Added health and stamina
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@@ -4,6 +4,7 @@ import "bytes"
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import _ "embed"
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import _ "image/png"
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import "git.tebibyte.media/sashakoshka/tomo"
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import "git.tebibyte.media/sashakoshka/tomo/popups"
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import "git.tebibyte.media/sashakoshka/tomo/layouts/basic"
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import "git.tebibyte.media/sashakoshka/tomo/elements/basic"
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import _ "git.tebibyte.media/sashakoshka/tomo/backends/x"
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@@ -19,7 +20,7 @@ func run () {
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window, _ := tomo.NewWindow(640, 480)
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window.SetTitle("Raycaster")
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container := basicElements.NewContainer(basicLayouts.Vertical { true, true })
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container := basicElements.NewContainer(basicLayouts.Vertical { false, false })
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window.Adopt(container)
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wallTexture, _ := TextureFrom(bytes.NewReader(wallTextureBytes))
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@@ -46,10 +47,29 @@ func run () {
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wallTexture,
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})
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container.Adopt(basicElements.NewLabel("Explore a 3D world!", false), false)
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topBar := basicElements.NewContainer(basicLayouts.Horizontal { true, true })
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staminaBar := basicElements.NewProgressBar(game.Stamina())
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healthBar := basicElements.NewProgressBar(game.Health())
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topBar.Adopt(basicElements.NewLabel("Stamina:", false), false)
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topBar.Adopt(staminaBar, true)
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topBar.Adopt(basicElements.NewLabel("Health:", false), false)
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topBar.Adopt(healthBar, true)
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container.Adopt(topBar, false)
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container.Adopt(game, true)
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game.Focus()
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game.OnStatUpdate (func () {
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staminaBar.SetProgress(game.Stamina())
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})
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window.OnClose(tomo.Stop)
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window.Show()
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popups.NewDialog (
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popups.DialogKindInfo,
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"Welcome to the backrooms",
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"You've no-clipped into the backrooms!\n" +
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"Move with WASD, and look with the arrow keys.\n" +
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"Keep an eye on your health and stamina.")
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}
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