed. we are the layout // and we shouldn't be adding and removing boxes, so this is // really the only good way to hide things. // TODO perhaps have a "Hidden" rectangle in the Tomo API? boxes[0].SetBounds(image.Rect(-16, -16, 0, 0)) return } if this.vertical { handle.Max.Y = int(handleLength) } else { handle.Max.X = int(handleLength) } // calculate handle position handlePosition := (gutterLength - handleLength) * this.value var handleOffset image.Point if this.vertical { handleOffset = image.Pt(0, int(handlePosition)) } else { handleOffset = image.Pt(int(handlePosition), 0) } handle = handle.Sub(handleOffset).Add(gutter.Min) // place handle boxes[0].SetBounds(handle) } func (this scrollbarLayout) viewportContentRatio () float64 { if this.linked == nil { return 0 } return this.viewportLength() / this.contentLength() } func (this scrollbarLayout) viewportLength () float64 { if this.vertical { return float64(this.linked.GetBox().InnerBounds().Dy()) } else { return float64(this.linked.GetBox().InnerBounds().Dx()) } } func (this scrollbarLayout) contentLength () float64 { if this.vertical { return float64(this.linked.ContentBounds().Dy()) } else { return float64(this.linked.ContentBounds().Dx()) } } func (this scrollbarLayout) contentPos () float64 { if this.vertical { return float64(this.linked.ContentBounds().Min.Y) } else { return float64(this.linked.ContentBounds().Min.X) } }