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package fileElements
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import "time"
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import "io/fs"
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import "image"
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import "git.tebibyte.media/sashakoshka/tomo/input"
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import "git.tebibyte.media/sashakoshka/tomo/theme"
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import "git.tebibyte.media/sashakoshka/tomo/artist"
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import "git.tebibyte.media/sashakoshka/tomo/config"
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import "git.tebibyte.media/sashakoshka/tomo/elements/core"
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// File displays an interactive visual representation of a file within any
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// file system.
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type File struct {
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*core.Core
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*core.FocusableCore
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core core.CoreControl
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focusableControl core.FocusableCoreControl
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config config.Wrapped
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theme theme.Wrapped
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lastClick time.Time
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pressed bool
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iconID theme.Icon
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filesystem fs.StatFS
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location string
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selected bool
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onChoose func ()
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}
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// NewFile creates a new file element. If within is nil, it will use the OS file
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// system
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func NewFile (
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location string,
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within fs.StatFS,
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) (
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element *File,
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err error,
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) {
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element = &File { }
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element.theme.Case = theme.C("files", "file")
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element.Core, element.core = core.NewCore(element, element.drawAll)
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element.FocusableCore,
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element.focusableControl = core.NewFocusableCore(element.core, element.drawAndPush)
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err = element.SetLocation(location, within)
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return
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}
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// Location returns the file's location and filesystem.
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func (element *File) Location () (string, fs.StatFS) {
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return element.location, element.filesystem
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}
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// SetLocation sets the file's location and filesystem. If within is nil, it
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// will use the OS file system.
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func (element *File) SetLocation (
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location string,
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within fs.StatFS,
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) error {
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if within == nil {
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within = defaultFS { }
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}
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element.location = location
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element.filesystem = within
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return element.Update()
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}
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// Update refreshes the element to match the file it represents.
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func (element *File) Update () error {
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info, err := element.filesystem.Stat(element.location)
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if err != nil {
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element.iconID = theme.IconError
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} else if info.IsDir() {
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element.iconID = theme.IconDirectory
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} else {
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// TODO: choose icon based on file mime type
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element.iconID = theme.IconFile
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}
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element.updateMinimumSize()
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element.drawAndPush()
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return err
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}
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func (element *File) Selected () bool {
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return element.selected
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}
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func (element *File) SetSelected (selected bool) {
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if element.selected == selected { return }
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element.selected = selected
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element.drawAndPush()
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}
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func (element *File) HandleKeyDown (key input.Key, modifiers input.Modifiers) {
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if !element.Enabled() { return }
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if key == input.KeyEnter {
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element.pressed = true
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element.drawAndPush()
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}
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}
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func (element *File) HandleKeyUp(key input.Key, modifiers input.Modifiers) {
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if key == input.KeyEnter && element.pressed {
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element.pressed = false
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element.drawAndPush()
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if !element.Enabled() { return }
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if element.onChoose != nil {
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element.onChoose()
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}
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}
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}
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func (element *File) OnChoose (callback func ()) {
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element.onChoose = callback
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}
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func (element *File) HandleMouseDown (x, y int, button input.Button) {
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if !element.Enabled() { return }
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if !element.Focused() { element.Focus() }
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if button != input.ButtonLeft { return }
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element.pressed = true
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element.drawAndPush()
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}
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func (element *File) HandleMouseUp (x, y int, button input.Button) {
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if button != input.ButtonLeft { return }
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element.pressed = false
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within := image.Point { x, y }.
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In(element.Bounds())
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if time.Since(element.lastClick) < time.Second / 2 {
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if element.Enabled() && within && element.onChoose != nil {
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element.onChoose()
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}
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} else {
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element.lastClick = time.Now()
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}
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element.drawAndPush()
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}
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// SetTheme sets the element's theme.
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func (element *File) SetTheme (new theme.Theme) {
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if new == element.theme.Theme { return }
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element.theme.Theme = new
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element.drawAndPush()
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}
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// SetConfig sets the element's configuration.
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func (element *File) SetConfig (new config.Config) {
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if new == element.config.Config { return }
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element.config.Config = new
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element.drawAndPush()
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}
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func (element *File) state () theme.State {
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return theme.State {
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Disabled: !element.Enabled(),
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Focused: element.Focused(),
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Pressed: element.pressed,
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On: element.selected,
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}
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}
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func (element *File) icon () artist.Icon {
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return element.theme.Icon(element.iconID, theme.IconSizeLarge)
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}
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func (element *File) updateMinimumSize () {
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padding := element.theme.Padding(theme.PatternButton)
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icon := element.icon()
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if icon == nil {
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element.core.SetMinimumSize (
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padding.Horizontal(),
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padding.Vertical())
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} else {
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bounds := padding.Inverse().Apply(icon.Bounds())
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element.core.SetMinimumSize(bounds.Dx(), bounds.Dy())
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}
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}
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func (element *File) drawAndPush () {
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if element.core.HasImage() {
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element.drawAll()
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element.core.DamageAll()
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}
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}
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func (element *File) drawAll () {
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// background
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state := element.state()
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bounds := element.Bounds()
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sink := element.theme.Sink(theme.PatternButton)
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element.theme.
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Pattern(theme.PatternButton, state).
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Draw(element.core, bounds)
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// icon
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icon := element.icon()
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if icon != nil {
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iconBounds := icon.Bounds()
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offset := image.Pt (
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(bounds.Dx() - iconBounds.Dx()) / 2,
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(bounds.Dy() - iconBounds.Dy()) / 2)
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if element.pressed {
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offset = offset.Add(sink)
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}
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icon.Draw (
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element.core,
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element.theme.Color (
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theme.ColorForeground, state),
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bounds.Min.Add(offset))
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}
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}
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