Made similar changes to the Pattern interface and all of artist
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@ -7,61 +7,55 @@ import "git.tebibyte.media/sashakoshka/tomo/shatter"
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// Pattern is capable of drawing to a canvas within the bounds of a given
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// clipping rectangle.
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type Pattern interface {
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// Draw draws to destination, using the bounds of destination as a width
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// and height for things like gradients, bevels, etc. The pattern may
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// not draw outside the union of destination.Bounds() and clip. The
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// clipping rectangle effectively takes a subset of the pattern. To
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// change the bounds of the pattern itself, use canvas.Cut() on the
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// destination before passing it to Draw().
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Draw (destination canvas.Canvas, clip image.Rectangle)
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// Draw draws the pattern onto the destination canvas, using the
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// specified bounds. The given bounds can be smaller or larger than the
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// bounds of the destination canvas. The destination canvas can be cut
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// using canvas.Cut() to draw only a specific subset of a pattern.
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Draw (destination canvas.Canvas, bounds image.Rectangle)
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}
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// Draw lets you use several clipping rectangles to draw a pattern.
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func Draw (
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// Fill fills the destination canvas with the given pattern.
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func Fill (destination canvas.Canvas, source Pattern) (updated image.Rectangle) {
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source.Draw(destination, destination.Bounds())
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return destination.Bounds()
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}
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// Draw lets you draw several subsets of
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func DrawClip (
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destination canvas.Canvas,
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source Pattern,
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clips ...image.Rectangle,
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bounds image.Rectangle,
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subsets ...image.Rectangle,
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) (
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updatedRegion image.Rectangle,
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) {
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for _, clip := range clips {
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source.Draw(destination, clip)
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updatedRegion = updatedRegion.Union(clip)
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for _, subset := range subsets {
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source.Draw(canvas.Cut(destination, subset), bounds)
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updatedRegion = updatedRegion.Union(subset)
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}
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return
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}
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// DrawBounds lets you specify an overall bounding rectangle for drawing a
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// pattern. The destination is cut to this rectangle.
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func DrawBounds (
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destination canvas.Canvas,
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source Pattern,
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bounds image.Rectangle,
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) (
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updatedRegion image.Rectangle,
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) {
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return Draw(canvas.Cut(destination, bounds), source, bounds)
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}
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// DrawShatter is like an inverse of Draw, drawing nothing in the areas
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// specified in "rocks".
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// DrawShatter is like an inverse of DrawClip, drawing nothing in the areas
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// specified by "rocks".
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func DrawShatter (
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destination canvas.Canvas,
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source Pattern,
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bounds image.Rectangle,
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rocks ...image.Rectangle,
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) (
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updatedRegion image.Rectangle,
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) {
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tiles := shatter.Shatter(destination.Bounds(), rocks...)
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return Draw(destination, source, tiles...)
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tiles := shatter.Shatter(bounds, rocks...)
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return DrawClip(destination, source, bounds, tiles...)
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}
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// AllocateSample returns a new canvas containing the result of a pattern. The
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// resulting canvas can be sourced from shape drawing functions. I beg of you
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// please do not call this every time you need to draw a shape with a pattern on
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// it because that is horrible and cruel to the computer.
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func AllocateSample (source Pattern, width, height int) (allocated canvas.Canvas) {
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allocated = canvas.NewBasicCanvas(width, height)
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source.Draw(allocated, allocated.Bounds())
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return
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func AllocateSample (source Pattern, width, height int) canvas.Canvas {
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allocated := canvas.NewBasicCanvas(width, height)
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Fill(allocated, source)
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return allocated
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}
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@ -37,9 +37,9 @@ type Border struct {
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// Draw draws the border pattern onto the destination canvas within the clipping
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// bounds.
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func (pattern Border) Draw (destination canvas.Canvas, clip image.Rectangle) {
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bounds := clip.Canon().Intersect(destination.Bounds())
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if bounds.Empty() { return }
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func (pattern Border) Draw (destination canvas.Canvas, bounds image.Rectangle) {
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drawBounds := bounds.Canon().Intersect(destination.Bounds())
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if drawBounds.Empty() { return }
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srcSections := nonasect(pattern.Bounds(), pattern.Inset)
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srcTextures := [9]Texture { }
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@ -47,9 +47,9 @@ func (pattern Border) Draw (destination canvas.Canvas, clip image.Rectangle) {
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srcTextures[index].Canvas = canvas.Cut(pattern, section)
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}
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dstSections := nonasect(destination.Bounds(), pattern.Inset)
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dstSections := nonasect(bounds, pattern.Inset)
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for index, section := range dstSections {
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srcTextures[index].Draw(canvas.Cut(destination, section), clip)
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srcTextures[index].Draw(destination, section)
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}
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}
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@ -9,25 +9,24 @@ type Texture struct {
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canvas.Canvas
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}
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// Draw tiles the pattern's canvas within the clipping bounds. The minimum
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// Draw tiles the pattern's canvas within the given bounds. The minimum
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// points of the pattern's canvas and the destination canvas will be lined up.
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func (pattern Texture) Draw (destination canvas.Canvas, clip image.Rectangle) {
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realBounds := destination.Bounds()
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bounds := clip.Canon().Intersect(realBounds)
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if bounds.Empty() { return }
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func (pattern Texture) Draw (destination canvas.Canvas, bounds image.Rectangle) {
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drawBounds := bounds.Canon().Intersect(destination.Bounds())
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if drawBounds.Empty() { return }
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dstData, dstStride := destination.Buffer()
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srcData, srcStride := pattern.Buffer()
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srcBounds := pattern.Bounds()
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dstPoint := image.Point { }
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srcPoint := bounds.Min.Sub(realBounds.Min).Add(srcBounds.Min)
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srcPoint := drawBounds.Min.Sub(bounds.Min).Add(srcBounds.Min)
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srcPoint.X = wrap(srcPoint.X, srcBounds.Min.X, srcBounds.Max.X)
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srcPoint.Y = wrap(srcPoint.Y, srcBounds.Min.Y, srcBounds.Max.Y)
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for dstPoint.Y = bounds.Min.Y; dstPoint.Y < bounds.Max.Y; dstPoint.Y ++ {
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for dstPoint.Y = drawBounds.Min.Y; dstPoint.Y < drawBounds.Max.Y; dstPoint.Y ++ {
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srcPoint.X = srcBounds.Min.X
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dstPoint.X = bounds.Min.X
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dstPoint.X = drawBounds.Min.X
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dstYComponent := dstPoint.Y * dstStride
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srcYComponent := srcPoint.Y * srcStride
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@ -42,7 +41,7 @@ func (pattern Texture) Draw (destination canvas.Canvas, clip image.Rectangle) {
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}
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dstPoint.X ++
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if dstPoint.X >= bounds.Max.X {
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if dstPoint.X >= drawBounds.Max.X {
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break
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}
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}
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@ -9,9 +9,9 @@ import "git.tebibyte.media/sashakoshka/tomo/artist/shapes"
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// Uniform is a pattern that draws a solid color.
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type Uniform color.RGBA
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// Draw fills the clipping rectangle with the pattern's color.
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func (pattern Uniform) Draw (destination canvas.Canvas, clip image.Rectangle) {
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shapes.FillColorRectangle(destination, color.RGBA(pattern), clip)
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// Draw fills the bounding rectangle with the pattern's color.
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func (pattern Uniform) Draw (destination canvas.Canvas, bounds image.Rectangle) {
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shapes.FillColorRectangle(destination, color.RGBA(pattern), bounds)
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}
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// Uhex creates a new Uniform pattern from an RGBA integer value.
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@ -13,6 +13,7 @@ import "git.tebibyte.media/sashakoshka/tomo/canvas"
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func FillEllipse (
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destination canvas.Canvas,
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source canvas.Canvas,
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bounds image.Rectangle,
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) (
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updatedRegion image.Rectangle,
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) {
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@ -20,15 +21,17 @@ func FillEllipse (
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srcData, srcStride := source.Buffer()
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offset := source.Bounds().Min.Sub(destination.Bounds().Min)
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bounds := source.Bounds().Sub(offset).Intersect(destination.Bounds())
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realBounds := destination.Bounds()
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drawBounds :=
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source.Bounds().Sub(offset).
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Intersect(destination.Bounds()).
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Intersect(bounds)
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if bounds.Empty() { return }
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updatedRegion = bounds
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point := image.Point { }
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for point.Y = bounds.Min.Y; point.Y < bounds.Max.Y; point.Y ++ {
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for point.X = bounds.Min.X; point.X < bounds.Max.X; point.X ++ {
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if inEllipse(point, realBounds) {
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for point.Y = drawBounds.Min.Y; point.Y < drawBounds.Max.Y; point.Y ++ {
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for point.X = drawBounds.Min.X; point.X < drawBounds.Max.X; point.X ++ {
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if inEllipse(point, bounds) {
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offsetPoint := point.Add(offset)
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dstIndex := point.X + point.Y * dstStride
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srcIndex := offsetPoint.X + offsetPoint.Y * srcStride
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@ -41,6 +44,7 @@ func FillEllipse (
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func StrokeEllipse (
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destination canvas.Canvas,
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source canvas.Canvas,
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bounds image.Rectangle,
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weight int,
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) {
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if weight < 1 { return }
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@ -48,10 +52,9 @@ func StrokeEllipse (
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dstData, dstStride := destination.Buffer()
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srcData, srcStride := source.Buffer()
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bounds := destination.Bounds().Inset(weight - 1)
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drawBounds := destination.Bounds().Inset(weight - 1)
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offset := source.Bounds().Min.Sub(destination.Bounds().Min)
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realBounds := destination.Bounds()
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if bounds.Empty() { return }
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if drawBounds.Empty() { return }
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context := ellipsePlottingContext {
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plottingContext: plottingContext {
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@ -61,9 +64,9 @@ func StrokeEllipse (
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srcStride: srcStride,
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weight: weight,
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offset: offset,
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bounds: realBounds,
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bounds: bounds,
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},
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radii: image.Pt(bounds.Dx() / 2, bounds.Dy() / 2),
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radii: image.Pt(drawBounds.Dx() / 2, drawBounds.Dy() / 2),
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}
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context.center = bounds.Min.Add(context.radii)
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context.plotEllipse()
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@ -10,20 +10,24 @@ import "git.tebibyte.media/sashakoshka/tomo/shatter"
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func FillRectangle (
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destination canvas.Canvas,
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source canvas.Canvas,
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bounds image.Rectangle,
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) (
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updatedRegion image.Rectangle,
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) {
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dstData, dstStride := destination.Buffer()
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srcData, srcStride := source.Buffer()
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offset := source.Bounds().Min.Sub(destination.Bounds().Min)
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bounds := source.Bounds().Sub(offset).Intersect(destination.Bounds())
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if bounds.Empty() { return }
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updatedRegion = bounds
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offset := source.Bounds().Min.Sub(destination.Bounds().Min)
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drawBounds :=
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source.Bounds().Sub(offset).
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Intersect(destination.Bounds()).
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Intersect(bounds)
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if drawBounds.Empty() { return }
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updatedRegion = drawBounds
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point := image.Point { }
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for point.Y = bounds.Min.Y; point.Y < bounds.Max.Y; point.Y ++ {
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for point.X = bounds.Min.X; point.X < bounds.Max.X; point.X ++ {
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for point.Y = drawBounds.Min.Y; point.Y < drawBounds.Max.Y; point.Y ++ {
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for point.X = drawBounds.Min.X; point.X < drawBounds.Max.X; point.X ++ {
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offsetPoint := point.Add(offset)
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dstIndex := point.X + point.Y * dstStride
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srcIndex := offsetPoint.X + offsetPoint.Y * srcStride
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@ -36,15 +40,16 @@ func FillRectangle (
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func StrokeRectangle (
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destination canvas.Canvas,
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source canvas.Canvas,
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bounds image.Rectangle,
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weight int,
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) (
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updatedRegion image.Rectangle,
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) {
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bounds := destination.Bounds()
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insetBounds := bounds.Inset(weight)
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if insetBounds.Empty() {
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FillRectangle(destination, source)
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return
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return FillRectangle(destination, source, bounds)
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}
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FillRectangleShatter(destination, source, insetBounds)
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return FillRectangleShatter(destination, source, insetBounds)
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}
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// FillRectangleShatter is like FillRectangle, but it does not draw in areas
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@ -52,15 +57,19 @@ func StrokeRectangle (
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func FillRectangleShatter (
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destination canvas.Canvas,
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source canvas.Canvas,
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bounds image.Rectangle,
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rocks ...image.Rectangle,
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) (
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updatedRegion image.Rectangle,
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) {
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tiles := shatter.Shatter(destination.Bounds(), rocks...)
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offset := source.Bounds().Min.Sub(destination.Bounds().Min)
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tiles := shatter.Shatter(bounds, rocks...)
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for _, tile := range tiles {
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FillRectangle (
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canvas.Cut(destination, tile),
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canvas.Cut(source, tile.Add(offset)))
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source, tile)
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updatedRegion = updatedRegion.Union(tile)
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}
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return
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}
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// FillColorRectangle fills a rectangle within the destination canvas with a
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@ -92,11 +101,15 @@ func FillColorRectangleShatter (
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color color.RGBA,
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bounds image.Rectangle,
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rocks ...image.Rectangle,
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) (
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updatedRegion image.Rectangle,
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) {
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tiles := shatter.Shatter(bounds, rocks...)
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for _, tile := range tiles {
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FillColorRectangle(destination, color, tile)
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updatedRegion = updatedRegion.Union(tile)
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}
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return
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}
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// StrokeColorRectangle is similar to FillColorRectangle, but it draws an inset
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@ -106,11 +119,12 @@ func StrokeColorRectangle (
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color color.RGBA,
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bounds image.Rectangle,
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weight int,
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) (
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updatedRegion image.Rectangle,
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) {
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insetBounds := bounds.Inset(weight)
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if insetBounds.Empty() {
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FillColorRectangle(destination, color, bounds)
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return
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return FillColorRectangle(destination, color, bounds)
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}
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FillColorRectangleShatter(destination, color, bounds, insetBounds)
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return FillColorRectangleShatter(destination, color, bounds, insetBounds)
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}
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