Fixed a focus issue with ScrollContainer

This commit is contained in:
Sasha Koshka 2023-02-11 00:58:54 -05:00
parent 981c11bd44
commit 0e3de11203
2 changed files with 50 additions and 8 deletions

View File

@ -234,7 +234,9 @@ func (element *ScrollContainer) Focused () (focused bool) {
func (element *ScrollContainer) Focus () {
if element.onFocusRequest != nil {
element.onFocusRequest()
if element.onFocusRequest() {
element.focused = true
}
}
}
@ -244,8 +246,8 @@ func (element *ScrollContainer) HandleFocus (
accepted bool,
) {
if child, ok := element.child.(elements.Focusable); ok {
element.focused = true
return child.HandleFocus(direction)
element.focused = child.HandleFocus(direction)
return element.focused
} else {
element.focused = false
return false
@ -274,11 +276,9 @@ func (element *ScrollContainer) childDamageCallback (region canvas.Canvas) {
}
func (element *ScrollContainer) childFocusRequestCallback () (granted bool) {
child, ok := element.child.(elements.Focusable)
if !ok { return false }
if element.onFocusRequest != nil && element.onFocusRequest() {
child.HandleFocus(input.KeynavDirectionNeutral)
return true
if element.onFocusRequest != nil {
element.focused = element.onFocusRequest()
return element.focused
} else {
return false
}

View File

@ -64,6 +64,41 @@ func run () {
releaseSlider.OnRelease (func () {
adsr.Release = releaseSlider.Value()
})
patch := func (w int, a, d time.Duration, s float64, r time.Duration) func () {
return func () {
waveform = w
adsr = ADSR {
a * time.Millisecond,
d * time.Millisecond,
s,
r * time.Millisecond,
}
waveformList.Select(w)
attackSlider .SetValue(adsr.Attack)
decaySlider .SetValue(adsr.Decay)
sustainSlider.SetValue(adsr.Sustain)
releaseSlider.SetValue(adsr.Release)
}
}
patchList := basicElements.NewList (
basicElements.NewListEntry ("Bones", patch (
0, 0, 100, 0.0, 0)),
basicElements.NewListEntry ("Staccato", patch (
4, 70, 0, 1.0, 400)),
basicElements.NewListEntry ("Sustain", patch (
4, 70, 200, 0.8, 500)),
basicElements.NewListEntry ("Upright", patch (
1, 0, 500, 0.4, 70)),
basicElements.NewListEntry ("Space Pad", patch (
4, 1500, 0, 1.0, 3000)),
basicElements.NewListEntry ("Popcorn", patch (
2, 0, 40, 0.0, 0)),
basicElements.NewListEntry ("Racer", patch (
3, 70, 0, 0.7, 400)),
)
patchList.Collapse(0, 32)
patchScrollBox := basicElements.NewScrollContainer(false, true)
piano := fun.NewPiano(2, 5)
piano.OnPress(playNote)
@ -72,6 +107,8 @@ func run () {
window.Adopt(container)
controlBar.Adopt(label, true)
controlBar.Adopt(patchScrollBox, false)
patchScrollBox.Adopt(patchList)
controlBar.Adopt(waveformList, false)
controlBar.Adopt(basicElements.NewSpacer(true), false)
controlBar.Adopt(attackSlider, false)
@ -85,6 +122,11 @@ func run () {
window.Show()
}
type Patch struct {
ADSR
Waveform int
}
func stopNote (note music.Note) {
if _, is := playing[note]; !is { return }