Added a 4-way bevel pattern
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@ -31,3 +31,33 @@ func (pattern Beveled) AtWhen (x, y, width, height int) (c color.RGBA) {
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return pattern.Shadow.AtWhen(x, y, width, height)
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return pattern.Shadow.AtWhen(x, y, width, height)
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}
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}
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}
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}
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// QuadBeveled is like Beveled, but with four sides. A pattern can be specified
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// for each one.
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type QuadBeveled [4]Pattern
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// AtWhen satisfies the Pattern interface.
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func (pattern QuadBeveled) AtWhen (x, y, width, height int) (c color.RGBA) {
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bottom := y > height / 2
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right := x > width / 2
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top := !bottom
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left := !right
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side := 0
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switch {
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case top && left:
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if x > y { side = 0 } else { side = 3 }
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case top && right:
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if width - x < y { side = 1 } else { side = 0 }
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case bottom && left:
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if x > height - y { side = 2 } else { side = 3 }
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case bottom && right:
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if width - x < height - y { side = 1 } else { side = 2 }
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}
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return pattern[side].AtWhen(x, y, width, height)
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}
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