Initial commit

This commit is contained in:
2023-01-09 01:03:19 -05:00
commit 00d75d4488
27 changed files with 3036 additions and 0 deletions

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package x
import "unicode"
import "github.com/jezek/xgb/xproto"
import "github.com/jezek/xgbutil/keybind"
import "git.tebibyte.media/sashakoshka/tomo"
// when making changes to this file, look at keysymdef.h and
// https://tronche.com/gui/x/xlib/input/keyboard-encoding.html
var buttonCodeTable = map[xproto.Keysym] tomo.Key {
0xFFFFFF: tomo.KeyNone,
0xFF63: tomo.KeyInsert,
0xFF67: tomo.KeyMenu,
0xFF61: tomo.KeyPrintScreen,
0xFF6B: tomo.KeyPause,
0xFFE5: tomo.KeyCapsLock,
0xFF14: tomo.KeyScrollLock,
0xFF7F: tomo.KeyNumLock,
0xFF08: tomo.KeyBackspace,
0xFF09: tomo.KeyTab,
0xFF0D: tomo.KeyEnter,
0xFF1B: tomo.KeyEscape,
0xFF52: tomo.KeyUp,
0xFF54: tomo.KeyDown,
0xFF51: tomo.KeyLeft,
0xFF53: tomo.KeyRight,
0xFF55: tomo.KeyPageUp,
0xFF56: tomo.KeyPageDown,
0xFF50: tomo.KeyHome,
0xFF57: tomo.KeyEnd,
0xFFE1: tomo.KeyLeftShift,
0xFFE2: tomo.KeyRightShift,
0xFFE3: tomo.KeyLeftControl,
0xFFE4: tomo.KeyRightControl,
0xFFE7: tomo.KeyLeftMeta,
0xFFE8: tomo.KeyRightMeta,
0xFFE9: tomo.KeyLeftAlt,
0xFFEA: tomo.KeyRightAlt,
0xFFEB: tomo.KeyLeftSuper,
0xFFEC: tomo.KeyRightSuper,
0xFFED: tomo.KeyLeftHyper,
0xFFEE: tomo.KeyRightHyper,
0xFFFF: tomo.KeyDelete,
0xFFBE: tomo.KeyF1,
0xFFBF: tomo.KeyF2,
0xFFC0: tomo.KeyF3,
0xFFC1: tomo.KeyF4,
0xFFC2: tomo.KeyF5,
0xFFC3: tomo.KeyF6,
0xFFC4: tomo.KeyF7,
0xFFC5: tomo.KeyF8,
0xFFC6: tomo.KeyF9,
0xFFC7: tomo.KeyF10,
0xFFC8: tomo.KeyF11,
0xFFC9: tomo.KeyF12,
// TODO: send this whenever a compose key, dead key, etc is pressed,
// and then send the resulting character while witholding the key
// presses that were used to compose it. As far as the program is
// concerned, a magical key with the final character was pressed and the
// KeyDead key is just so that the program might provide some visual
// feedback to the user while input is being waited for.
0xFF20: tomo.KeyDead,
}
var keypadCodeTable = map[xproto.Keysym] tomo.Key {
0xff80: tomo.Key(' '),
0xff89: tomo.KeyTab,
0xff8d: tomo.KeyEnter,
0xff91: tomo.KeyF1,
0xff92: tomo.KeyF2,
0xff93: tomo.KeyF3,
0xff94: tomo.KeyF4,
0xff95: tomo.KeyHome,
0xff96: tomo.KeyLeft,
0xff97: tomo.KeyUp,
0xff98: tomo.KeyRight,
0xff99: tomo.KeyDown,
0xff9a: tomo.KeyPageUp,
0xff9b: tomo.KeyPageDown,
0xff9c: tomo.KeyEnd,
0xff9d: tomo.KeyHome,
0xff9e: tomo.KeyInsert,
0xff9f: tomo.KeyDelete,
0xffbd: tomo.Key('='),
0xffaa: tomo.Key('*'),
0xffab: tomo.Key('+'),
0xffac: tomo.Key(','),
0xffad: tomo.Key('-'),
0xffae: tomo.Key('.'),
0xffaf: tomo.Key('/'),
0xffb0: tomo.Key('0'),
0xffb1: tomo.Key('1'),
0xffb2: tomo.Key('2'),
0xffb3: tomo.Key('3'),
0xffb4: tomo.Key('4'),
0xffb5: tomo.Key('5'),
0xffb6: tomo.Key('6'),
0xffb7: tomo.Key('7'),
0xffb8: tomo.Key('8'),
0xffb9: tomo.Key('9'),
}
// initializeKeymapInformation grabs keyboard mapping information from the X
// server.
func (backend *Backend) initializeKeymapInformation () {
keybind.Initialize(backend.connection)
backend.modifierMasks.capsLock = backend.keysymToMask(0xFFE5)
backend.modifierMasks.shiftLock = backend.keysymToMask(0xFFE6)
backend.modifierMasks.numLock = backend.keysymToMask(0xFF7F)
backend.modifierMasks.modeSwitch = backend.keysymToMask(0xFF7E)
backend.modifierMasks.hyper = backend.keysymToMask(0xffed)
backend.modifierMasks.super = backend.keysymToMask(0xffeb)
backend.modifierMasks.meta = backend.keysymToMask(0xffe7)
backend.modifierMasks.alt = backend.keysymToMask(0xffe9)
}
// keysymToKeycode converts an X keysym to an X keycode, instead of the other
// way around.
func (backend *Backend) keysymToKeycode (
symbol xproto.Keysym,
) (
code xproto.Keycode,
) {
mapping := keybind.KeyMapGet(backend.connection)
for index, testSymbol := range mapping.Keysyms {
if testSymbol == symbol {
code = xproto.Keycode (
index /
int(mapping.KeysymsPerKeycode) +
int(backend.connection.Setup().MinKeycode))
break
}
}
return
}
// keysymToMask returns the X modmask for a given modifier key.
func (backend *Backend) keysymToMask (
symbol xproto.Keysym,
) (
mask uint16,
) {
mask = keybind.ModGet (
backend.connection,
backend.keysymToKeycode(symbol))
return
}
// keycodeToButton converts an X keycode to a tomo keycode. It implements a more
// fleshed out version of some of the logic found in xgbutil/keybind/encoding.go
// to get a full keycode to keysym conversion, but eliminates redundant work by
// going straight to a tomo keycode.
func (backend *Backend) keycodeToKey (
keycode xproto.Keycode,
state uint16,
) (
button tomo.Key,
numberPad bool,
) {
// PARAGRAPH 3
//
// A list of KeySyms is associated with each KeyCode. The list is
// intended to convey the set of symbols on the corresponding key. If
// the list (ignoring trailing NoSymbol entries) is a single KeySym
// ``K'', then the list is treated as if it were the list ``K NoSymbol
// K NoSymbol''. If the list (ignoring trailing NoSymbol entries) is a
// pair of KeySyms ``K1 K2'', then the list is treated as if it were the
// list ``K1 K2 K1 K2''. If the list (ignoring trailing NoSymbol
// entries) is a triple of KeySyms ``K1 K2 K3'', then the list is
// treated as if it were the list ``K1 K2 K3 NoSymbol''. When an
// explicit ``void'' element is desired in the list, the value
// VoidSymbol can be used.
symbol1 := keybind.KeysymGet(backend.connection, keycode, 0)
symbol2 := keybind.KeysymGet(backend.connection, keycode, 1)
symbol3 := keybind.KeysymGet(backend.connection, keycode, 2)
symbol4 := keybind.KeysymGet(backend.connection, keycode, 3)
switch {
case symbol2 == 0 && symbol3 == 0 && symbol4 == 0:
symbol3 = symbol1
case symbol3 == 0 && symbol4 == 0:
symbol3 = symbol1
symbol4 = symbol2
case symbol4 == 0:
symbol4 = 0
}
symbol1Rune := keysymToRune(symbol1)
symbol2Rune := keysymToRune(symbol2)
symbol3Rune := keysymToRune(symbol3)
symbol4Rune := keysymToRune(symbol4)
// PARAGRAPH 4
//
// The first four elements of the list are split into two groups of
// KeySyms. Group 1 contains the first and second KeySyms; Group 2
// contains the third and fourth KeySyms. Within each group, if the
// second element of the group is NoSymbol , then the group should be
// treated as if the second element were the same as the first element,
// except when the first element is an alphabetic KeySym ``K'' for which
// both lowercase and uppercase forms are defined. In that case, the
// group should be treated as if the first element were the lowercase
// form of ``K'' and the second element were the uppercase form of
// ``K.''
cased := false
if symbol2 == 0 {
upper := unicode.IsUpper(symbol1Rune)
lower := unicode.IsLower(symbol1Rune)
if upper || lower {
symbol1Rune = unicode.ToLower(symbol1Rune)
symbol2Rune = unicode.ToUpper(symbol1Rune)
cased = true
} else {
symbol2 = symbol1
symbol2Rune = symbol1Rune
}
}
if symbol4 == 0 {
upper := unicode.IsUpper(symbol3Rune)
lower := unicode.IsLower(symbol3Rune)
if upper || lower {
symbol3Rune = unicode.ToLower(symbol3Rune)
symbol4Rune = unicode.ToUpper(symbol3Rune)
cased = true
} else {
symbol4 = symbol3
symbol4Rune = symbol3Rune
}
}
// PARAGRAPH 5
//
// The standard rules for obtaining a KeySym from a KeyPress event make
// use of only the Group 1 and Group 2 KeySyms; no interpretation of/
// other KeySyms in the list is given. Which group to use is determined
// by the modifier state. Switching between groups is controlled by the
// KeySym named MODE SWITCH, by attaching that KeySym to some KeyCode
// and attaching that KeyCode to any one of the modifiers Mod1 through
// Mod5. This modifier is called the group modifier. For any KeyCode,
// Group 1 is used when the group modifier is off, and Group 2 is used
// when the group modifier is on.
modeSwitch := state & backend.modifierMasks.modeSwitch > 0
if modeSwitch {
symbol1 = symbol3
symbol1Rune = symbol3Rune
symbol2 = symbol4
symbol2Rune = symbol4Rune
}
// PARAGRAPH 6
//
// The Lock modifier is interpreted as CapsLock when the KeySym named
// XK_Caps_Lock is attached to some KeyCode and that KeyCode is attached
// to the Lock modifier. The Lock modifier is interpreted as ShiftLock
// when the KeySym named XK_Shift_Lock is attached to some KeyCode and
// that KeyCode is attached to the Lock modifier. If the Lock modifier
// could be interpreted as both CapsLock and ShiftLock, the CapsLock
// interpretation is used.
shift :=
state & xproto.ModMaskShift > 0 ||
state & backend.modifierMasks.shiftLock > 0
capsLock := state & backend.modifierMasks.capsLock > 0
// PARAGRAPH 7
//
// The operation of keypad keys is controlled by the KeySym named
// XK_Num_Lock, by attaching that KeySym to some KeyCode and attaching
// that KeyCode to any one of the modifiers Mod1 through Mod5 . This
// modifier is called the numlock modifier. The standard KeySyms with
// the prefix ``XK_KP_'' in their name are called keypad KeySyms; these
// are KeySyms with numeric value in the hexadecimal range 0xFF80 to
// 0xFFBD inclusive. In addition, vendor-specific KeySyms in the
// hexadecimal range 0x11000000 to 0x1100FFFF are also keypad KeySyms.
numLock := state & backend.modifierMasks.numLock > 0
// PARAGRAPH 8
//
// Within a group, the choice of KeySym is determined by applying the
// first rule that is satisfied from the following list:
var selectedKeysym xproto.Keysym
var selectedRune rune
_, symbol2IsNumPad := keypadCodeTable[symbol2]
switch {
case numLock && symbol2IsNumPad:
// The numlock modifier is on and the second KeySym is a keypad
// KeySym. In this case, if the Shift modifier is on, or if the
// Lock modifier is on and is interpreted as ShiftLock, then the
// first KeySym is used, otherwise the second KeySym is used.
if shift {
selectedKeysym = symbol1
selectedRune = symbol1Rune
} else {
selectedKeysym = symbol2
selectedRune = symbol2Rune
}
case !shift && !capsLock:
// The Shift and Lock modifiers are both off. In this case, the
// first KeySym is used.
selectedKeysym = symbol1
selectedRune = symbol1Rune
case !shift && capsLock:
// The Shift modifier is off, and the Lock modifier is on and is
// interpreted as CapsLock. In this case, the first KeySym is
// used, but if that KeySym is lowercase alphabetic, then the
// corresponding uppercase KeySym is used instead.
if cased && unicode.IsLower(symbol1Rune) {
selectedRune = symbol2Rune
} else {
selectedKeysym = symbol1
selectedRune = symbol1Rune
}
case shift && capsLock:
// The Shift modifier is on, and the Lock modifier is on and is
// interpreted as CapsLock. In this case, the second KeySym is
// used, but if that KeySym is lowercase alphabetic, then the
// corresponding uppercase KeySym is used instead.
if cased && unicode.IsLower(symbol2Rune) {
selectedRune = unicode.ToUpper(symbol2Rune)
} else {
selectedKeysym = symbol2
selectedRune = symbol2Rune
}
case shift:
// The Shift modifier is on, or the Lock modifier is on and is
// interpreted as ShiftLock, or both. In this case, the second
// KeySym is used.
selectedKeysym = symbol2
selectedRune = symbol2Rune
}
////////////////////////////////////////////////////////////////
// all of the below stuff is specific to tomo's button codes. //
////////////////////////////////////////////////////////////////
// look up in control code table
var isControl bool
button, isControl = buttonCodeTable[selectedKeysym]
if isControl { return }
// look up in keypad table
button, numberPad = keypadCodeTable[selectedKeysym]
if numberPad { return }
// otherwise, use the rune
button = tomo.Key(selectedRune)
return
}
// keysymToRune takes in an X keysym and outputs a utf32 code point. This
// function does not and should not handle keypad keys, as those are handled
// by Backend.keycodeToButton.
func keysymToRune (keysym xproto.Keysym) (character rune) {
// X keysyms like 0xFF.. or 0xFE.. are non-character keys. these cannot
// be converted so we return a zero.
if (keysym >> 8) == 0xFF || (keysym >> 8) == 0xFE {
character = 0
return
}
// some X keysyms have a single bit set to 1 here. i believe this is to
// prevent conflicts with existing codes. if we mask it off we will get
// a correct utf-32 code point.
if keysym & 0xF000000 == 0x1000000 {
character = rune(keysym & 0x0111111)
return
}
// if none of these things happened, we can safely (i think) assume that
// the keysym is an exact utf-32 code point.
character = rune(keysym)
return
}

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backends/x/event.go Normal file
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package x
import "git.tebibyte.media/sashakoshka/tomo"
import "github.com/jezek/xgbutil"
import "github.com/jezek/xgb/xproto"
import "github.com/jezek/xgbutil/xevent"
type scrollSum struct {
x, y int
}
func (sum *scrollSum) add (button xproto.Button) {
switch button {
case 4:
sum.y --
case 5:
sum.y ++
case 6:
sum.x --
case 7:
sum.x ++
}
}
func (window *Window) handleConfigureNotify (
connection *xgbutil.XUtil,
event xevent.ConfigureNotifyEvent,
) {
configureEvent := *event.ConfigureNotifyEvent
newWidth := int(configureEvent.Width)
newHeight := int(configureEvent.Height)
sizeChanged :=
window.metrics.width != newWidth ||
window.metrics.height != newHeight
window.metrics.width = newWidth
window.metrics.height = newHeight
if sizeChanged {
configureEvent = window.compressConfigureNotify(configureEvent)
window.metrics.width = int(configureEvent.Width)
window.metrics.height = int(configureEvent.Height)
window.reallocateCanvas()
window.resizeChildToFit()
}
}
func (window *Window) handleKeyPress (
connection *xgbutil.XUtil,
event xevent.KeyPressEvent,
) {
if window.child == nil { return}
keyEvent := *event.KeyPressEvent
key, numberPad := window.backend.keycodeToKey(keyEvent.Detail, keyEvent.State)
modifiers := tomo.Modifiers {
Shift:
(keyEvent.State & xproto.ModMaskShift) > 0 ||
(keyEvent.State & window.backend.modifierMasks.shiftLock) > 0,
Control: (keyEvent.State & xproto.ModMaskControl) > 0,
Alt: (keyEvent.State & window.backend.modifierMasks.alt) > 0,
Meta: (keyEvent.State & window.backend.modifierMasks.meta) > 0,
Super: (keyEvent.State & window.backend.modifierMasks.super) > 0,
Hyper: (keyEvent.State & window.backend.modifierMasks.hyper) > 0,
NumberPad: numberPad,
}
window.child.Handle (tomo.EventKeyDown {
Key: key,
Modifiers: modifiers,
Repeated: false, // FIXME: return correct value here
})
}
func (window *Window) handleKeyRelease (
connection *xgbutil.XUtil,
event xevent.KeyReleaseEvent,
) {
if window.child == nil { return }
keyEvent := *event.KeyReleaseEvent
key, numberPad := window.backend.keycodeToKey(keyEvent.Detail, keyEvent.State)
modifiers := tomo.Modifiers {
Shift:
(keyEvent.State & xproto.ModMaskShift) > 0 ||
(keyEvent.State & window.backend.modifierMasks.shiftLock) > 0,
Control: (keyEvent.State & xproto.ModMaskControl) > 0,
Alt: (keyEvent.State & window.backend.modifierMasks.alt) > 0,
Meta: (keyEvent.State & window.backend.modifierMasks.meta) > 0,
Super: (keyEvent.State & window.backend.modifierMasks.super) > 0,
Hyper: (keyEvent.State & window.backend.modifierMasks.hyper) > 0,
NumberPad: numberPad,
}
window.child.Handle (tomo.EventKeyUp {
Key: key,
Modifiers: modifiers,
})
}
func (window *Window) handleButtonPress (
connection *xgbutil.XUtil,
event xevent.ButtonPressEvent,
) {
if window.child == nil { return }
buttonEvent := *event.ButtonPressEvent
if buttonEvent.Detail >= 4 && buttonEvent.Detail <= 7 {
sum := scrollSum { }
sum.add(buttonEvent.Detail)
window.compressScrollSum(buttonEvent, &sum)
window.child.Handle (tomo.EventScroll {
X: int(buttonEvent.EventX),
Y: int(buttonEvent.EventY),
ScrollX: sum.x,
ScrollY: sum.y,
})
} else {
window.child.Handle (tomo.EventMouseDown {
Button: tomo.Button(buttonEvent.Detail),
X: int(buttonEvent.EventX),
Y: int(buttonEvent.EventY),
})
}
}
func (window *Window) handleButtonRelease (
connection *xgbutil.XUtil,
event xevent.ButtonReleaseEvent,
) {
buttonEvent := *event.ButtonReleaseEvent
if buttonEvent.Detail >= 4 && buttonEvent.Detail <= 7 { return }
window.child.Handle (tomo.EventMouseUp {
Button: tomo.Button(buttonEvent.Detail),
X: int(buttonEvent.EventX),
Y: int(buttonEvent.EventY),
})
}
func (window *Window) handleMotionNotify (
connection *xgbutil.XUtil,
event xevent.MotionNotifyEvent,
) {
motionEvent := window.compressMotionNotify(*event.MotionNotifyEvent)
window.child.Handle (tomo.EventMouseMove {
X: int(motionEvent.EventX),
Y: int(motionEvent.EventY),
})
}
func (window *Window) compressConfigureNotify (
firstEvent xproto.ConfigureNotifyEvent,
) (
lastEvent xproto.ConfigureNotifyEvent,
) {
window.backend.connection.Sync()
xevent.Read(window.backend.connection, false)
lastEvent = firstEvent
for index, untypedEvent := range xevent.Peek(window.backend.connection) {
if untypedEvent.Err != nil { continue }
typedEvent, ok := untypedEvent.Event.(xproto.ConfigureNotifyEvent)
if !ok { continue }
if firstEvent.Event == typedEvent.Event &&
firstEvent.Window == typedEvent.Window {
lastEvent = typedEvent
defer func (index int) {
xevent.DequeueAt(window.backend.connection, index)
} (index)
}
}
return
}
func (window *Window) compressScrollSum (
firstEvent xproto.ButtonPressEvent,
sum *scrollSum,
) {
window.backend.connection.Sync()
xevent.Read(window.backend.connection, false)
for index, untypedEvent := range xevent.Peek(window.backend.connection) {
if untypedEvent.Err != nil { continue }
typedEvent, ok := untypedEvent.Event.(xproto.ButtonPressEvent)
if !ok { continue }
if firstEvent.Event == typedEvent.Event &&
typedEvent.Detail >= 4 &&
typedEvent.Detail <= 7 {
sum.add(typedEvent.Detail)
defer func (index int) {
xevent.DequeueAt(window.backend.connection, index)
} (index)
}
}
return
}
func (window *Window) compressMotionNotify (
firstEvent xproto.MotionNotifyEvent,
) (
lastEvent xproto.MotionNotifyEvent,
) {
window.backend.connection.Sync()
xevent.Read(window.backend.connection, false)
lastEvent = firstEvent
for index, untypedEvent := range xevent.Peek(window.backend.connection) {
if untypedEvent.Err != nil { continue }
typedEvent, ok := untypedEvent.Event.(xproto.MotionNotifyEvent)
if !ok { continue }
if firstEvent.Event == typedEvent.Event &&
typedEvent.Detail >= 4 &&
typedEvent.Detail <= 7 {
lastEvent = typedEvent
defer func (index int) {
xevent.DequeueAt(window.backend.connection, index)
} (index)
}
}
return
}

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package x
import "image"
import "image/color"
import "github.com/jezek/xgb/xproto"
import "github.com/jezek/xgbutil/ewmh"
import "github.com/jezek/xgbutil/icccm"
import "github.com/jezek/xgbutil/xevent"
import "github.com/jezek/xgbutil/xwindow"
import "github.com/jezek/xgbutil/xgraphics"
import "git.tebibyte.media/sashakoshka/tomo"
type Window struct {
backend *Backend
xWindow *xwindow.Window
xCanvas *xgraphics.Image
child tomo.Element
onClose func ()
drawCallback func (region tomo.Image)
minimumSizeChangeCallback func (width, height int)
skipChildDrawCallback bool
metrics struct {
width int
height int
}
}
func (backend *Backend) NewWindow (
width, height int,
) (
output tomo.Window,
err error,
) {
if backend == nil { panic("nil backend") }
window := &Window { backend: backend }
window.xWindow, err = xwindow.Generate(backend.connection)
if err != nil { return }
window.xWindow.Create (
backend.connection.RootWin(),
0, 0, width, height, 0)
err = window.xWindow.Listen (
xproto.EventMaskStructureNotify,
xproto.EventMaskPointerMotion,
xproto.EventMaskKeyPress,
xproto.EventMaskKeyRelease,
xproto.EventMaskButtonPress,
xproto.EventMaskButtonRelease)
if err != nil { return }
window.xWindow.WMGracefulClose (func (xWindow *xwindow.Window) {
window.Close()
})
xevent.ConfigureNotifyFun(window.handleConfigureNotify).
Connect(backend.connection, window.xWindow.Id)
xevent.KeyPressFun(window.handleKeyPress).
Connect(backend.connection, window.xWindow.Id)
xevent.KeyReleaseFun(window.handleKeyRelease).
Connect(backend.connection, window.xWindow.Id)
xevent.ButtonPressFun(window.handleButtonPress).
Connect(backend.connection, window.xWindow.Id)
xevent.ButtonReleaseFun(window.handleButtonRelease).
Connect(backend.connection, window.xWindow.Id)
xevent.MotionNotifyFun(window.handleMotionNotify).
Connect(backend.connection, window.xWindow.Id)
window.metrics.width = width
window.metrics.height = height
window.childMinimumSizeChangeCallback(8, 8)
window.reallocateCanvas()
backend.windows[window.xWindow.Id] = window
output = window
return
}
func (window *Window) ColorModel () (model color.Model) {
return color.RGBAModel
}
func (window *Window) At (x, y int) (pixel color.Color) {
pixel = window.xCanvas.At(x, y)
return
}
func (window *Window) RGBAAt (x, y int) (pixel color.RGBA) {
sourcePixel := window.xCanvas.At(x, y).(xgraphics.BGRA)
pixel = color.RGBA {
R: sourcePixel.R,
G: sourcePixel.G,
B: sourcePixel.B,
A: sourcePixel.A,
}
return
}
func (window *Window) Bounds () (bounds image.Rectangle) {
bounds.Max = image.Point {
X: window.metrics.width,
Y: window.metrics.height,
}
return
}
func (window *Window) Handle (event tomo.Event) () {
switch event.(type) {
case tomo.EventResize:
resizeEvent := event.(tomo.EventResize)
// we will receive a resize event from X later which will be
// handled by our event handler callbacks.
if resizeEvent.Width < window.MinimumWidth() {
resizeEvent.Width = window.MinimumWidth()
}
if resizeEvent.Height < window.MinimumHeight() {
resizeEvent.Height = window.MinimumHeight()
}
window.xWindow.Resize(resizeEvent.Width, resizeEvent.Height)
default:
if window.child != nil { window.child.Handle(event) }
}
return
}
func (window *Window) SetDrawCallback (draw func (region tomo.Image)) {
window.drawCallback = draw
}
func (window *Window) SetMinimumSizeChangeCallback (
notify func (width, height int),
) {
window.minimumSizeChangeCallback = notify
}
func (window *Window) Selectable () (selectable bool) {
if window.child != nil { selectable = window.child.Selectable() }
return
}
func (window *Window) MinimumWidth () (minimum int) {
if window.child != nil { minimum = window.child.MinimumWidth() }
minimum = 8
return
}
func (window *Window) MinimumHeight () (minimum int) {
if window.child != nil { minimum = window.child.MinimumHeight() }
minimum = 8
return
}
func (window *Window) Adopt (child tomo.Element) {
if window.child != nil {
window.child.SetDrawCallback(nil)
window.child.SetMinimumSizeChangeCallback(nil)
}
window.child = child
if child != nil {
child.SetDrawCallback(window.childDrawCallback)
child.SetMinimumSizeChangeCallback (
window.childMinimumSizeChangeCallback)
window.resizeChildToFit()
}
window.childMinimumSizeChangeCallback (
child.MinimumWidth(),
child.MinimumHeight())
}
func (window *Window) Child () (child tomo.Element) {
child = window.child
return
}
func (window *Window) SetTitle (title string) {
ewmh.WmNameSet (
window.backend.connection,
window.xWindow.Id,
title)
}
func (window *Window) SetIcon (sizes []image.Image) {
wmIcons := []ewmh.WmIcon { }
for _, icon := range sizes {
width := icon.Bounds().Max.X
height := icon.Bounds().Max.Y
wmIcon := ewmh.WmIcon {
Width: uint(width),
Height: uint(height),
Data: make ([]uint, width * height),
}
// manually convert image data beacuse of course we have to do
// this
index := 0
for y := 0; y < height; y ++ {
for x := 0; x < width; x ++ {
r, g, b, a := icon.At(x, y).RGBA()
r >>= 8
g >>= 8
b >>= 8
a >>= 8
wmIcon.Data[index] =
(uint(a) << 24) |
(uint(r) << 16) |
(uint(g) << 8) |
(uint(b) << 0)
index ++
}}
wmIcons = append(wmIcons, wmIcon)
}
ewmh.WmIconSet (
window.backend.connection,
window.xWindow.Id,
wmIcons)
}
func (window *Window) Show () {
if window.child == nil {
window.xCanvas.For (func (x, y int) xgraphics.BGRA {
return xgraphics.BGRA { }
})
window.pushRegion(window.xCanvas.Bounds())
}
window.xWindow.Map()
}
func (window *Window) Hide () {
window.xWindow.Unmap()
}
func (window *Window) Close () {
delete(window.backend.windows, window.xWindow.Id)
if window.onClose != nil { window.onClose() }
xevent.Detach(window.xWindow.X, window.xWindow.Id)
window.xWindow.Destroy()
}
func (window *Window) OnClose (callback func ()) {
window.onClose = callback
}
func (window *Window) reallocateCanvas () {
if window.xCanvas != nil {
window.xCanvas.Destroy()
}
window.xCanvas = xgraphics.New (
window.backend.connection,
image.Rect (
0, 0,
window.metrics.width,
window.metrics.height))
window.xCanvas.XSurfaceSet(window.xWindow.Id)
}
func (window *Window) redrawChildEntirely () {
window.xCanvas.For (func (x, y int) (c xgraphics.BGRA) {
rgba := window.child.RGBAAt(x, y)
c.R, c.G, c.B, c.A = rgba.R, rgba.G, rgba.B, rgba.A
return
})
window.pushRegion(window.xCanvas.Bounds())
}
func (window *Window) resizeChildToFit () {
window.skipChildDrawCallback = true
window.child.Handle(tomo.EventResize {
Width: window.metrics.width,
Height: window.metrics.height,
})
window.skipChildDrawCallback = false
window.redrawChildEntirely()
}
func (window *Window) childDrawCallback (region tomo.Image) {
if window.skipChildDrawCallback { return }
bounds := region.Bounds()
for x := bounds.Min.X; x < bounds.Max.X; x ++ {
for y := bounds.Min.Y; y < bounds.Max.Y; y ++ {
rgba := region.RGBAAt(x, y)
window.xCanvas.SetBGRA (x, y, xgraphics.BGRA {
R: rgba.R,
G: rgba.G,
B: rgba.B,
A: rgba.A,
})
}}
window.pushRegion(region.Bounds())
}
func (window *Window) childMinimumSizeChangeCallback (width, height int) {
icccm.WmNormalHintsSet (
window.backend.connection,
window.xWindow.Id,
&icccm.NormalHints {
Flags: icccm.SizeHintPMinSize,
MinWidth: uint(width),
MinHeight: uint(height),
})
newWidth := window.metrics.width
newHeight := window.metrics.height
if newWidth < width { newWidth = width }
if newHeight < height { newHeight = height }
if newWidth != window.metrics.width ||
newHeight != window.metrics.height {
window.xWindow.Resize(newWidth, newHeight)
}
}
func (window *Window) pushRegion (region image.Rectangle) {
if window.xCanvas == nil { panic("whoopsie!!!!!!!!!!!!!!") }
image, ok := window.xCanvas.SubImage(region).(*xgraphics.Image)
if ok {
image.XDraw()
window.xCanvas.XPaint(window.xWindow.Id)
}
}

85
backends/x/x.go Normal file
View File

@@ -0,0 +1,85 @@
package x
import "git.tebibyte.media/sashakoshka/tomo"
import "github.com/jezek/xgbutil"
import "github.com/jezek/xgb/xproto"
import "github.com/jezek/xgbutil/xevent"
// Backend is an instance of an X backend.
type Backend struct {
connection *xgbutil.XUtil
doChannel chan(func ())
modifierMasks struct {
capsLock uint16
shiftLock uint16
numLock uint16
modeSwitch uint16
alt uint16
meta uint16
super uint16
hyper uint16
}
windows map[xproto.Window] *Window
}
// NewBackend instantiates an X backend.
func NewBackend () (output tomo.Backend, err error) {
backend := &Backend {
windows: map[xproto.Window] *Window { },
}
// connect to X
backend.connection, err = xgbutil.NewConn()
if err != nil { return }
backend.initializeKeymapInformation()
output = backend
return
}
// Run runs the backend's event loop. This method will not exit until Stop() is
// called, or the backend experiences a fatal error.
func (backend *Backend) Run () (err error) {
backend.assert()
pingBefore,
pingAfter,
pingQuit := xevent.MainPing(backend.connection)
for {
select {
case <- pingBefore: <- pingAfter
case callback := <- backend.doChannel:
callback()
case <- pingQuit: return
}
}
}
// Stop gracefully closes the connection and stops the event loop.
func (backend *Backend) Stop () {
backend.assert()
for _, window := range backend.windows {
window.Close()
}
xevent.Quit(backend.connection)
backend.connection.Conn().Close()
}
// Do executes the specified callback within the main thread as soon as
// possible. This function can be safely called from other threads.
func (backend *Backend) Do (callback func ()) {
backend.assert()
backend.doChannel <- callback
}
func (backend *Backend) assert () {
if backend == nil { panic("nil backend") }
}
func init () {
tomo.RegisterBackend(NewBackend)
}