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tomo-old/artist/multiborder.go

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2023-01-14 18:08:55 -07:00
package artist
import "image"
import "image/color"
type Border struct {
Weight int
Stroke Pattern
bounds image.Rectangle
dx, dy int
}
type MultiBorder struct {
borders []Border
lastWidth, lastHeight int
maxBorder int
}
func NewMultiBorder (borders ...Border) (multi *MultiBorder) {
return &MultiBorder { borders: borders }
}
func (multi *MultiBorder) AtWhen (x, y, width, height int) (c color.RGBA) {
if multi.lastWidth != width || multi.lastHeight != height {
multi.recalculate(width, height)
}
point := image.Point { x, y }
for index := multi.maxBorder; index >= 0; index -- {
border := multi.borders[index]
if point.In(border.bounds) {
return border.Stroke.AtWhen (
point.X - border.bounds.Min.X,
point.Y - border.bounds.Min.Y,
border.dx, border.dy)
}
}
return
}
func (multi *MultiBorder) recalculate (width, height int) {
bounds := image.Rect (0, 0, width, height)
multi.maxBorder = 0
for index, border := range multi.borders {
multi.maxBorder = index
multi.borders[index].bounds = bounds
multi.borders[index].dx = bounds.Dx()
multi.borders[index].dy = bounds.Dy()
bounds = bounds.Inset(border.Weight)
if bounds.Empty() { break }
}
}