Small theming tweaks

This commit is contained in:
Sasha Koshka 2023-01-21 20:58:25 -05:00
parent 55633d6915
commit 09eede2c90
3 changed files with 89 additions and 9 deletions

View File

@ -131,9 +131,13 @@ func (element *ScrollContainer) HandleMouseDown (x, y int, button tomo.Button) {
func (element *ScrollContainer) HandleMouseUp (x, y int, button tomo.Button) {
if element.horizontal.dragging {
element.horizontal.dragging = false
element.drawHorizontalBar()
element.core.DamageRegion(element.horizontal.bar)
} else if element.vertical.dragging {
element.vertical.dragging = false
element.drawVerticalBar()
element.core.DamageRegion(element.vertical.bar)
} else if child, ok := element.child.(tomo.MouseTarget); ok {
child.HandleMouseUp(x, y, button)
@ -338,7 +342,9 @@ func (element *ScrollContainer) drawHorizontalBar () {
element.horizontal.gutter)
artist.FillRectangle (
element,
theme.ScrollBarPattern(true, element.horizontal.enabled),
theme.ScrollBarPattern (
true, element.horizontal.enabled,
element.horizontal.dragging),
element.horizontal.bar)
}
@ -349,7 +355,9 @@ func (element *ScrollContainer) drawVerticalBar () {
element.vertical.gutter)
artist.FillRectangle (
element,
theme.ScrollBarPattern(false, element.vertical.enabled),
theme.ScrollBarPattern (
false, element.vertical.enabled,
element.vertical.dragging),
element.vertical.bar)
}

View File

@ -2,18 +2,60 @@ package theme
import "git.tebibyte.media/sashakoshka/tomo/artist"
func ScrollGutterPattern (horizontal bool, enabled bool) (artist.Pattern) {
var scrollGutterPattern = artist.NewMultiBordered (
artist.Stroke { Weight: 1, Pattern: strokePattern },
artist.Stroke {
Weight: 1,
Pattern: artist.Beveled {
Highlight: artist.NewUniform(hex(0x3b534eFF)),
Shadow: artist.NewUniform(hex(0x6e8079FF)),
},
},
artist.Stroke { Pattern: artist.NewUniform(hex(0x6e8079FF)) })
var disabledScrollGutterPattern = artist.NewMultiBordered (
artist.Stroke { Weight: 1, Pattern: weakForegroundPattern },
artist.Stroke { Pattern: backgroundPattern })
var scrollBarPattern = artist.NewMultiBordered (
artist.Stroke { Weight: 1, Pattern: strokePattern },
artist.Stroke {
Weight: 1,
Pattern: artist.Beveled {
Highlight: artist.NewUniform(hex(0xCCD5D2FF)),
Shadow: artist.NewUniform(hex(0x4B5B59FF)),
},
},
artist.Stroke { Pattern: artist.NewUniform(hex(0x8D9894FF)) })
var pressedScrollBarPattern = artist.NewMultiBordered (
artist.Stroke { Weight: 1, Pattern: strokePattern },
artist.Stroke {
Weight: 1,
Pattern: artist.Beveled {
Highlight: artist.NewUniform(hex(0xCCD5D2FF)),
Shadow: artist.NewUniform(hex(0x4B5B59FF)),
},
},
artist.Stroke { Weight: 1, Pattern: artist.NewUniform(hex(0x8D9894FF)) },
artist.Stroke { Pattern: artist.NewUniform(hex(0x7f8c89FF)) })
var disabledScrollBarPattern = artist.NewMultiBordered (
artist.Stroke { Weight: 1, Pattern: weakForegroundPattern },
artist.Stroke { Pattern: backgroundPattern })
func ScrollGutterPattern (horizontal, enabled bool) (artist.Pattern) {
if enabled {
return sunkenPattern
return scrollGutterPattern
} else {
return disabledButtonPattern
return disabledScrollGutterPattern
}
}
func ScrollBarPattern (horizontal bool, enabled bool) (artist.Pattern) {
func ScrollBarPattern (horizontal, enabled, pressed bool) (artist.Pattern) {
if enabled {
return buttonPattern
if pressed {
return pressedScrollBarPattern
} else {
return scrollBarPattern
}
} else {
return disabledButtonPattern
return disabledScrollBarPattern
}
}

View File

@ -34,13 +34,43 @@ var sunkenPattern = artist.NewMultiBordered (
},
artist.Stroke { Pattern: artist.NewUniform(hex(0x97a09cFF)) })
var raisedPattern = artist.NewMultiBordered (
artist.Stroke { Weight: 1, Pattern: strokePattern },
artist.Stroke {
Weight: 1,
Pattern: artist.Beveled {
Highlight: artist.NewUniform(hex(0xDBDBDBFF)),
Shadow: artist.NewUniform(hex(0x383C3AFF)),
},
},
artist.Stroke { Pattern: artist.NewUniform(hex(0xAAAAAAFF)) })
var selectedRaisedPattern = artist.NewMultiBordered (
artist.Stroke { Weight: 1, Pattern: strokePattern },
artist.Stroke {
Weight: 1,
Pattern: artist.Beveled {
Highlight: artist.NewUniform(hex(0xDBDBDBFF)),
Shadow: artist.NewUniform(hex(0x383C3AFF)),
},
},
artist.Stroke { Weight: 1, Pattern: accentPattern },
artist.Stroke { Pattern: artist.NewUniform(hex(0xAAAAAAFF)) })
var deadPattern = artist.NewMultiBordered (
artist.Stroke { Weight: 1, Pattern: strokePattern },
artist.Stroke { Pattern: artist.NewUniform(hex(0x97a09cFF)) })
func AccentPattern () (artist.Pattern) { return accentPattern }
func BackgroundPattern () (artist.Pattern) { return backgroundPattern }
func SunkenPattern () (artist.Pattern) { return sunkenPattern}
func SunkenPattern () (artist.Pattern) { return sunkenPattern }
func RaisedPattern (selected bool) (artist.Pattern) {
if selected {
return selectedRaisedPattern
} else {
return raisedPattern
}
}
func DeadPattern () (artist.Pattern) { return deadPattern }
func ForegroundPattern (enabled bool) (artist.Pattern) {
if enabled {