198 lines
4.8 KiB
Go
198 lines
4.8 KiB
Go
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package basicElements
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import "image"
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import "git.tebibyte.media/sashakoshka/tomo/input"
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import "git.tebibyte.media/sashakoshka/tomo/theme"
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import "git.tebibyte.media/sashakoshka/tomo/config"
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import "git.tebibyte.media/sashakoshka/tomo/artist"
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import "git.tebibyte.media/sashakoshka/tomo/elements/core"
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type Slider struct {
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*core.Core
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*core.FocusableCore
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core core.CoreControl
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focusableControl core.FocusableCoreControl
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value float64
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vertical bool
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dragging bool
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dragOffset int
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track image.Rectangle
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bar image.Rectangle
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config config.Wrapped
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theme theme.Wrapped
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onSlide func ()
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onRelease func ()
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}
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func NewSlider (value float64, vertical bool) (element *Slider) {
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element = &Slider {
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value: value,
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vertical: vertical,
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}
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if vertical {
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element.theme.Case = theme.C("basic", "sliderVertical")
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} else {
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element.theme.Case = theme.C("basic", "sliderHorizontal")
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}
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element.Core, element.core = core.NewCore(element.draw)
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element.FocusableCore,
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element.focusableControl = core.NewFocusableCore(element.redo)
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element.updateMinimumSize()
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return
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}
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func (element *Slider) HandleMouseDown (x, y int, button input.Button) {
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if !element.Enabled() { return }
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element.Focus()
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if button == input.ButtonLeft {
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element.dragging = true
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element.value = element.valueFor(x, y)
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if element.onSlide != nil {
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element.onSlide()
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}
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element.redo()
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}
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}
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func (element *Slider) HandleMouseUp (x, y int, button input.Button) {
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if button != input.ButtonLeft || !element.dragging { return }
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element.dragging = false
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if element.onRelease != nil {
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element.onRelease()
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}
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element.redo()
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}
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func (element *Slider) HandleMouseMove (x, y int) {
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if element.dragging {
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element.dragging = true
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element.value = element.valueFor(x, y)
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if element.onSlide != nil {
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element.onSlide()
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}
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element.redo()
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}
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}
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func (element *Slider) HandleMouseScroll (x, y int, deltaX, deltaY float64) { }
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func (element *Slider) HandleKeyDown (key input.Key, modifiers input.Modifiers) {
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// TODO: handle left and right arrows
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}
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func (element *Slider) HandleKeyUp (key input.Key, modifiers input.Modifiers) { }
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func (element *Slider) Value () (value float64) {
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return element.value
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}
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func (element *Slider) SetEnabled (enabled bool) {
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element.focusableControl.SetEnabled(enabled)
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}
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func (element *Slider) SetValue (value float64) {
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if value < 0 { value = 0 }
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if value > 1 { value = 1 }
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if element.value == value { return }
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element.value = value
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element.redo()
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}
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func (element *Slider) OnSlide (callback func ()) {
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element.onSlide = callback
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}
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func (element *Slider) OnRelease (callback func ()) {
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element.onRelease = callback
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}
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// SetTheme sets the element's theme.
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func (element *Slider) SetTheme (new theme.Theme) {
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if new == element.theme.Theme { return }
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element.theme.Theme = new
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element.redo()
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}
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// SetConfig sets the element's configuration.
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func (element *Slider) SetConfig (new config.Config) {
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if new == element.config.Config { return }
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element.config.Config = new
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element.updateMinimumSize()
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element.redo()
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}
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func (element *Slider) valueFor (x, y int) (value float64) {
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if element.vertical {
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value =
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float64(y - element.track.Min.Y - element.bar.Dy() / 2) /
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float64(element.track.Dy() - element.bar.Dy())
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} else {
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value =
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float64(x - element.track.Min.X - element.bar.Dx() / 2) /
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float64(element.track.Dx() - element.bar.Dx())
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}
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if value < 0 { value = 0 }
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if value > 1 { value = 1 }
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value = 1 - value
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return
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}
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func (element *Slider) updateMinimumSize () {
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if element.vertical {
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element.core.SetMinimumSize (
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element.config.HandleWidth(),
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element.config.HandleWidth() * 2)
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} else {
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element.core.SetMinimumSize (
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element.config.HandleWidth() * 2,
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element.config.HandleWidth())
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}
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}
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func (element *Slider) redo () {
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if element.core.HasImage () {
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element.draw()
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element.core.DamageAll()
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}
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}
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func (element *Slider) draw () {
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bounds := element.Bounds()
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element.track = element.theme.Inset(theme.PatternGutter).Apply(bounds)
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if element.vertical {
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barSize := element.track.Dx()
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element.bar = image.Rect(0, 0, barSize, barSize).Add(bounds.Min)
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barOffset :=
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float64(element.track.Dy() - barSize) *
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(1 - element.value)
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element.bar = element.bar.Add(image.Pt(0, int(barOffset)))
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} else {
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barSize := element.track.Dy()
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element.bar = image.Rect(0, 0, barSize, barSize).Add(bounds.Min)
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barOffset :=
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float64(element.track.Dx() - barSize) *
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element.value
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element.bar = element.bar.Add(image.Pt(int(barOffset), 0))
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}
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state := theme.PatternState {
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Focused: element.Focused(),
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Disabled: !element.Enabled(),
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Pressed: element.dragging,
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}
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artist.FillRectangle (
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element,
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element.theme.Pattern(theme.PatternGutter, state),
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bounds)
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artist.FillRectangle (
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element,
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element.theme.Pattern(theme.PatternHandle, state),
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element.bar)
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}
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