Made readme better
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README.md
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README.md
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# ![tomo](assets/banner.png)
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# ![tomo](assets/screenshot.png)
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This repository is [mirrored on GitHub](https://github.com/sashakoshka/tomo).
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Please note: Tomo is in early development. Some features may not work properly,
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and its API may change without notice.
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Tomo is a retro-looking GUI toolkit written in pure Go. It is designed with
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these goals in mind:
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- Modularity: the core of Tomo is mostly composed of interfaces—and the
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overwhelming majority of its code resides in pluggable modules. If you don't
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need it, then dont import it—and you can be assured it won't be there.
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- Extendability: during the design of Tomo's API, use cases such as creating
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custom backends, elements, and layouts were given just as much importance as
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normal application building. Your custom element is a first-class citizen.
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- Independence: Tomo is minimally dependent on code outside of the Go
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standard library. Because of this, the file size of a compiled Tomo application
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is typically very small.
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- Frugality: Tomo foregoes things like animations and anti-aliasing in order to
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use a minimal amount of system resources without even having to touch the GPU.
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- Consistency: Tomo's design is not only consistent within itself, but also
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with the Go standard library. If you've worked with Go in the past, Tomo will
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feel pleasantly familliar.
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Tomo is a GUI toolkit written in pure Go with minimal external dependencies. It
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makes use of Go's unique language features to do more with less. It is also
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easily extendable with custom backends and elements.
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You can find out more about how to use it by visiting the examples directory,
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or pull up its documentation by running `godoc` within the repository. You can
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@ -31,6 +31,7 @@ func NewSlider (value float64, orientation Orientation) (element *Slider) {
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element = &Slider {
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value: value,
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vertical: bool(orientation),
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enabled: true,
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}
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if orientation == Vertical {
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element.theme.Case = tomo.C("tomo", "sliderVertical")
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