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package core
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import "git.tebibyte.media/sashakoshka/tomo/input"
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import "git.tebibyte.media/sashakoshka/tomo/theme"
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import "git.tebibyte.media/sashakoshka/tomo/config"
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import "git.tebibyte.media/sashakoshka/tomo/elements"
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// ChildIterator represents an object that can iterate over a list of children,
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// calling a specified iterator function for each one. When keepGoing is false,
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// the iterator stops the current loop and OverChildren returns.
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type ChildIterator interface {
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OverChildren (func (child elements.Element) (keepGoing bool))
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}
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// Propagator is a struct that can be embedded into elements that contain one or
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// more children in order to propagate events to them without having to write
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// all of the event handlers. It also implements standard behavior for focus
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// propagation and keyboard navigation.
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type Propagator struct {
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iterator ChildIterator
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drags [10]elements.MouseTarget
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}
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// NewPropagator creates a new event propagator that uses the specified iterator
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// to access a list of child elements that will have events propagated to them.
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// If iterator is nil, the function will return nil.
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func NewPropagator (iterator ChildIterator) (propagator *Propagator) {
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if iterator == nil { return nil }
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propagator = &Propagator {
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iterator: iterator,
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}
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return
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}
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// Focused returns whether or not this element or any of its children
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// are currently focused.
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func (propagator *Propagator) Focused () (focused bool) {
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}
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// Focus focuses this element, if its parent element grants the
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// request.
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func (propagator *Propagator) Focus () {
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}
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// HandleFocus causes this element to mark itself as focused. If the
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// element does not have children or there are no more focusable children in
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// the given direction, it should return false and do nothing. Otherwise, it
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// marks itself as focused along with any applicable children and returns
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// true.
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func (propagator *Propagator) HandleFocus (direction input.KeynavDirection) (accepted bool) {
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}
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// HandleDeselection causes this element to mark itself and all of its children
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// as unfocused.
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func (propagator *Propagator) HandleUnfocus () {
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}
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// OnFocusRequest sets a function to be called when this element wants its
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// parent element to focus it. Parent elements should return true if the request
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// was granted, and false if it was not. If the parent element returns true, the
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// element acts as if a HandleFocus call was made with KeynavDirectionNeutral.
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func (propagator *Propagator) OnFocusRequest (func () (granted bool)) {
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}
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// OnFocusMotionRequest sets a function to be called when this element wants its
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// parent element to focus the element behind or in front of it, depending on
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// the specified direction. Parent elements should return true if the request
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// was granted, and false if it was not.
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func (propagator *Propagator) OnFocusMotionRequest (func (direction input.KeynavDirection) (granted bool)) {
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}
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// HandleKeyDown propogates the keyboard event to the currently selected child.
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func (propagator *Propagator) HandleKeyDown (key input.Key, modifiers input.Modifiers) {
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}
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// HandleKeyUp propogates the keyboard event to the currently selected child.
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func (propagator *Propagator) HandleKeyUp (key input.Key, modifiers input.Modifiers) {
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}
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// HandleMouseDown propagates the mouse event to the element under the mouse
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// pointer.
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func (propagator *Propagator) HandleMouseDown (x, y int, button input.Button) {
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}
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// HandleMouseUp propagates the mouse event to the element that the released
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// mouse button was originally pressed on.
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func (propagator *Propagator) HandleMouseUp (x, y int, button input.Button) {
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}
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// HandleMouseMove propagates the mouse event to the element that was last
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// pressed down by the mouse if the mouse is currently being held down, else it
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// propagates the event to whichever element is underneath the mouse pointer.
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func (propagator *Propagator) HandleMouseMove (x, y int) {
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}
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// HandleScroll propagates the mouse event to the element under the mouse
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// pointer.
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func (propagator *Propagator) HandleMouseScroll (x, y int, deltaX, deltaY float64) {
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}
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// SetTheme sets the theme of all children to the specified theme.
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func (propagator *Propagator) SetTheme (theme.Theme) {
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}
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// SetConfig sets the theme of all children to the specified config.
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func (propagator *Propagator) SetConfig (config.Config) {
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}
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