Button takes advantage of the rendering hints
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f8240fb518
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@ -30,9 +30,11 @@ type Button struct {
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func NewButton (text string) (element *Button) {
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element = &Button { }
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element.theme.Case = theme.C("basic", "button")
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element.Core, element.core = core.NewCore(element.draw)
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element.Core, element.core = core.NewCore(element.drawAll)
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element.FocusableCore,
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element.focusableControl = core.NewFocusableCore(element.redo)
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element.focusableControl = core.NewFocusableCore (func () {
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element.drawAndPush(true)
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})
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element.SetText(text)
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return
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}
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@ -42,20 +44,18 @@ func (element *Button) HandleMouseDown (x, y int, button input.Button) {
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if !element.Focused() { element.Focus() }
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if button != input.ButtonLeft { return }
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element.pressed = true
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element.redo()
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element.drawAndPush(true)
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}
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func (element *Button) HandleMouseUp (x, y int, button input.Button) {
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if button != input.ButtonLeft { return }
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// println("handling mouse up")
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element.pressed = false
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within := image.Point { x, y }.
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In(element.Bounds())
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if element.Enabled() && within && element.onClick != nil {
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element.onClick()
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}
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element.redo()
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// println("done handling mouse up")
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element.drawAndPush(true)
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}
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func (element *Button) HandleMouseMove (x, y int) { }
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@ -65,14 +65,14 @@ func (element *Button) HandleKeyDown (key input.Key, modifiers input.Modifiers)
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if !element.Enabled() { return }
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if key == input.KeyEnter {
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element.pressed = true
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element.redo()
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element.drawAndPush(true)
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}
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}
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func (element *Button) HandleKeyUp(key input.Key, modifiers input.Modifiers) {
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if key == input.KeyEnter && element.pressed {
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element.pressed = false
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element.redo()
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element.drawAndPush(true)
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if !element.Enabled() { return }
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if element.onClick != nil {
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element.onClick()
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@ -97,7 +97,7 @@ func (element *Button) SetText (text string) {
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element.text = text
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element.drawer.SetText([]rune(text))
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element.updateMinimumSize()
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element.redo()
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element.drawAndPush(false)
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}
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// SetTheme sets the element's theme.
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@ -108,7 +108,7 @@ func (element *Button) SetTheme (new theme.Theme) {
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theme.FontStyleRegular,
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theme.FontSizeNormal))
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element.updateMinimumSize()
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element.redo()
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element.drawAndPush(false)
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}
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// SetConfig sets the element's configuration.
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@ -116,7 +116,7 @@ func (element *Button) SetConfig (new config.Config) {
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if new == element.config.Config { return }
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element.config.Config = new
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element.updateMinimumSize()
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element.redo()
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element.drawAndPush(false)
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}
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func (element *Button) updateMinimumSize () {
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@ -125,42 +125,73 @@ func (element *Button) updateMinimumSize () {
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element.core.SetMinimumSize(minimumSize.Dx(), minimumSize.Dy())
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}
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func (element *Button) redo () {
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func (element *Button) drawAndPush (partial bool) {
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if element.core.HasImage () {
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element.draw()
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element.core.DamageAll()
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if partial {
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element.core.DamageRegion (append (
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element.drawBackground(true),
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element.drawText(true))...)
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} else {
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element.drawAll()
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element.core.DamageAll()
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}
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}
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}
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func (element *Button) draw () {
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bounds := element.Bounds()
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// debug.PrintStack()
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state := theme.PatternState {
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func (element *Button) state () theme.PatternState {
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return theme.PatternState {
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Disabled: !element.Enabled(),
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Focused: element.Focused(),
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Pressed: element.pressed,
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}
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}
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func (element *Button) drawBackground (partial bool) []image.Rectangle {
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state := element.state()
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bounds := element.Bounds()
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pattern := element.theme.Pattern(theme.PatternButton, state)
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static := element.theme.Hints(theme.PatternButton).StaticInset
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artist.FillRectangle(element.core, pattern, bounds)
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if partial && static != (theme.Inset { }) {
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return artist.FillRectangleShatter (
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element.core, pattern, bounds, static.Apply(bounds))
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} else {
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return []image.Rectangle {
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artist.FillRectangle(element.core, pattern, bounds),
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}
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}
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}
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func (element *Button) drawText (partial bool) image.Rectangle {
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state := element.state()
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bounds := element.Bounds()
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foreground := element.theme.Pattern(theme.PatternForeground, state)
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sink := element.theme.Sink(theme.PatternButton)
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textBounds := element.drawer.LayoutBounds()
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offset := image.Point {
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X: bounds.Min.X + (bounds.Dx() - textBounds.Dx()) / 2,
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Y: bounds.Min.Y + (bounds.Dy() - textBounds.Dy()) / 2,
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}
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// account for the fact that the bounding rectangle will be shifted over
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// due to the bounds origin being at the baseline of the first line
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offset.Y -= textBounds.Min.Y
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offset.X -= textBounds.Min.X
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region := textBounds.Union(textBounds.Add(sink)).Add(offset)
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if element.pressed {
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offset = offset.Add(element.theme.Sink(theme.PatternButton))
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offset = offset.Add(sink)
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}
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foreground := element.theme.Pattern(theme.PatternForeground, state)
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if partial {
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pattern := element.theme.Pattern(theme.PatternButton, state)
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artist.FillRectangleClip (
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element.core, pattern, bounds, region)
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}
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element.drawer.Draw(element.core, foreground, offset)
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return region
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}
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func (element *Button) drawAll () {
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element.drawBackground(false)
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element.drawText(false)
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}
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@ -112,10 +112,13 @@ func (control CoreControl) HasImage () (has bool) {
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// DamageRegion pushes the selected region of pixels to the parent element. This
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// does not need to be called when responding to a resize event.
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func (control CoreControl) DamageRegion (bounds image.Rectangle) {
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func (control CoreControl) DamageRegion (regions ...image.Rectangle) {
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if control.core.canvas == nil { return }
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if control.core.onDamage != nil {
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control.core.onDamage(canvas.Cut(control.core.canvas, bounds))
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for _, region := range regions {
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control.core.onDamage (
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canvas.Cut(control.core.canvas, region))
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}
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}
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}
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@ -137,6 +137,14 @@ func (wrapped Wrapped) Sink (id Pattern) image.Point {
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return real.Sink(id, wrapped.Case)
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}
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// Hints returns rendering optimization hints for a particular pattern.
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// These are optional, but following them may result in improved
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// performance.
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func (wrapped Wrapped) Hints (id Pattern) Hints {
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real := wrapped.ensure()
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return real.Hints(id, wrapped.Case)
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}
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func (wrapped Wrapped) ensure () (real Theme) {
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real = wrapped.Theme
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if real == nil { real = Default { } }
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