objects/colorpicker.go

179 lines
5.0 KiB
Go

package objects
import "image/color"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/tomo/canvas"
import "git.tebibyte.media/tomo/objects/layouts"
import icolor "git.tebibyte.media/tomo/objects/internal/color"
var _ tomo.Object = new(HSVAColorPicker)
// HSVAColorPicker allows the user to pick a color by controlling its HSVA
// parameters.
//
// Sub-components:
// - ColorPickerMap is a recangular control where the X axis controls
// saturation and the Y axis controls value.
type HSVAColorPicker struct {
box tomo.ContainerBox
value icolor.HSVA
pickerMap *hsvaColorPickerMap
hueSlider *Slider
alphaSlider *Slider
on struct {
valueChange event.FuncBroadcaster
}
}
// NewHSVAColorPicker creates a new color picker with the specified color.
func NewHSVAColorPicker (value color.Color) *HSVAColorPicker {
picker := &HSVAColorPicker {
box: tomo.NewContainerBox(),
}
picker.box.SetRole(tomo.R("objects", "ColorPicker"))
picker.box.SetAttr(tomo.ALayout(layouts.Row { true, false, false }))
picker.pickerMap = newHsvaColorPickerMap(picker)
picker.box.Add(picker.pickerMap)
picker.hueSlider = NewVerticalSlider(0.0)
picker.box.Add(picker.hueSlider)
picker.hueSlider.OnValueChange(func () {
picker.value.H = picker.hueSlider.Value()
picker.on.valueChange.Broadcast()
picker.pickerMap.Invalidate()
})
picker.alphaSlider = NewVerticalSlider(0.0)
picker.box.Add(picker.alphaSlider)
picker.alphaSlider.OnValueChange(func () {
picker.value.A = uint16(picker.alphaSlider.Value() * 0xFFFF)
picker.on.valueChange.Broadcast()
picker.pickerMap.Invalidate()
})
if value == nil { value = color.Transparent }
picker.SetValue(value)
return picker
}
// GetBox returns the underlying box.
func (this *HSVAColorPicker) GetBox () tomo.Box {
return this.box
}
// SetFocused sets whether or not this color picker has keyboard focus. If set
// to true, this method will steal focus away from whichever object currently
// has focus.
func (this *HSVAColorPicker) SetFocused (focused bool) {
this.box.SetFocused(focused)
}
// Value returns the color of the picker.
func (this *HSVAColorPicker) Value () color.Color {
return this.value
}
// SetValue sets the color of the picker.
func (this *HSVAColorPicker) SetValue (value color.Color) {
if value == nil { value = color.Transparent }
this.value = icolor.HSVAModel.Convert(value).(icolor.HSVA)
this.hueSlider.SetValue(this.value.H)
this.alphaSlider.SetValue(float64(this.value.A) / 0xFFFF)
this.pickerMap.Invalidate()
}
// OnValueChange specifies a function to be called when the user changes the
// swatch's color.
func (this *HSVAColorPicker) OnValueChange (callback func ()) event.Cookie {
return this.on.valueChange.Connect(callback)
}
// RGBA satisfies the color.Color interface
func (this *HSVAColorPicker) RGBA () (r, g, b, a uint32) {
return this.value.RGBA()
}
type hsvaColorPickerMap struct {
tomo.CanvasBox
dragging bool
parent *HSVAColorPicker
}
func newHsvaColorPickerMap (parent *HSVAColorPicker) *hsvaColorPickerMap {
picker := &hsvaColorPickerMap {
CanvasBox: tomo.NewCanvasBox(),
parent: parent,
}
picker.SetDrawer(picker)
picker.SetRole(tomo.R("objects", "ColorPickerMap"))
picker.OnButtonUp(picker.handleButtonUp)
picker.OnButtonDown(picker.handleButtonDown)
picker.OnMouseMove(picker.handleMouseMove)
return picker
}
func (this *hsvaColorPickerMap) handleButtonDown (button input.Button) bool {
if button != input.ButtonLeft { return false }
this.dragging = true
this.drag()
return true
}
func (this *hsvaColorPickerMap) handleButtonUp (button input.Button) bool {
if button != input.ButtonLeft { return false }
this.dragging = false
return true
}
func (this *hsvaColorPickerMap) handleMouseMove () bool {
if !this.dragging { return false }
this.drag()
return true
}
func (this *hsvaColorPickerMap) drag () {
pointer := this.Window().MousePosition()
bounds := this.InnerBounds()
this.parent.value.S = float64(pointer.X - bounds.Min.X) / float64(bounds.Dx())
this.parent.value.V = 1 - float64(pointer.Y - bounds.Min.Y) / float64(bounds.Dy())
this.parent.value = this.parent.value.Canon()
this.parent.on.valueChange.Broadcast()
this.Invalidate()
}
func (this *hsvaColorPickerMap) Draw (can canvas.Canvas) {
bounds := can.Bounds()
for y := bounds.Min.Y; y < bounds.Max.Y; y ++ {
for x := bounds.Min.X; x < bounds.Max.X; x ++ {
xx := x - bounds.Min.X
yy := y - bounds.Min.Y
pixel := icolor.HSVA {
H: this.parent.value.H,
S: float64(xx) / float64(bounds.Dx()),
V: 1 - float64(yy) / float64(bounds.Dy()),
A: 0xFFFF,
}
sPos := int( this.parent.value.S * float64(bounds.Dx()))
vPos := int((1 - this.parent.value.V) * float64(bounds.Dy()))
sDist := sPos - xx
vDist := vPos - yy
crosshair :=
(sDist == 0 || vDist == 0) &&
-8 < sDist && sDist < 8 &&
-8 < vDist && vDist < 8
if crosshair {
pixel.S = 1 - pixel.S
pixel.V = 1 - pixel.V
}
can.Set(x, y, pixel)
}}
}