package objects import "image" import "git.tebibyte.media/tomo/tomo" import "git.tebibyte.media/tomo/tomo/text" import "git.tebibyte.media/tomo/tomo/input" import "git.tebibyte.media/tomo/tomo/event" var _ tomo.ContentObject = new(TextInput) // TextInput is a single-line editable text box. type TextInput struct { box tomo.TextBox text []rune multiline bool on struct { valueChange event.FuncBroadcaster confirm event.FuncBroadcaster } } func newTextInput (text string, multiline bool) *TextInput { textInput := &TextInput { box: tomo.NewTextBox(), multiline: multiline, } textInput.box.SetRole(tomo.R("objects", "TextInput")) textInput.box.SetTag("multiline", multiline) if multiline { textInput.box.SetAttr(tomo.AOverflow(false, true)) textInput.box.SetAttr(tomo.AWrap(true)) textInput.box.SetAttr(tomo.AAlign(tomo.AlignStart, tomo.AlignStart)) } else { textInput.box.SetAttr(tomo.AOverflow(true, false)) textInput.box.SetAttr(tomo.AAlign(tomo.AlignStart, tomo.AlignMiddle)) } textInput.SetValue(text) textInput.box.SetFocusable(true) textInput.box.SetSelectable(true) textInput.box.OnKeyDown(textInput.handleKeyDown) textInput.box.OnKeyUp(textInput.handleKeyUp) textInput.box.OnScroll(textInput.handleScroll) return textInput } // NewTextInput creates a new text input containing the specified text. func NewTextInput (text string) *TextInput { return newTextInput(text, false) } // NewMultilineTextInput creates a new multiline text input containing the // specified text. func NewMultilineTextInput (text string) *TextInput { return newTextInput(text, true) } // GetBox returns the underlying box. func (this *TextInput) GetBox () tomo.Box { return this.box } // SetFocused sets whether or not this text input has keyboard focus. If set to // true, this method will steal focus away from whichever object currently has // focus. func (this *TextInput) SetFocused (focused bool) { this.box.SetFocused(focused) } // Select sets the text cursor or selection. func (this *TextInput) Select (dot text.Dot) { this.box.Select(dot) } // Dot returns the text cursor or selection. func (this *TextInput) Dot () text.Dot { return this.box.Dot() } // OnDotChange specifies a function to be called when the text cursor or // selection changes. func (this *TextInput) OnDotChange (callback func ()) event.Cookie { return this.box.OnDotChange(callback) } // SetAlign sets the X and Y alignment of the text input. func (this *TextInput) SetAlign (x, y tomo.Align) { this.box.SetAttr(tomo.AAlign(x, y)) } // ContentBounds returns the bounds of the inner content of the text input // relative to the input's InnerBounds. func (this *TextInput) ContentBounds () image.Rectangle { return this.box.ContentBounds() } // ScrollTo shifts the origin of the text input's content to the origin of the // inputs's InnerBounds, offset by the given point. func (this *TextInput) ScrollTo (position image.Point) { this.box.ScrollTo(position) } // OnContentBoundsChange specifies a function to be called when the text input's // ContentBounds or InnerBounds changes. func (this *TextInput) OnContentBoundsChange (callback func ()) event.Cookie { return this.box.OnContentBoundsChange(callback) } // SetValue sets the text content of the input. func (this *TextInput) SetValue (text string) { this.text = []rune(text) this.box.SetText(text) } // Value returns the text content of the input. func (this *TextInput) Value () string { return string(this.text) } // OnConfirm specifies a function to be called when the user presses enter // within the text input. func (this *TextInput) OnConfirm (callback func ()) event.Cookie { return this.on.confirm.Connect(callback) } // OnValueChange specifies a function to be called when the user edits the input // text. func (this *TextInput) OnValueChange (callback func ()) event.Cookie { return this.on.valueChange.Connect(callback) } // Type types a character at the current dot position. func (this *TextInput) Type (char rune) { dot := this.Dot() this.text, dot = text.Type(this.text, dot, rune(char)) this.Select(dot) this.box.SetText(string(this.text)) } // TODO: add up/down controls if this is a multiline input func (this *TextInput) handleKeyDown (key input.Key, numpad bool) bool { dot := this.Dot() modifiers := this.box.Window().Modifiers() word := modifiers.Control changed := false defer func () { this.Select(dot) if changed { this.box.SetText(string(this.text)) this.on.valueChange.Broadcast() } } () typ := func () { this.text, dot = text.Type(this.text, dot, rune(key)) changed = true } if this.multiline && !modifiers.Control { switch { case key == '\n', key == '\t': typ() return true } } switch { case isConfirmationKey(key): this.on.confirm.Broadcast() return true case key == input.KeyBackspace: this.text, dot = text.Backspace(this.text, dot, word) changed = true return true case key == input.KeyDelete: this.text, dot = text.Delete(this.text, dot, word) changed = true return true case key.Printable() && !modifiers.Control: typ() return true default: return false } } func (this *TextInput) handleKeyUp (key input.Key, numpad bool) bool { modifiers := this.box.Window().Modifiers() if this.multiline && !modifiers.Control { switch { case key == '\n', key == '\t': return true } } switch { case isConfirmationKey(key): return true case key == input.KeyBackspace: return true case key == input.KeyDelete: return true case key.Printable() && !modifiers.Control: return true default: return false } } func (this *TextInput) handleScroll (x, y float64) bool { if x == 0 { return false } this.ScrollTo(this.ContentBounds().Min.Sub(image.Pt(int(x), int(y)))) return true }