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tomo-old/elements/basic/scrollcontainer.go

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package basic
import "image"
import "git.tebibyte.media/sashakoshka/tomo"
import "git.tebibyte.media/sashakoshka/tomo/theme"
import "git.tebibyte.media/sashakoshka/tomo/artist"
import "git.tebibyte.media/sashakoshka/tomo/elements/core"
// ScrollContainer is a container that is capable of holding a scrollable
// element.
type ScrollContainer struct {
*core.Core
core core.CoreControl
selected bool
child tomo.Scrollable
horizontal struct {
enabled bool
bounds image.Rectangle
}
vertical struct {
enabled bool
bounds image.Rectangle
}
onSelectionRequest func () (granted bool)
onSelectionMotionRequest func (tomo.SelectionDirection) (granted bool)
}
// NewScrollContainer creates a new scroll container with the specified scroll
// bars.
func NewScrollContainer (horizontal, vertical bool) (element *ScrollContainer) {
element = &ScrollContainer { }
element.Core, element.core = core.NewCore(element)
element.updateMinimumSize()
element.horizontal.enabled = horizontal
element.vertical.enabled = vertical
return
}
// Resize resizes the scroll box.
func (element *ScrollContainer) Resize (width, height int) {
element.core.AllocateCanvas(width, height)
element.recalculate()
element.child.Resize (
element.vertical.bounds.Min.X,
element.horizontal.bounds.Min.Y)
element.draw()
}
// Adopt adds a scrollable element to the scroll container. The container can
// only contain one scrollable element at a time, and when a new one is adopted
// it replaces the last one.
func (element *ScrollContainer) Adopt (child tomo.Scrollable) {
// disown previous child if it exists
if element.child != nil {
element.clearChildEventHandlers(child)
}
// adopt new child
element.child = child
if child != nil {
child.OnDamage(element.childDamageCallback)
child.OnMinimumSizeChange(element.updateMinimumSize)
if newChild, ok := child.(tomo.Selectable); ok {
newChild.OnSelectionRequest (
element.childSelectionRequestCallback)
newChild.OnSelectionMotionRequest (
element.childSelectionMotionRequestCallback)
}
// TODO: somehow inform the core that we do not in fact want to
// redraw the element.
element.updateMinimumSize()
if element.core.HasImage() {
element.recalculate()
element.child.Resize (
element.horizontal.bounds.Min.X,
element.vertical.bounds.Min.X)
element.draw()
}
}
}
func (element *ScrollContainer) HandleKeyDown (
key tomo.Key,
modifiers tomo.Modifiers,
repeated bool,
) {
if child, ok := element.child.(tomo.KeyboardTarget); ok {
child.HandleKeyDown(key, modifiers, repeated)
}
}
func (element *ScrollContainer) HandleKeyUp (key tomo.Key, modifiers tomo.Modifiers) {
if child, ok := element.child.(tomo.KeyboardTarget); ok {
child.HandleKeyUp(key, modifiers)
}
}
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func (element *ScrollContainer) HandleMouseDown (x, y int, button tomo.Button) {
if child, ok := element.child.(tomo.MouseTarget); ok {
child.HandleMouseDown(x, y, button)
}
}
func (element *ScrollContainer) HandleMouseUp (x, y int, button tomo.Button) {
if child, ok := element.child.(tomo.MouseTarget); ok {
child.HandleMouseUp(x, y, button)
}
}
func (element *ScrollContainer) HandleMouseMove (x, y int) {
if child, ok := element.child.(tomo.MouseTarget); ok {
child.HandleMouseMove(x, y)
}
}
func (element *ScrollContainer) HandleMouseScroll (
x, y int,
deltaX, deltaY float64,
) {
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// TODO: use this to scroll. do not pass this down to the child
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}
func (element *ScrollContainer) Selected () (selected bool) {
return element.selected
}
func (element *ScrollContainer) Select () {
if element.onSelectionRequest != nil {
element.onSelectionRequest()
}
}
func (element *ScrollContainer) HandleSelection (
direction tomo.SelectionDirection,
) (
accepted bool,
) {
if child, ok := element.child.(tomo.Selectable); ok {
element.selected = true
return child.HandleSelection(direction)
} else {
element.selected = false
return false
}
}
func (element *ScrollContainer) HandleDeselection () {
if child, ok := element.child.(tomo.Selectable); ok {
child.HandleDeselection()
}
element.selected = false
}
func (element *ScrollContainer) OnSelectionRequest (callback func () (granted bool)) {
element.onSelectionRequest = callback
}
func (element *ScrollContainer) OnSelectionMotionRequest (
callback func (direction tomo.SelectionDirection) (granted bool),
) {
element.onSelectionMotionRequest = callback
}
func (element *ScrollContainer) childDamageCallback (region tomo.Canvas) {
element.core.DamageRegion(artist.Paste(element, region, image.Point { }))
}
func (element *ScrollContainer) childSelectionRequestCallback () (granted bool) {
child, ok := element.child.(tomo.Selectable)
if !ok { return false }
if element.onSelectionRequest != nil && element.onSelectionRequest() {
child.HandleSelection(tomo.SelectionDirectionNeutral)
return true
} else {
return false
}
}
func (element *ScrollContainer) childSelectionMotionRequestCallback (
direction tomo.SelectionDirection,
) (
granted bool,
) {
if element.onSelectionMotionRequest == nil {
return
}
return element.onSelectionMotionRequest(direction)
}
func (element *ScrollContainer) clearChildEventHandlers (child tomo.Element) {
child.OnDamage(nil)
child.OnMinimumSizeChange(nil)
if child0, ok := child.(tomo.Selectable); ok {
child0.OnSelectionRequest(nil)
child0.OnSelectionMotionRequest(nil)
if child0.Selected() {
child0.HandleDeselection()
}
}
if child0, ok := child.(tomo.Flexible); ok {
child0.OnFlexibleHeightChange(nil)
}
}
func (element *ScrollContainer) recalculate () {
horizontal := &element.horizontal
vertical := &element.vertical
bounds := element.Bounds()
thickness := theme.Padding() * 2
// reset bounds
horizontal.bounds = image.Rectangle { }
vertical.bounds = image.Rectangle { }
// if enabled, give substance to the bars
if horizontal.enabled {
horizontal.bounds.Max.X = bounds.Max.X - thickness
horizontal.bounds.Max.Y = thickness
}
if vertical.enabled {
vertical.bounds.Max.X = thickness
vertical.bounds.Max.Y = bounds.Max.Y - thickness
}
// move the bars to the edge of the element
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horizontal.bounds.Min.Y += bounds.Max.Y - horizontal.bounds.Dy()
horizontal.bounds.Max.Y += bounds.Max.Y
vertical.bounds.Min.X += bounds.Max.X - vertical.bounds.Dx()
vertical.bounds.Max.X += bounds.Max.X
}
func (element *ScrollContainer) draw () {
artist.Paste(element.core, element.child, image.Point { })
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artist.FillRectangle (
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element, theme.DeadPattern(),
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image.Rect (
element.vertical.bounds.Min.X,
element.horizontal.bounds.Min.Y,
element.vertical.bounds.Max.X,
element.horizontal.bounds.Max.Y))
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element.drawHorizontalBar()
element.drawVerticalBar()
}
func (element *ScrollContainer) drawHorizontalBar () {
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artist.FillRectangle (
element, theme.SunkenPattern(),
element.horizontal.bounds)
}
func (element *ScrollContainer) drawVerticalBar () {
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artist.FillRectangle (
element, theme.SunkenPattern(),
element.vertical.bounds)
}
func (element *ScrollContainer) updateMinimumSize () {
width := theme.Padding() * 2
height := theme.Padding() * 2
if element.child != nil {
childWidth, childHeight := element.child.MinimumSize()
width += childWidth
height += childHeight
}
element.core.SetMinimumSize(width, height)
}