374 lines
9.5 KiB
Go
374 lines
9.5 KiB
Go
package objects
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import "image"
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import "git.tebibyte.media/tomo/tomo"
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import "git.tebibyte.media/tomo/tomo/input"
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import "git.tebibyte.media/tomo/tomo/event"
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// Scrollbar is a special type of slider that can control the scroll of any
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// overflowing ContainerBox.
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type Scrollbar struct {
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tomo.ContainerBox
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handle *SliderHandle
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layout scrollbarLayout
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dragging bool
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dragOffset image.Point
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linkCookie event.Cookie
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on struct {
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valueChange event.FuncBroadcaster
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}
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}
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func newScrollbar (orient string) *Scrollbar {
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this := &Scrollbar {
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ContainerBox: tomo.NewContainerBox(),
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handle: &SliderHandle {
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Box: tomo.NewBox(),
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},
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layout: scrollbarLayout {
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vertical: orient == "vertical",
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},
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}
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this.Add(this.handle)
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this.SetFocusable(true)
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this.CaptureDND(true)
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this.CaptureMouse(true)
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this.CaptureScroll(true)
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this.CaptureKeyboard(true)
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this.OnKeyDown(this.handleKeyDown)
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this.OnMouseDown(this.handleMouseDown)
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this.OnMouseUp(this.handleMouseUp)
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this.OnMouseMove(this.handleMouseMove)
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this.OnScroll(this.handleScroll)
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this.handle.SetRole(tomo.R("objects", "SliderHandle", orient))
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this.SetRole(tomo.R("objects", "Slider", orient))
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return this
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}
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// NewVerticalScrollbar creates a new vertical scrollbar.
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func NewVerticalScrollbar () *Scrollbar {
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return newScrollbar("vertical")
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}
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// NewHorizontalScrollbar creates a new horizontal scrollbar.
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func NewHorizontalScrollbar () *Scrollbar {
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return newScrollbar("horizontal")
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}
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// Link assigns this scrollbar to a ContentObject. Closing the returned cookie
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// will unlink it.
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func (this *Scrollbar) Link (box tomo.ContentObject) event.Cookie {
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this.layout.linked = box
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this.linkCookie = this.newLinkCookie (
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box.OnContentBoundsChange(this.handleLinkedContentBoundsChange))
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this.SetLayout(this.layout)
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return this.linkCookie
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}
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func (this *Scrollbar) handleLinkedContentBoundsChange () {
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if this.layout.linked == nil { return }
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previousValue := this.layout.value
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trackLength := this.layout.contentLength() - this.layout.viewportLength()
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if trackLength == 0 {
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this.layout.value = 0
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} else {
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this.layout.value = this.layout.contentPos() / trackLength
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}
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this.SetLayout(this.layout)
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if this.layout.value != previousValue {
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this.on.valueChange.Broadcast()
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}
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}
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// Value returns the value of the scrollbar between 0 and 1 where 0 is scrolled
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// all the way to the left/top, and 1 is scrolled all the way to the
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// right/bottom.
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func (this *Scrollbar) Value () float64 {
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if this.layout.linked == nil { return 0 }
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return this.layout.value
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}
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// SetValue sets the value of the scrollbar between 0 and 1, where 0 is scrolled
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// all the way to the left/top, and 1 is scrolled all the way to the
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// right/bottom.
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func (this *Scrollbar) SetValue (value float64) {
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if this.layout.linked == nil { return }
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if value > 1 { value = 1 }
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if value < 0 { value = 0 }
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trackLength := this.layout.contentLength() - this.layout.viewportLength()
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position := trackLength * value
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point := this.layout.linked.ContentBounds().Min
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if this.layout.vertical {
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point.Y = -int(position)
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} else {
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point.X = -int(position)
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}
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this.layout.linked.ScrollTo(point)
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}
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// OnValueChange specifies a function to be called when the user changes the
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// position of the scrollbar.
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func (this *Scrollbar) OnValueChange (callback func ()) event.Cookie {
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return this.on.valueChange.Connect(callback)
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}
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func (this *Scrollbar) handleKeyDown (key input.Key, numpad bool) {
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var increment float64; if this.layout.vertical {
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increment = -0.05
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} else {
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increment = 0.05
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}
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switch key {
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case input.KeyUp, input.KeyLeft:
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if this.Modifiers().Alt {
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this.SetValue(0)
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} else {
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this.SetValue(this.Value() - increment)
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}
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case input.KeyDown, input.KeyRight:
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if this.Modifiers().Alt {
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this.SetValue(1)
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} else {
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this.SetValue(this.Value() + increment)
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}
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case input.KeyHome:
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this.SetValue(0)
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case input.KeyEnd:
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this.SetValue(1)
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}
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}
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func (this *Scrollbar) handleMouseDown (button input.Button) {
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pointer := this.MousePosition()
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handle := this.handle.Bounds()
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within := pointer.In(handle)
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var above bool; if this.layout.vertical {
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above = pointer.Y < handle.Min.Y + handle.Dy() / 2
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} else {
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above = pointer.X < handle.Min.X + handle.Dx() / 2
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}
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switch button {
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case input.ButtonLeft:
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if within {
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this.dragging = true
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this.dragOffset =
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pointer.Sub(this.handle.Bounds().Min).
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Add(this.InnerBounds().Min)
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this.drag()
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} else {
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this.dragOffset = this.fallbackDragOffset()
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this.dragging = true
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this.drag()
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}
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case input.ButtonMiddle:
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if above {
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this.scrollBy(this.pageSize())
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} else {
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this.scrollBy(-this.pageSize())
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}
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case input.ButtonRight:
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if above {
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this.scrollBy(this.stepSize())
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} else {
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this.scrollBy(-this.stepSize())
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}
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}
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}
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func (this *Scrollbar) handleMouseUp (button input.Button) {
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if button != input.ButtonLeft || !this.dragging { return }
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this.dragging = false
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}
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func (this *Scrollbar) handleMouseMove () {
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if !this.dragging { return }
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this.drag()
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}
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func (this *Scrollbar) handleScroll (x, y float64) {
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if this.layout.linked == nil { return }
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this.layout.linked.ScrollTo (
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this.layout.linked.ContentBounds().Min.
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Sub(image.Pt(int(x), int(y))))
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}
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func (this *Scrollbar) drag () {
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pointer := this.MousePosition().Sub(this.dragOffset)
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gutter := this.InnerBounds()
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handle := this.handle.Bounds()
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if this.layout.vertical {
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this.SetValue (
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float64(pointer.Y) /
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float64(gutter.Dy() - handle.Dy()))
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} else {
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this.SetValue (
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float64(pointer.X) /
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float64(gutter.Dx() - handle.Dx()))
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}
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}
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func (this *Scrollbar) fallbackDragOffset () image.Point {
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if this.layout.vertical {
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return this.InnerBounds().Min.
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Add(image.Pt(0, this.handle.Bounds().Dy() / 2))
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} else {
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return this.InnerBounds().Min.
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Add(image.Pt(this.handle.Bounds().Dx() / 2, 0))
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}
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}
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func (this *Scrollbar) pageSize () int {
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if this.layout.linked == nil { return 0 }
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viewport := this.layout.linked.GetBox().InnerBounds()
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if this.layout.vertical {
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return viewport.Dy()
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} else {
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return viewport.Dx()
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}
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}
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func (this *Scrollbar) stepSize () int {
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// FIXME: this should not be hardcoded, need to get base font metrics
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// from tomo.somehow. should be (emspace, lineheight)
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return 16
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}
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func (this *Scrollbar) scrollBy (distance int) {
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if this.layout.linked == nil { return }
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var vector image.Point; if this.layout.vertical {
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vector.Y = distance
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} else {
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vector.X = distance
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}
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this.layout.linked.ScrollTo (
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this.layout.linked.ContentBounds().Min.
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Add(vector))
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}
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type scrollbarCookie struct {
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owner *Scrollbar
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subCookies []event.Cookie
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}
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func (this *Scrollbar) newLinkCookie (subCookies ...event.Cookie) *scrollbarCookie {
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return &scrollbarCookie {
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owner: this,
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subCookies: subCookies,
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}
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}
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func (this *scrollbarCookie) Close () {
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for _, cookie := range this.subCookies {
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cookie.Close()
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}
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this.owner.layout.linked = nil
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this.owner.SetLayout(this.owner.layout)
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}
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type scrollbarLayout struct {
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vertical bool
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value float64
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linked tomo.ContentObject
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}
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func (scrollbarLayout) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
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if len(boxes) != 1 { return image.Pt(0, 0) }
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return boxes[0].MinimumSize()
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}
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func (this scrollbarLayout) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
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if len(boxes) != 1 { return }
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handle := image.Rectangle { Max: boxes[0].MinimumSize() }
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gutter := hints.Bounds
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var gutterLength float64;
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var handleMin float64;
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if this.vertical {
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gutterLength = float64(gutter.Dy())
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handleMin = float64(handle.Dy())
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} else {
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gutterLength = float64(gutter.Dx())
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handleMin = float64(handle.Dx())
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}
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// calculate handle length
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handleLength := gutterLength * this.viewportContentRatio()
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if handleLength < handleMin { handleLength = handleMin }
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if handleLength >= gutterLength {
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// just hide the handle if it isn't needed. we are the layout
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// and we shouldn't be adding and removing boxes, so this is
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// really the only good way to hide things.
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// TODO perhaps have a "Hidden" rectangle in the Tomo API?
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boxes[0].SetBounds(image.Rect(-16, -16, 0, 0))
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return
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}
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if this.vertical {
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handle.Max.Y = int(handleLength)
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} else {
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handle.Max.X = int(handleLength)
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}
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// calculate handle position
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handlePosition := (gutterLength - handleLength) * this.value
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var handleOffset image.Point
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if this.vertical {
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handleOffset = image.Pt(0, int(handlePosition))
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} else {
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handleOffset = image.Pt(int(handlePosition), 0)
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}
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handle = handle.Sub(handleOffset).Add(gutter.Min)
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// place handle
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boxes[0].SetBounds(handle)
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}
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func (this scrollbarLayout) RecommendedHeight (hints tomo.LayoutHints, boxes []tomo.Box, width int) int {
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return this.MinimumSize(hints, boxes).X
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}
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func (this scrollbarLayout) RecommendedWidth (hints tomo.LayoutHints, boxes []tomo.Box, height int) int {
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return this.MinimumSize(hints, boxes).Y
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}
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func (this scrollbarLayout) viewportContentRatio () float64 {
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if this.linked == nil { return 0 }
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return this.viewportLength() / this.contentLength()
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}
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func (this scrollbarLayout) viewportLength () float64 {
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if this.vertical {
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return float64(this.linked.GetBox().InnerBounds().Dy())
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} else {
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return float64(this.linked.GetBox().InnerBounds().Dx())
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}
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}
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func (this scrollbarLayout) contentLength () float64 {
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if this.vertical {
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return float64(this.linked.ContentBounds().Dy())
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} else {
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return float64(this.linked.ContentBounds().Dx())
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}
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}
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func (this scrollbarLayout) contentPos () float64 {
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if this.vertical {
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return float64(this.linked.ContentBounds().Min.Y)
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} else {
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return float64(this.linked.ContentBounds().Min.X)
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}
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}
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