objects/layouts/cut.go

174 lines
4.3 KiB
Go

package layouts
import "image"
import "git.tebibyte.media/tomo/tomo"
// Cut is a layout that can be divided into smaller and smaller sections.
type Cut struct {
branches []*Cut
expand []bool
vertical bool
}
// NewCut creates and returns a new Cut layout.
func NewCut () *Cut {
return new(Cut)
}
// Vertical divides the layout vertically. Sections are specified using
// booleans. If a section is true, it will expand. If false, it will contract.
func (this *Cut) Vertical (expand ...bool) {
this.expand = expand
this.vertical = true
this.fill()
}
// Horizontal divides the layout horizontally. Sections are specified using
// booleans. If a section is true, it will expand. If false, it will contract.
func (this *Cut) Horizontal (expand ...bool) {
this.expand = expand
this.vertical = false
this.fill()
}
// At returns the section of this layout at the specified index.
func (this *Cut) At (index int) *Cut {
return this.branches[index]
}
func (this *Cut) real () bool {
return this != nil && this.branches != nil
}
func (this *Cut) fill () {
this.branches = make([]*Cut, len(this.expand))
for index := range this.branches {
this.branches[index] = new(Cut)
}
}
func (this *Cut) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
size, _ := this.minimumSize(hints, boxes)
return size
}
func (this *Cut) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
this.arrange(hints, boxes)
}
func (this *Cut) minimumSize (hints tomo.LayoutHints, boxes []tomo.Box) (image.Point, []tomo.Box) {
size := image.Point { }
for index, branch := range this.branches {
if len(boxes) == 0 { break }
var point image.Point
if branch.real() {
point, boxes = branch.minimumSize(hints, boxes)
} else {
point = boxes[0].MinimumSize()
boxes = boxes[1:]
}
if this.vertical {
if point.X > size.X { size.X = point.X }
if index > 0 { size.Y += hints.Gap.Y }
size.Y += point.Y
} else {
if point.Y > size.Y { size.Y = point.Y }
if index > 0 { size.X += hints.Gap.X }
size.X += point.X
}
}
return size, boxes
}
func (this *Cut) arrange (hints tomo.LayoutHints, boxes []tomo.Box) []tomo.Box {
nChildren := len(this.branches)
// collect minimum sizes and physical endpoints
var minimums = make([]image.Point, nChildren)
var leaves = make([]tomo.Box, nChildren)
var nBranches int
remaining := boxes
for index, branch := range this.branches {
if branch.real() {
minimums[index], remaining = branch.minimumSize(hints, remaining)
} else {
if len(remaining) == 0 { break }
leaves[index] = remaining[0]
minimums[index] = remaining[0].MinimumSize()
remaining = remaining[1:]
}
nBranches ++
}
// determine the amount of space to divide among expanding branches
gaps := nBranches - 1
var freeSpace float64; if this.vertical {
freeSpace = float64(hints.Bounds.Dy() - hints.Gap.Y * gaps)
} else {
freeSpace = float64(hints.Bounds.Dx() - hints.Gap.X * gaps)
}
var nExpanding float64
for index, minimum := range minimums {
if this.expand[index] {
nExpanding ++
} else if this.vertical {
freeSpace -= float64(minimum.Y)
} else {
freeSpace -= float64(minimum.X)
}
}
expandingSize := freeSpace / nExpanding
// calculate the size and position of branches
var bounds = make([]image.Rectangle, nChildren)
x := float64(hints.Bounds.Min.X)
y := float64(hints.Bounds.Min.Y)
for index, minimum := range minimums {
// get size along significant axis
var size float64; if this.expand[index] {
size = expandingSize
} else if this.vertical {
size = float64(minimum.Y)
} else {
size = float64(minimum.X)
}
// figure out bounds from size
if this.vertical {
bounds[index].Max = image.Pt (
int(hints.Bounds.Dx()),
int(size))
} else {
bounds[index].Max = image.Pt (
int(size),
int(hints.Bounds.Dy()))
}
bounds[index] = bounds[index].Add(image.Pt(int(x), int(y)))
// move along
if this.vertical {
y += float64(hints.Gap.Y) + size
} else {
x += float64(hints.Gap.X) + size
}
}
// apply the size and position
for index, bound := range bounds {
if leaves[index] != nil {
leaves[index].SetBounds(bound)
boxes = boxes[1:]
} else if this.branches[index] != nil {
newHints := hints
newHints.Bounds = bound
boxes = this.branches[index].arrange(newHints, boxes)
}
}
return boxes
}