207 lines
4.6 KiB
Go
207 lines
4.6 KiB
Go
package objects
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import "image"
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import "git.tebibyte.media/tomo/tomo"
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import "git.tebibyte.media/tomo/tomo/theme"
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import "git.tebibyte.media/tomo/tomo/input"
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import "git.tebibyte.media/tomo/tomo/event"
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// UNDER CONSTRUCTION!
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type Slider struct {
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tomo.ContainerBox
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handle *SliderHandle
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layout sliderLayout
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dragging bool
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dragOffset image.Point
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on struct {
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valueChange event.FuncBroadcaster
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}
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}
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type SliderHandle struct {
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tomo.Box
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}
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func newSlider (orient string, value float64) *Slider {
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this := &Slider {
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ContainerBox: tomo.NewContainerBox(),
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handle: &SliderHandle {
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Box: tomo.NewBox(),
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},
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layout: sliderLayout {
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vertical: orient == "vertical",
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},
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}
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this.Add(this.handle)
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this.SetFocusable(true)
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this.SetPropagateEvents(false)
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this.SetValue(value)
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this.OnKeyDown(this.handleKeyDown)
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this.OnMouseDown(this.handleMouseDown)
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this.OnMouseUp(this.handleMouseUp)
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this.OnMouseMove(this.handleMouseMove)
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theme.Apply(this.handle, theme.R("objects", "SliderHandle", orient))
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theme.Apply(this, theme.R("objects", "Slider", orient))
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return this
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}
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func NewVerticalSlider (value float64) *Slider {
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return newSlider("vertical", value)
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}
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func NewHorizontalSlider (value float64) *Slider {
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return newSlider("horizontal", value)
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}
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func (this *Slider) SetValue (value float64) {
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if value < 0 { value = 0 }
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if value > 1 { value = 1 }
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if value == this.layout.value { return }
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this.layout.value = value
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this.SetLayout(this.layout)
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this.on.valueChange.Broadcast()
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}
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func (this *Slider) Value () float64 {
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return this.layout.value
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}
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func (this *Slider) OnValueChange (callback func ()) event.Cookie {
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return this.on.valueChange.Connect(callback)
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}
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func (this *Slider) handleKeyDown (key input.Key, numpad bool) {
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switch key {
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case input.KeyUp, input.KeyLeft:
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if this.Modifiers().Alt {
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this.SetValue(0)
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} else {
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this.SetValue(this.Value() - 0.05)
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}
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case input.KeyDown, input.KeyRight:
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if this.Modifiers().Alt {
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this.SetValue(1)
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} else {
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this.SetValue(this.Value() + 0.05)
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}
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case input.KeyHome:
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this.SetValue(0)
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case input.KeyEnd:
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this.SetValue(1)
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}
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}
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func (this *Slider) handleMouseDown (button input.Button) {
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pointer := this.MousePosition()
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handle := this.handle.Bounds()
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var above, within bool
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if pointer.In(handle) {
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within = true
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} else if this.layout.vertical {
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above = pointer.Y < handle.Min.Y
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} else {
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above = pointer.X < handle.Min.X
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}
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switch button {
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case input.ButtonLeft:
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if within {
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this.dragging = true
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this.dragOffset =
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pointer.Sub(this.handle.Bounds().Min).
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Add(this.InnerBounds().Min)
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this.drag()
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} else {
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this.dragOffset = this.fallbackDragOffset()
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this.dragging = true
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this.drag()
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}
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case input.ButtonMiddle:
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if above {
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this.SetValue(0)
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} else {
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this.SetValue(1)
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}
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case input.ButtonRight:
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if above {
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this.SetValue(this.Value() - 0.05)
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} else {
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this.SetValue(this.Value() + 0.05)
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}
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}
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}
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func (this *Slider) handleMouseUp (button input.Button) {
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if button != input.ButtonLeft || !this.dragging { return }
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this.dragging = false
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}
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func (this *Slider) handleMouseMove () {
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if !this.dragging { return }
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this.drag()
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}
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func (this *Slider) drag () {
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pointer := this.MousePosition().Sub(this.dragOffset)
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gutter := this.InnerBounds()
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handle := this.handle.Bounds()
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if this.layout.vertical {
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this.SetValue (
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float64(pointer.Y) /
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float64(gutter.Dy() - handle.Dy()))
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} else {
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this.SetValue (
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float64(pointer.X) /
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float64(gutter.Dx() - handle.Dx()))
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}
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}
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func (this *Slider) fallbackDragOffset () image.Point {
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if this.layout.vertical {
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return this.InnerBounds().Min.
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Add(image.Pt(0, this.handle.Bounds().Dy() / 2))
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} else {
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return this.InnerBounds().Min.
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Add(image.Pt(this.handle.Bounds().Dx() / 2, 0))
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}
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}
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type sliderLayout struct {
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vertical bool
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value float64
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}
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func (sliderLayout) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
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if len(boxes) != 1 { return image.Pt(0, 0) }
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return boxes[0].MinimumSize()
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}
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func (this sliderLayout) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
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if len(boxes) != 1 { return }
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handle := image.Rectangle { Max: boxes[0].MinimumSize() }
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gutter := hints.Bounds
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if this.vertical {
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height := gutter.Dy() - handle.Dy()
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offset := int(float64(height) * this.value)
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gutter.Max.X = handle.Max.X
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boxes[0].SetBounds (
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handle.
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Add(image.Pt(0, offset)).
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Add(gutter.Min))
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} else {
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width := gutter.Dx() - handle.Dx()
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offset := int(float64(width) * this.value)
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gutter.Max.Y = handle.Max.Y
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boxes[0].SetBounds (
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handle.
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Add(image.Pt(offset, 0)).
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Add(gutter.Min))
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}
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}
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