Raycaster example now works
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				@ -31,7 +31,11 @@ func NewGame (world World, textures Textures) (game *Game) {
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	return
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						return
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}
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					}
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func (game *Game) DrawTo (canvas canvas.Canvas, bounds image.Rectangle) {
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					func (game *Game) DrawTo (
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						canvas canvas.Canvas,
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						bounds image.Rectangle,
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						onDamage func (image.Rectangle),
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					) {
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	if canvas == nil {
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						if canvas == nil {
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		select {
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							select {
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		case game.stopChan <- true:
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							case game.stopChan <- true:
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@ -41,7 +45,7 @@ func (game *Game) DrawTo (canvas canvas.Canvas, bounds image.Rectangle) {
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		game.running = true
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							game.running = true
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		go game.run()
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							go game.run()
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	}
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						}
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	game.Raycaster.DrawTo(canvas, bounds)
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						game.Raycaster.DrawTo(canvas, bounds, onDamage)
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}
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					}
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func (game *Game) Stamina () float64 {
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					func (game *Game) Stamina () float64 {
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@ -49,9 +49,9 @@ func NewRaycaster (world World, textures Textures) (element *Raycaster) {
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		textures: textures,
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							textures: textures,
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		renderDistance: 8,
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							renderDistance: 8,
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	}
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						}
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	element.Core, element.core = core.NewCore(element.drawAll)
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						element.Core, element.core = core.NewCore(element, element.drawAll)
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	element.FocusableCore,
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						element.FocusableCore,
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	element.focusableControl = core.NewFocusableCore(element.Draw)
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						element.focusableControl = core.NewFocusableCore(element.core, element.Draw)
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	element.core.SetMinimumSize(64, 64)
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						element.core.SetMinimumSize(64, 64)
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	return
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						return
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}
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					}
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