Removed a bunch of redundant draw calls

Most were related to a but with the keynav api
This commit is contained in:
Sasha Koshka 2023-02-09 01:30:14 -05:00
parent ce20b7d02c
commit 16a0e76145
5 changed files with 37 additions and 20 deletions

View File

@ -126,9 +126,10 @@ func (window *Window) Adopt (child elements.Element) {
window.childMinimumSizeChangeCallback ( window.childMinimumSizeChangeCallback (
child.MinimumSize()) child.MinimumSize())
}) })
window.resizeChildToFit() if !window.childMinimumSizeChangeCallback(child.MinimumSize()) {
window.childMinimumSizeChangeCallback(child.MinimumSize()) window.resizeChildToFit()
window.redrawChildEntirely() window.redrawChildEntirely()
}
} }
} }
@ -303,7 +304,7 @@ func (window *Window) paste (canvas canvas.Canvas) (updatedRegion image.Rectangl
return bounds return bounds
} }
func (window *Window) childMinimumSizeChangeCallback (width, height int) { func (window *Window) childMinimumSizeChangeCallback (width, height int) (resized bool) {
icccm.WmNormalHintsSet ( icccm.WmNormalHintsSet (
window.backend.connection, window.backend.connection,
window.xWindow.Id, window.xWindow.Id,