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tomo-old/elements/core/propagator.go

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package core
import "git.tebibyte.media/sashakoshka/tomo/input"
import "git.tebibyte.media/sashakoshka/tomo/theme"
import "git.tebibyte.media/sashakoshka/tomo/config"
import "git.tebibyte.media/sashakoshka/tomo/elements"
// ChildIterator represents an object that can iterate over a list of children,
// calling a specified iterator function for each one. When keepGoing is false,
// the iterator stops the current loop and OverChildren returns.
type ChildIterator interface {
OverChildren (func (child elements.Element) (keepGoing bool))
}
// Propagator is a struct that can be embedded into elements that contain one or
// more children in order to propagate events to them without having to write
// all of the event handlers. It also implements standard behavior for focus
// propagation and keyboard navigation.
type Propagator struct {
iterator ChildIterator
drags [10]elements.MouseTarget
}
// NewPropagator creates a new event propagator that uses the specified iterator
// to access a list of child elements that will have events propagated to them.
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// If iterator is nil, the function will return nil.
func NewPropagator (iterator ChildIterator) (propagator *Propagator) {
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if iterator == nil { return nil }
propagator = &Propagator {
iterator: iterator,
}
return
}
// Focused returns whether or not this element or any of its children
// are currently focused.
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func (propagator *Propagator) Focused () (focused bool) {
}
// Focus focuses this element, if its parent element grants the
// request.
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func (propagator *Propagator) Focus () {
}
// HandleFocus causes this element to mark itself as focused. If the
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// element does not have children or there are no more focusable children in
// the given direction, it should return false and do nothing. Otherwise, it
// marks itself as focused along with any applicable children and returns
// true.
func (propagator *Propagator) HandleFocus (direction input.KeynavDirection) (accepted bool) {
}
// HandleDeselection causes this element to mark itself and all of its children
// as unfocused.
func (propagator *Propagator) HandleUnfocus () {
}
// OnFocusRequest sets a function to be called when this element wants its
// parent element to focus it. Parent elements should return true if the request
// was granted, and false if it was not. If the parent element returns true, the
// element acts as if a HandleFocus call was made with KeynavDirectionNeutral.
func (propagator *Propagator) OnFocusRequest (func () (granted bool)) {
}
// OnFocusMotionRequest sets a function to be called when this element wants its
// parent element to focus the element behind or in front of it, depending on
// the specified direction. Parent elements should return true if the request
// was granted, and false if it was not.
func (propagator *Propagator) OnFocusMotionRequest (func (direction input.KeynavDirection) (granted bool)) {
}
// HandleKeyDown propogates the keyboard event to the currently selected child.
func (propagator *Propagator) HandleKeyDown (key input.Key, modifiers input.Modifiers) {
}
// HandleKeyUp propogates the keyboard event to the currently selected child.
func (propagator *Propagator) HandleKeyUp (key input.Key, modifiers input.Modifiers) {
}
// HandleMouseDown propagates the mouse event to the element under the mouse
// pointer.
func (propagator *Propagator) HandleMouseDown (x, y int, button input.Button) {
}
// HandleMouseUp propagates the mouse event to the element that the released
// mouse button was originally pressed on.
func (propagator *Propagator) HandleMouseUp (x, y int, button input.Button) {
}
// HandleMouseMove propagates the mouse event to the element that was last
// pressed down by the mouse if the mouse is currently being held down, else it
// propagates the event to whichever element is underneath the mouse pointer.
func (propagator *Propagator) HandleMouseMove (x, y int) {
}
// HandleScroll propagates the mouse event to the element under the mouse
// pointer.
func (propagator *Propagator) HandleMouseScroll (x, y int, deltaX, deltaY float64) {
}
// SetTheme sets the theme of all children to the specified theme.
func (propagator *Propagator) SetTheme (theme.Theme) {
}
// SetConfig sets the theme of all children to the specified config.
func (propagator *Propagator) SetConfig (config.Config) {
}