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package fun
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import "image"
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import "git.tebibyte.media/sashakoshka/tomo/input"
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import "git.tebibyte.media/sashakoshka/tomo/theme"
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import "git.tebibyte.media/sashakoshka/tomo/config"
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import "git.tebibyte.media/sashakoshka/tomo/artist"
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import "git.tebibyte.media/sashakoshka/tomo/elements/core"
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import "git.tebibyte.media/sashakoshka/tomo/elements/fun/music"
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const pianoKeyWidth = 18
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type pianoKey struct {
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image.Rectangle
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music.Note
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}
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type Piano struct {
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*core.Core
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core core.CoreControl
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low, high music.Octave
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config config.Wrapped
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theme theme.Wrapped
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flatKeys []pianoKey
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sharpKeys []pianoKey
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pressed *pianoKey
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onPress func (music.Note)
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onRelease func (music.Note)
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}
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func NewPiano (low, high music.Octave) (element *Piano) {
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element = &Piano {
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low: low,
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high: high,
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}
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element.theme.Case = theme.C("fun", "piano")
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element.Core, element.core = core.NewCore (func () {
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element.recalculate()
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element.draw()
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})
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element.updateMinimumSize()
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return
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}
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// OnPress sets a function to be called when a key is pressed.
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func (element *Piano) OnPress (callback func (note music.Note)) {
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element.onPress = callback
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}
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// OnRelease sets a function to be called when a key is released.
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func (element *Piano) OnRelease (callback func (note music.Note)) {
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element.onRelease = callback
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}
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func (element *Piano) HandleMouseDown (x, y int, button input.Button) {
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if button != input.ButtonLeft { return }
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element.pressUnderMouseCursor(image.Pt(x, y))
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}
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func (element *Piano) HandleMouseUp (x, y int, button input.Button) {
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if button != input.ButtonLeft { return }
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if element.onRelease != nil {
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element.onRelease((*element.pressed).Note)
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}
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element.pressed = nil
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element.redo()
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}
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func (element *Piano) HandleMouseMove (x, y int) {
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if element.pressed == nil { return }
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element.pressUnderMouseCursor(image.Pt(x, y))
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}
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func (element *Piano) HandleMouseScroll (x, y int, deltaX, deltaY float64) { }
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func (element *Piano) pressUnderMouseCursor (point image.Point) {
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// find out which note is being pressed
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newKey := (*pianoKey)(nil)
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for index, key := range element.flatKeys {
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if point.In(key.Rectangle) {
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newKey = &element.flatKeys[index]
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break
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}
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}
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for index, key := range element.sharpKeys {
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if point.In(key.Rectangle) {
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newKey = &element.sharpKeys[index]
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break
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}
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}
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if newKey == nil { return }
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if newKey != element.pressed {
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// release previous note
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if element.pressed != nil && element.onRelease != nil {
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element.onRelease((*element.pressed).Note)
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}
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// press new note
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element.pressed = newKey
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if element.onPress != nil {
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element.onPress((*element.pressed).Note)
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}
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element.redo()
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}
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}
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// SetTheme sets the element's theme.
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func (element *Piano) SetTheme (new theme.Theme) {
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if new == element.theme.Theme { return }
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element.theme.Theme = new
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element.updateMinimumSize()
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element.recalculate()
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element.redo()
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}
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// SetConfig sets the element's configuration.
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func (element *Piano) SetConfig (new config.Config) {
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if new == element.config.Config { return }
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element.config.Config = new
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element.updateMinimumSize()
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element.recalculate()
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element.redo()
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}
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func (element *Piano) updateMinimumSize () {
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element.core.SetMinimumSize (
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pianoKeyWidth * 7 * element.countOctaves(), 64)
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}
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func (element *Piano) countOctaves () int {
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return int(element.high - element.low + 1)
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}
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func (element *Piano) countFlats () int {
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return element.countOctaves() * 8
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}
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func (element *Piano) countSharps () int {
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return element.countOctaves() * 5
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}
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func (element *Piano) redo () {
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if element.core.HasImage() {
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element.draw()
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element.core.DamageAll()
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}
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}
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func (element *Piano) recalculate () {
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element.flatKeys = make([]pianoKey, element.countFlats())
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element.sharpKeys = make([]pianoKey, element.countSharps())
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bounds := element.Bounds()
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dot := bounds.Min
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note := element.low.Note(0)
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limit := element.high.Note(12)
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flatIndex := 0
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sharpIndex := 0
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for note < limit {
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if note.IsSharp() {
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element.sharpKeys[sharpIndex].Rectangle = image.Rect (
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-(pianoKeyWidth * 3) / 7, 0,
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(pianoKeyWidth * 3) / 7,
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(bounds.Dy() * 5) / 8).Add(dot)
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element.sharpKeys[sharpIndex].Note = note
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sharpIndex ++
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} else {
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element.flatKeys[flatIndex].Rectangle = image.Rect (
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0, 0, pianoKeyWidth, bounds.Dy()).Add(dot)
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dot.X += pianoKeyWidth
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element.flatKeys[flatIndex].Note = note
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flatIndex ++
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}
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note ++
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}
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}
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func (element *Piano) draw () {
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for _, key := range element.flatKeys {
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element.drawFlat (
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key.Rectangle,
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element.pressed != nil &&
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(*element.pressed).Note == key.Note)
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}
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for _, key := range element.sharpKeys {
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element.drawSharp (
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key.Rectangle,
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element.pressed != nil &&
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(*element.pressed).Note == key.Note)
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}
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}
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func (element *Piano) drawFlat (bounds image.Rectangle, pressed bool) {
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state := theme.PatternState {
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Pressed: pressed,
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}
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pattern := element.theme.Pattern(theme.PatternButton, state)
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artist.FillRectangle(element, pattern, bounds)
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}
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func (element *Piano) drawSharp (bounds image.Rectangle, pressed bool) {
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state := theme.PatternState {
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Pressed: pressed,
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}
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pattern := element.theme.Pattern(theme.PatternButton, state)
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artist.FillRectangle(element, pattern, bounds)
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}
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