Cleaned out the old theme code and moved padding and margins to theme

This commit is contained in:
2023-02-26 00:44:44 -05:00
parent 7e51dc5e5a
commit 2859dc3313
7 changed files with 112 additions and 561 deletions

View File

@@ -5,6 +5,7 @@ import "golang.org/x/image/font"
import "git.tebibyte.media/sashakoshka/tomo/artist"
import "git.tebibyte.media/sashakoshka/tomo/canvas"
import "git.tebibyte.media/sashakoshka/tomo/defaultfont"
import "git.tebibyte.media/sashakoshka/tomo/artist/patterns"
// Default is the default theme.
type Default struct { }
@@ -38,204 +39,37 @@ func (Default) Pattern (
) artist.Pattern {
switch pattern {
case PatternAccent:
return accentPattern
return patterns.Uhex(0xFF8800FF)
case PatternBackground:
return backgroundPattern
return patterns.Uhex(0x000000FF)
case PatternForeground:
if state.Disabled || c == C("basic", "spacer") {
return weakForegroundPattern
} else {
return foregroundPattern
}
case PatternDead:
return deadPattern
case PatternRaised:
if c == C("basic", "listEntry") {
if state.Focused {
if state.On {
return focusedOnListEntryPattern
} else {
return focusedListEntryPattern
}
} else {
if state.On {
return onListEntryPattern
} else {
return listEntryPattern
}
}
} else {
if state.Focused {
return selectedRaisedPattern
} else {
return raisedPattern
}
}
case PatternSunken:
if c == C("basic", "list") {
if state.Focused {
return focusedListPattern
} else {
return listPattern
}
} else if c == C("basic", "textBox") {
if state.Disabled {
return disabledInputPattern
} else {
if state.Focused {
return selectedInputPattern
} else {
return inputPattern
}
}
} else {
if state.Focused {
return focusedSunkenPattern
} else {
return sunkenPattern
}
}
case PatternPinboard:
if state.Focused {
return focusedTexturedSunkenPattern
} else {
return texturedSunkenPattern
}
case PatternButton:
if state.Disabled {
return disabledButtonPattern
} else {
if c == C("fun", "sharpKey") {
if state.Pressed {
return pressedDarkButtonPattern
} else {
return darkButtonPattern
}
} else if c == C("fun", "flatKey") {
if state.Pressed {
return pressedButtonPattern
} else {
return buttonPattern
}
} else {
if state.Pressed || state.On && c == C("basic", "checkbox") {
if state.Focused {
return pressedSelectedButtonPattern
} else {
return pressedButtonPattern
}
} else {
if state.Focused {
return selectedButtonPattern
} else {
return buttonPattern
}
}
}
}
case PatternInput:
if state.Disabled {
return disabledInputPattern
} else {
if state.Focused {
return selectedInputPattern
} else {
return inputPattern
}
}
case PatternGutter:
if c == C("basic", "sliderVertical") || c == C("basic", "sliderHorizontal") {
if state.Disabled {
return disabledThinScrollGutterPattern
} else {
return thinScrollGutterPattern
}
} else {
if state.Disabled {
return disabledScrollGutterPattern
} else {
return scrollGutterPattern
}
}
case PatternHandle:
if state.Disabled {
return disabledScrollBarPattern
} else {
if state.Focused {
if state.Pressed {
return pressedSelectedScrollBarPattern
} else {
return selectedScrollBarPattern
}
} else {
if state.Pressed {
return pressedScrollBarPattern
} else {
return scrollBarPattern
}
}
}
default:
return uhex(0)
return patterns.Uhex(0xFFFFFFFF)
// case PatternDead:
// case PatternRaised:
// case PatternSunken:
// case PatternPinboard:
// case PatternButton:
// case PatternInput:
// case PatternGutter:
// case PatternHandle:
default: return patterns.Uhex(0x888888FF)
}
}
// Inset returns the default inset value for the given pattern.
func (Default) Inset (pattern Pattern, c Case) Inset {
switch pattern {
case PatternRaised:
if c == C("basic", "listEntry") {
return Inset { 4, 6, 4, 6 }
} else {
return Inset { 2, 2, 2, 2 }
}
case PatternSunken:
if c == C("basic", "list") {
return Inset { 2, 1, 2, 1 }
} else if c == C("basic", "progressBar") {
return Inset { 2, 1, 1, 2 }
} else {
return Inset { 2, 2, 2, 2 }
}
// Padding returns the default padding value for the given pattern.
func (Default) Padding (pattern Pattern, c Case) artist.Inset {
return artist.Inset { 4, 4, 4, 4}
}
case PatternPinboard:
return Inset { 2, 2, 2, 2 }
case PatternInput, PatternButton, PatternHandle:
return Inset { 2, 2, 2, 2}
default: return Inset { }
}
// Margin returns the default margin value for the given pattern.
func (Default) Margin (id Pattern, c Case) image.Point {
return image.Pt(4, 4)
}
// Hints returns rendering optimization hints for a particular pattern.
// These are optional, but following them may result in improved
// performance.
func (Default) Hints (pattern Pattern, c Case) (hints Hints) {
switch pattern {
case PatternRaised:
if c == C("basic", "listEntry") {
hints.StaticInset = Inset { 0, 1, 0, 1 }
} else {
hints.StaticInset = Inset { 3, 3, 3, 3 }
}
case PatternSunken:
if c == C("basic", "list") {
hints.StaticInset = Inset { 2, 1, 2, 1 }
} else {
hints.StaticInset = Inset { 3, 3, 3, 3 }
}
case
PatternPinboard,
PatternInput,
PatternButton,
PatternHandle:
hints.StaticInset = Inset { 3, 3, 3, 3 }
}
return
}