package objects import "git.tebibyte.media/tomo/tomo" import "git.tebibyte.media/tomo/tomo/input" import "git.tebibyte.media/tomo/tomo/event" // Checkbox is a control that can be toggled. type Checkbox struct { tomo.Box value bool on struct { valueChange event.FuncBroadcaster } } // NewCheckbox creates a new checkbox with the specified value. func NewCheckbox (value bool) *Checkbox { box := &Checkbox { Box: tomo.NewBox(), } box.SetRole(tomo.R("objects", "Checkbox")) box.SetValue(value) box.OnButtonDown(box.handleButtonDown) box.OnButtonUp(box.handleButtonUp) box.OnKeyDown(box.handleKeyDown) box.OnKeyUp(box.handleKeyUp) box.SetFocusable(true) return box } // Value returns the value of the checkbox. func (this *Checkbox) Value () bool { return this.value } // SetValue sets the value of the checkbox. func (this *Checkbox) SetValue (value bool) { this.value = value // the theme shall decide what checked and unchecked states look like this.SetTag("checked", value) this.SetTag("unchecked", !value) } // Toggle toggles the value of the checkbox between true and false. func (this *Checkbox) Toggle () { this.SetValue(!this.Value()) } // OnValueChange specifies a function to be called when the user checks or // unchecks the checkbox. func (this *Checkbox) OnValueChange (callback func ()) event.Cookie { return this.on.valueChange.Connect(callback) } func (this *Checkbox) handleKeyDown (key input.Key, numberPad bool) bool { if key != input.KeyEnter && key != input.Key(' ') { return false } this.Toggle() return true } func (this *Checkbox) handleKeyUp (key input.Key, numberPad bool) bool { if key != input.KeyEnter && key != input.Key(' ') { return false} return true } func (this *Checkbox) handleButtonDown (button input.Button) bool { if button != input.ButtonLeft { return false } return true } func (this *Checkbox) handleButtonUp (button input.Button) bool { if button != input.ButtonLeft { return false } if this.Window().MousePosition().In(this.Bounds()) { this.Toggle() } return true }