Removed a bunch of redundant draw calls

Most were related to a but with the keynav api
This commit is contained in:
Sasha Koshka 2023-02-09 01:30:14 -05:00
parent ce20b7d02c
commit 16a0e76145
5 changed files with 37 additions and 20 deletions

View File

@ -126,9 +126,10 @@ func (window *Window) Adopt (child elements.Element) {
window.childMinimumSizeChangeCallback (
child.MinimumSize())
})
window.resizeChildToFit()
window.childMinimumSizeChangeCallback(child.MinimumSize())
window.redrawChildEntirely()
if !window.childMinimumSizeChangeCallback(child.MinimumSize()) {
window.resizeChildToFit()
window.redrawChildEntirely()
}
}
}
@ -303,7 +304,7 @@ func (window *Window) paste (canvas canvas.Canvas) (updatedRegion image.Rectangl
return bounds
}
func (window *Window) childMinimumSizeChangeCallback (width, height int) {
func (window *Window) childMinimumSizeChangeCallback (width, height int) (resized bool) {
icccm.WmNormalHintsSet (
window.backend.connection,
window.xWindow.Id,
@ -319,14 +320,17 @@ func (window *Window) childMinimumSizeChangeCallback (width, height int) {
if newWidth != window.metrics.width ||
newHeight != window.metrics.height {
window.xWindow.Resize(newWidth, newHeight)
return true
}
return false
}
func (window *Window) childSelectionRequestCallback () (granted bool) {
if child, ok := window.child.(elements.Focusable); ok {
child.HandleFocus(input.KeynavDirectionNeutral)
if _, ok := window.child.(elements.Focusable); ok {
return true
}
return true
return false
}
func (window *Window) childSelectionMotionRequestCallback (

View File

@ -1,6 +1,7 @@
package basicElements
import "image"
// import "runtime/debug"
import "git.tebibyte.media/sashakoshka/tomo/input"
import "git.tebibyte.media/sashakoshka/tomo/theme"
import "git.tebibyte.media/sashakoshka/tomo/config"
@ -36,7 +37,7 @@ func NewButton (text string) (element *Button) {
}
func (element *Button) HandleMouseDown (x, y int, button input.Button) {
if !element.Enabled() { return }
if !element.Enabled() { return }
if !element.Focused() { element.Focus() }
if button != input.ButtonLeft { return }
element.pressed = true
@ -45,16 +46,15 @@ func (element *Button) HandleMouseDown (x, y int, button input.Button) {
func (element *Button) HandleMouseUp (x, y int, button input.Button) {
if button != input.ButtonLeft { return }
// println("handling mouse up")
element.pressed = false
element.redo()
within := image.Point { x, y }.
In(element.Bounds())
if !element.Enabled() { return }
if within && element.onClick != nil {
if element.Enabled() && within && element.onClick != nil {
element.onClick()
}
element.redo()
// println("done handling mouse up")
}
func (element *Button) HandleMouseMove (x, y int) { }
@ -133,6 +133,8 @@ func (element *Button) redo () {
func (element *Button) draw () {
bounds := element.Bounds()
// println(bounds.String(), element.text)
// debug.PrintStack()
state := theme.PatternState {
Disabled: !element.Enabled(),

View File

@ -64,7 +64,10 @@ func (element *Container) Adopt (child elements.Element, expand bool) {
child.OnDamage (func (region canvas.Canvas) {
element.core.DamageRegion(region.Bounds())
})
child.OnMinimumSizeChange(element.updateMinimumSize)
child.OnMinimumSizeChange (func () {
element.updateMinimumSize()
element.redoAll()
})
if child0, ok := child.(elements.Flexible); ok {
child0.OnFlexibleHeightChange(element.updateMinimumSize)
}
@ -209,6 +212,7 @@ func (element *Container) childPosition (child elements.Element) (position image
}
func (element *Container) redoAll () {
if !element.core.HasImage() { return }
// do a layout
element.recalculate()
@ -496,7 +500,6 @@ func (element *Container) childFocusRequestCallback (
child.HandleUnfocus()
return true
})
child.HandleFocus(input.KeynavDirectionNeutral)
return true
} else {
return false

View File

@ -37,9 +37,14 @@ func (core *FocusableCore) Focused () (focused bool) {
// Focus focuses this element, if its parent element grants the request.
func (core *FocusableCore) Focus () {
if !core.enabled { return }
if !core.enabled || core.focused { return }
if core.onFocusRequest != nil {
core.onFocusRequest()
if core.onFocusRequest() {
core.focused = true
if core.drawFocusChange != nil {
core.drawFocusChange()
}
}
}
}
@ -55,9 +60,11 @@ func (core *FocusableCore) HandleFocus (
if core.focused && direction != input.KeynavDirectionNeutral {
return false
}
core.focused = true
if core.drawFocusChange != nil { core.drawFocusChange() }
if core.focused == false {
core.focused = true
if core.drawFocusChange != nil { core.drawFocusChange() }
}
return true
}

View File

@ -32,6 +32,7 @@ func run () {
controlBar := basicElements.NewContainer(basicLayouts.Horizontal { true, false })
label := basicElements.NewLabel("Play a song!", false)
controlBar.Adopt(label, true)
controlBar.Adopt(basicElements.NewLabel("Play a song!", false), true)
waveformButton := basicElements.NewButton("Sine")
waveformButton.OnClick (func () {
waveform = (waveform + 1) % 2