Atomized the functionality of the base tomo package
This commit is contained in:
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@ -1,6 +1,8 @@
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package tomo
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import "errors"
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import "git.tebibyte.media/sashakoshka/tomo/data"
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import "git.tebibyte.media/sashakoshka/tomo/elements"
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// Backend represents a connection to a display server, or something similar.
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// It is capable of managing an event loop, and creating windows.
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@ -19,13 +21,13 @@ type Backend interface {
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// NewWindow creates a new window with the specified width and height,
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// and returns a struct representing it that fulfills the Window
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// interface.
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NewWindow (width, height int) (window Window, err error)
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NewWindow (width, height int) (window elements.Window, err error)
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// Copy puts data into the clipboard.
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Copy (Data)
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Copy (data.Data)
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// Paste returns the data currently in the clipboard.
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Paste (accept []Mime) (Data)
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Paste (accept []data.Mime) (data.Data)
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}
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// BackendFactory represents a function capable of constructing a backend
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90
canvas/canvas.go
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90
canvas/canvas.go
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package canvas
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import "image"
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import "image/draw"
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import "image/color"
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// Canvas is like draw.Image but is also able to return a raw pixel buffer for
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// more efficient drawing. This interface can be easily satisfied using a
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// BasicCanvas struct.
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type Canvas interface {
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draw.Image
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Buffer () (data []color.RGBA, stride int)
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}
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// BasicCanvas is a general purpose implementation of tomo.Canvas.
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type BasicCanvas struct {
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pix []color.RGBA
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stride int
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rect image.Rectangle
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}
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// NewBasicCanvas creates a new basic canvas with the specified width and
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// height, allocating a buffer for it.
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func NewBasicCanvas (width, height int) (canvas BasicCanvas) {
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canvas.pix = make([]color.RGBA, height * width)
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canvas.stride = width
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canvas.rect = image.Rect(0, 0, width, height)
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return
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}
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// you know what it do
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func (canvas BasicCanvas) Bounds () (bounds image.Rectangle) {
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return canvas.rect
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}
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// you know what it do
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func (canvas BasicCanvas) At (x, y int) (color.Color) {
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if !image.Pt(x, y).In(canvas.rect) { return nil }
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return canvas.pix[x + y * canvas.stride]
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}
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// you know what it do
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func (canvas BasicCanvas) ColorModel () (model color.Model) {
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return color.RGBAModel
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}
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// you know what it do
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func (canvas BasicCanvas) Set (x, y int, c color.Color) {
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if !image.Pt(x, y).In(canvas.rect) { return }
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r, g, b, a := c.RGBA()
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canvas.pix[x + y * canvas.stride] = color.RGBA {
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R: uint8(r >> 8),
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G: uint8(g >> 8),
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B: uint8(b >> 8),
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A: uint8(a >> 8),
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}
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}
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// you know what it do
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func (canvas BasicCanvas) Buffer () (data []color.RGBA, stride int) {
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return canvas.pix, canvas.stride
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}
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// Reallocate efficiently reallocates the canvas. The data within will be
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// garbage. This method will do nothing if this is a cut image.
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func (canvas *BasicCanvas) Reallocate (width, height int) {
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if canvas.rect.Min != (image.Point { }) { return }
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previousLen := len(canvas.pix)
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newLen := width * height
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bigger := newLen > previousLen
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smaller := newLen < previousLen / 2
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if bigger || smaller {
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canvas.pix = make (
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[]color.RGBA,
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((height * width) / 4096) * 4096 + 4096)
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}
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canvas.stride = width
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canvas.rect = image.Rect(0, 0, width, height)
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}
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// Cut returns a sub-canvas of a given canvas.
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func Cut (canvas Canvas, bounds image.Rectangle) (reduced BasicCanvas) {
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// println(canvas.Bounds().String(), bounds.String())
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bounds = bounds.Intersect(canvas.Bounds())
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if bounds.Empty() { return }
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reduced.rect = bounds
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reduced.pix, reduced.stride = canvas.Buffer()
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return
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}
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20
data/data.go
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20
data/data.go
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package data
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import "io"
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// Data represents arbitrary polymorphic data that can be used for data transfer
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// between applications.
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type Data map[Mime] io.ReadCloser
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// Mime represents a MIME type.
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type Mime struct {
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// Type is the first half of the MIME type, and Subtype is the second
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// half. The separating slash is not included in either. For example,
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// text/html becomes:
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// Mime { Type: "text", Subtype: "html" }
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Type, Subtype string
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}
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var MimePlain = Mime { "text", "plain" }
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var MimeFile = Mime { "text", "uri-list" }
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159
elements/element.go
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159
elements/element.go
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package elements
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import "image"
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import "git.tebibyte.media/sashakoshka/tomo/input"
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import "git.tebibyte.media/sashakoshka/tomo/canvas"
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// Element represents a basic on-screen object.
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type Element interface {
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// Element must implement the Canvas interface. Elements should start
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// out with a completely blank buffer, and only allocate memory and draw
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// on it for the first time when sent an EventResize event.
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canvas.Canvas
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// MinimumSize specifies the minimum amount of pixels this element's
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// width and height may be set to. If the element is given a resize
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// event with dimensions smaller than this, it will use its minimum
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// instead of the offending dimension(s).
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MinimumSize () (width, height int)
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// DrawTo sets this element's canvas. This should only be called by the
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// parent element. This is typically a region of the parent element's
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// canvas.
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DrawTo (canvas canvas.Canvas)
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// OnDamage sets a function to be called when an area of the element is
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// drawn on and should be pushed to the screen.
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OnDamage (callback func (region canvas.Canvas))
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// OnMinimumSizeChange sets a function to be called when the element's
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// minimum size is changed.
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OnMinimumSizeChange (callback func ())
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}
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// Focusable represents an element that has keyboard navigation support. This
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// includes inputs, buttons, sliders, etc. as well as any elements that have
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// children (so keyboard navigation events can be propagated downward).
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type Focusable interface {
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Element
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// Focused returns whether or not this element is currently focused.
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Focused () (selected bool)
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// Focus focuses this element, if its parent element grants the
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// request.
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Focus ()
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// HandleFocus causes this element to mark itself as focused. If the
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// element does not have children, it is disabled, or there are no more
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// selectable children in the given direction, it should return false
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// and do nothing. Otherwise, it should select itself and any children
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// (if applicable) and return true.
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HandleFocus (direction input.KeynavDirection) (accepted bool)
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// HandleDeselection causes this element to mark itself and all of its
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// children as unfocused.
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HandleUnfocus ()
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// OnFocusRequest sets a function to be called when this element wants
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// its parent element to focus it. Parent elements should return true if
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// the request was granted, and false if it was not.
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OnFocusRequest (func () (granted bool))
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// OnFocusMotionRequest sets a function to be called when this
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// element wants its parent element to focus the element behind or in
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// front of it, depending on the specified direction. Parent elements
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// should return true if the request was granted, and false if it was
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// not.
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OnFocusMotionRequest (func (direction input.KeynavDirection) (granted bool))
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}
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// KeyboardTarget represents an element that can receive keyboard input.
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type KeyboardTarget interface {
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Element
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// HandleKeyDown is called when a key is pressed down or repeated while
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// this element has keyboard focus. It is important to note that not
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// every key down event is guaranteed to be paired with exactly one key
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// up event. This is the reason a list of modifier keys held down at the
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// time of the key press is given.
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HandleKeyDown (key input.Key, modifiers input.Modifiers)
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// HandleKeyUp is called when a key is released while this element has
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// keyboard focus.
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HandleKeyUp (key input.Key, modifiers input.Modifiers)
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}
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// MouseTarget represents an element that can receive mouse events.
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type MouseTarget interface {
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Element
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// Each of these handler methods is passed the position of the mouse
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// cursor at the time of the event as x, y.
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// HandleMouseDown is called when a mouse button is pressed down on this
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// element.
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HandleMouseDown (x, y int, button input.Button)
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// HandleMouseUp is called when a mouse button is released that was
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// originally pressed down on this element.
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HandleMouseUp (x, y int, button input.Button)
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// HandleMouseMove is called when the mouse is moved over this element,
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// or the mouse is moving while being held down and originally pressed
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// down on this element.
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HandleMouseMove (x, y int)
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// HandleScroll is called when the mouse is scrolled. The X and Y
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// direction of the scroll event are passed as deltaX and deltaY.
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HandleMouseScroll (x, y int, deltaX, deltaY float64)
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}
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// Flexible represents an element who's preferred minimum height can change in
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// response to its width.
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type Flexible interface {
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Element
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// FlexibleHeightFor returns what the element's minimum height would be
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// if resized to a specified width. This does not actually alter the
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// state of the element in any way, but it may perform significant work,
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// so it should be called sparingly.
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//
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// It is reccomended that parent containers check for this interface and
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// take this method's value into account in order to support things like
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// flow layouts and text wrapping, but it is not absolutely necessary.
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// The element's MinimumSize method will still return the absolute
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// minimum size that the element may be resized to.
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//
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// It is important to note that if a parent container checks for
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// flexible chilren, it itself will likely need to be flexible.
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FlexibleHeightFor (width int) (height int)
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// OnFlexibleHeightChange sets a function to be called when the
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// parameters affecting this element's flexible height are changed.
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OnFlexibleHeightChange (callback func ())
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}
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// Scrollable represents an element that can be scrolled. It acts as a viewport
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// through which its contents can be observed.
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type Scrollable interface {
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Element
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// ScrollContentBounds returns the full content size of the element.
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ScrollContentBounds () (bounds image.Rectangle)
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// ScrollViewportBounds returns the size and position of the element's
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// viewport relative to ScrollBounds.
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ScrollViewportBounds () (bounds image.Rectangle)
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// ScrollTo scrolls the viewport to the specified point relative to
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// ScrollBounds.
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ScrollTo (position image.Point)
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// ScrollAxes returns the supported axes for scrolling.
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ScrollAxes () (horizontal, vertical bool)
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// OnScrollBoundsChange sets a function to be called when the element's
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// ScrollContentBounds, ScrollViewportBounds, or ScrollAxes are changed.
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OnScrollBoundsChange (callback func ())
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}
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39
elements/window.go
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39
elements/window.go
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package elements
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import "image"
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// Window represents a top-level container generated by the currently running
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// backend. It can contain a single element. It is hidden by default, and must
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// be explicitly shown with the Show() method. If it contains no element, it
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// displays a black (or transprent) background.
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type Window interface {
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// Adopt sets the root element of the window. There can only be one of
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// these at one time.
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Adopt (child Element)
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// Child returns the root element of the window.
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Child () (child Element)
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// SetTitle sets the title that appears on the window's title bar. This
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// method might have no effect with some backends.
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SetTitle (title string)
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// SetIcon taks in a list different sizes of the same icon and selects
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// the best one to display on the window title bar, dock, or whatever is
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// applicable for the given backend. This method might have no effect
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// for some backends.
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SetIcon (sizes []image.Image)
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// Show shows the window. The window starts off hidden, so this must be
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// called after initial setup to make sure it is visible.
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Show ()
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// Hide hides the window.
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Hide ()
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// Close closes the window.
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Close ()
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// OnClose specifies a function to be called when the window is closed.
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OnClose (func ())
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}
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131
input/input.go
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131
input/input.go
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package input
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import "unicode"
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// Key represents a keyboard key.
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type Key int
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const (
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KeyNone Key = 0
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KeyInsert Key = 1
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KeyMenu Key = 2
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KeyPrintScreen Key = 3
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KeyPause Key = 4
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KeyCapsLock Key = 5
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KeyScrollLock Key = 6
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KeyNumLock Key = 7
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KeyBackspace Key = 8
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KeyTab Key = 9
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KeyEnter Key = 10
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KeyEscape Key = 11
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KeyUp Key = 12
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KeyDown Key = 13
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KeyLeft Key = 14
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KeyRight Key = 15
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KeyPageUp Key = 16
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KeyPageDown Key = 17
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KeyHome Key = 18
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KeyEnd Key = 19
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KeyLeftShift Key = 20
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KeyRightShift Key = 21
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KeyLeftControl Key = 22
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KeyRightControl Key = 23
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KeyLeftAlt Key = 24
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KeyRightAlt Key = 25
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KeyLeftMeta Key = 26
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KeyRightMeta Key = 27
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KeyLeftSuper Key = 28
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KeyRightSuper Key = 29
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KeyLeftHyper Key = 30
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KeyRightHyper Key = 31
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KeyDelete Key = 127
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KeyDead Key = 128
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KeyF1 Key = 129
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KeyF2 Key = 130
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KeyF3 Key = 131
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KeyF4 Key = 132
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KeyF5 Key = 133
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KeyF6 Key = 134
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KeyF7 Key = 135
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KeyF8 Key = 136
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KeyF9 Key = 137
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KeyF10 Key = 138
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KeyF11 Key = 139
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KeyF12 Key = 140
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)
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// Button represents a mouse button.
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type Button int
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const (
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ButtonNone Button = iota
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Button1
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Button2
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Button3
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Button4
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Button5
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Button6
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Button7
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Button8
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Button9
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ButtonLeft Button = Button1
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ButtonMiddle Button = Button2
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ButtonRight Button = Button3
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ButtonBack Button = Button8
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ButtonForward Button = Button9
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)
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// Printable returns whether or not the key's character could show up on screen.
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// If this function returns true, the key can be cast to a rune and used as
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// such.
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func (key Key) Printable () (printable bool) {
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printable = unicode.IsPrint(rune(key))
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return
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}
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// Modifiers lists what modifier keys are being pressed. This is used in
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// conjunction with a Key code in a Key press event. These should be used
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// instead of attempting to track the state of the modifier keys, because there
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// is no guarantee that one press event will be coupled with one release event.
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type Modifiers struct {
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Shift bool
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Control bool
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Alt bool
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Meta bool
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Super bool
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Hyper bool
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// NumberPad does not represent a key, but it behaves like one. If it is
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// set to true, the Key was pressed on the number pad. It is treated
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// as a modifier key because if you don't care whether a key was pressed
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// on the number pad or not, you can just ignore this value.
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NumberPad bool
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}
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// KeynavDirection represents a keyboard navigation direction.
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type KeynavDirection int
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const (
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KeynavDirectionNeutral KeynavDirection = 0
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KeynavDirectionBackward KeynavDirection = -1
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KeynavDirectionForward KeynavDirection = 1
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)
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// Canon returns a well-formed direction.
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func (direction KeynavDirection) Canon () (canon KeynavDirection) {
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if direction > 0 {
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return KeynavDirectionForward
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} else if direction == 0 {
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return KeynavDirectionNeutral
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} else {
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return KeynavDirectionBackward
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}
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}
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37
layouts/layout.go
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37
layouts/layout.go
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package layouts
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import "image"
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import "git.tebibyte.media/sashakoshka/tomo/elements"
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// LayoutEntry associates an element with layout and positioning information so
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// it can be arranged by a Layout.
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type LayoutEntry struct {
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elements.Element
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Bounds image.Rectangle
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Expand bool
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}
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// Layout is capable of arranging elements within a container. It is also able
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// to determine the minimum amount of room it needs to do so.
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type Layout interface {
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// Arrange takes in a slice of entries and a bounding width and height,
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// and changes the position of the entiries in the slice so that they
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// are properly laid out. The given width and height should not be less
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// than what is returned by MinimumSize.
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Arrange (entries []LayoutEntry, margin int, bounds image.Rectangle)
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// MinimumSize returns the minimum width and height that the layout
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// needs to properly arrange the given slice of layout entries.
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MinimumSize (entries []LayoutEntry, margin int) (width, height int)
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// FlexibleHeightFor Returns the minimum height the layout needs to lay
|
||||
// out the specified elements at the given width, taking into account
|
||||
// flexible elements.
|
||||
FlexibleHeightFor (
|
||||
entries []LayoutEntry,
|
||||
margin int,
|
||||
squeeze int,
|
||||
) (
|
||||
height int,
|
||||
)
|
||||
}
|
8
tomo.go
8
tomo.go
@ -1,6 +1,8 @@
|
||||
package tomo
|
||||
|
||||
import "errors"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/data"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/elements"
|
||||
|
||||
var backend Backend
|
||||
|
||||
@ -32,7 +34,7 @@ func Do (callback func ()) {
|
||||
// Window. If the window could not be created, an error is returned explaining
|
||||
// why. If this function is called without a running backend, an error is
|
||||
// returned as well.
|
||||
func NewWindow (width, height int) (window Window, err error) {
|
||||
func NewWindow (width, height int) (window elements.Window, err error) {
|
||||
if backend == nil {
|
||||
err = errors.New("no backend is running.")
|
||||
return
|
||||
@ -41,14 +43,14 @@ func NewWindow (width, height int) (window Window, err error) {
|
||||
}
|
||||
|
||||
// Copy puts data into the clipboard.
|
||||
func Copy (data Data) {
|
||||
func Copy (data data.Data) {
|
||||
if backend == nil { panic("no backend is running") }
|
||||
backend.Copy(data)
|
||||
}
|
||||
|
||||
// Paste returns the data currently in the clipboard. This method may
|
||||
// return nil.
|
||||
func Paste (accept []Mime) (Data) {
|
||||
func Paste (accept []data.Mime) (data.Data) {
|
||||
if backend == nil { panic("no backend is running") }
|
||||
return backend.Paste(accept)
|
||||
}
|
||||
|
Reference in New Issue
Block a user