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114
tomo.go
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114
tomo.go
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package tomo
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import "image"
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import "errors"
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import "image/draw"
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import "image/color"
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// import "git.tebibyte.media/sashakoshka/tomo/iterator"
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// Image represents a simple image buffer that fulfills the image.Image
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// interface while also having methods that do away with the use of the
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// color.Color interface to facilitate more efficient drawing. This interface
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// can be easily satisfied using an image.RGBA struct.
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type Image interface {
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image.Image
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RGBAAt (x, y int) (c color.RGBA)
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}
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// Canvas is like Image but also requires a SetRGBA method. This interface can
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// be easily satisfied using an image.RGBA struct.
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type Canvas interface {
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draw.Image
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RGBAAt (x, y int) (c color.RGBA)
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SetRGBA (x, y int, c color.RGBA)
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}
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// Element represents a basic on-screen object.
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type Element interface {
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// Element must implement the Image interface. Elements should start out
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// with a completely blank image buffer, and only set its size and draw
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// on it for the first time when sent an EventResize event.
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Image
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// Handle handles an event, propagating it to children if necessary.
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Handle (event Event)
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// Selectable returns whether this element can be selected. If this
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// element contains other selectable elements, it must return true.
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Selectable () (bool)
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// SetDrawCallback sets a function to be called when a part of the
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// element's surface is updated. The updated region will be passed to
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// the callback as a sub-image.
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SetDrawCallback (draw func (region Image))
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// SetMinimumSizeChangeCallback sets a function to be called when the
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// element's minimum width and/or height changes. When this function is
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// called, the element will have already been resized and there is no
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// need to send it a resize event.
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SetMinimumSizeChangeCallback (notify func (width, height int))
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// MinimumWidth specifies the minimum amount of pixels this element's
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// width may be set to. If the element is resized to an amount smaller
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// that MinimumWidth, it will instead set its width to MinimumWidth.
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MinimumWidth () (minimum int)
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// MinimumHeight specifies the minimum amount of pixels this element's
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// height may be set to. If the element is resized to an amount smaller
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// that MinimumHeight, it will instead set its height to MinimumHeight.
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MinimumHeight () (minimum int)
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}
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// Window represents a top-level container generated by the currently running
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// backend. It can contain a single element. It is hidden by default, and must
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// be explicitly shown with the Show() method. If it contains no element, it
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// displays a black (or transprent) background.
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type Window interface {
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Element
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Adopt (child Element)
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Child () (child Element)
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SetTitle (title string)
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SetIcon (sizes []image.Image)
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Show ()
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Hide ()
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Close ()
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OnClose (func ())
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}
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var backend Backend
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// Run initializes a backend, calls the callback function, and begins the event
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// loop in that order. This function does not return until Stop() is called, or
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// the backend experiences a fatal error.
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func Run (callback func ()) (err error) {
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backend, err = instantiateBackend()
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if callback != nil { callback() }
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err = backend.Run()
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backend = nil
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return
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}
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// Stop gracefully stops the event loop and shuts the backend down. Call this
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// before closing your application.
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func Stop () {
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if backend != nil { backend.Stop() }
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}
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// Do executes the specified callback within the main thread as soon as
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// possible. This function can be safely called from other threads.
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func Do (callback func ()) {
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}
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// NewWindow creates a new window using the current backend, and returns it as a
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// Window. If the window could not be created, an error is returned explaining
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// why. If this function is called without a running backend, an error is
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// returned as well.
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func NewWindow (width, height int) (window Window, err error) {
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if backend == nil {
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err = errors.New("no backend is running.")
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return
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}
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window, err = backend.NewWindow(width, height)
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return
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}
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