Added a toggle button and lamp pattern
This commit is contained in:
parent
e5619ebf07
commit
2bd7d0fad5
@ -79,6 +79,20 @@ func (entity *entity) propagate (callback func (*entity) bool) bool {
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return callback(entity)
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}
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func (entity *entity) propagateAlt (callback func (*entity) bool) bool {
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if !callback(entity) {
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return false
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}
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for _, child := range entity.children {
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if !child.propagate(callback) {
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return false
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}
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}
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return true
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}
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func (entity *entity) childAt (point image.Point) *entity {
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for _, child := range entity.children {
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if point.In(child.bounds) {
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@ -76,7 +76,7 @@ func (system *system) focus (entity *entity) {
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func (system *system) focusNext () {
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found := system.focused == nil
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focused := false
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system.propagate (func (entity *entity) bool {
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system.propagateAlt (func (entity *entity) bool {
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if found {
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// looking for the next element to select
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child, ok := entity.element.(tomo.Focusable)
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@ -118,6 +118,11 @@ func (system *system) propagate (callback func (*entity) bool) {
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system.child.propagate(callback)
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}
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func (system *system) propagateAlt (callback func (*entity) bool) {
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if system.child == nil { return }
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system.child.propagateAlt(callback)
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}
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func (system *system) childAt (point image.Point) *entity {
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if system.child == nil { return nil }
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return system.child.childAt(point)
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Binary file not shown.
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.8 KiB |
@ -16,7 +16,7 @@ import "git.tebibyte.media/sashakoshka/tomo/artist/patterns"
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//go:embed assets/wintergreen.png
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var defaultAtlasBytes []byte
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var defaultAtlas canvas.Canvas
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var defaultTextures [16][9]artist.Pattern
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var defaultTextures [17][9]artist.Pattern
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//go:embed assets/wintergreen-icons-small.png
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var defaultIconsSmallAtlasBytes []byte
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var defaultIconsSmall [640]binaryIcon
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@ -111,6 +111,8 @@ func init () {
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atlasCol(14, artist.Inset { 4, 4, 4, 4 })
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// PatternTableCell:
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atlasCol(15, artist.Inset { 4, 4, 4, 4 })
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// PatternLamp:
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atlasCol(16, artist.Inset { 4, 3, 4, 3 })
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// PatternButton: basic.checkbox
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atlasCol(9, artist.Inset { 3, 3, 3, 3 })
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@ -233,6 +235,7 @@ func (Default) Pattern (id tomo.Pattern, state tomo.State, c tomo.Case) artist.P
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case tomo.PatternMercury: return defaultTextures[13][offset]
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case tomo.PatternTableHead: return defaultTextures[14][offset]
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case tomo.PatternTableCell: return defaultTextures[15][offset]
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case tomo.PatternLamp: return defaultTextures[16][offset]
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default: return patterns.Uhex(0xFF00FFFF)
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}
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}
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@ -284,6 +287,7 @@ func (Default) Padding (id tomo.Pattern, c tomo.Case) artist.Inset {
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case tomo.PatternGutter: return artist.I(0)
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case tomo.PatternLine: return artist.I(1)
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case tomo.PatternMercury: return artist.I(5)
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case tomo.PatternLamp: return artist.I(5, 5, 5, 6)
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default: return artist.I(8)
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}
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}
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@ -262,12 +262,10 @@ func (element *List) scrollToSelected () {
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padding := element.theme.Padding(tomo.PatternBackground)
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bounds := padding.Apply(element.entity.Bounds())
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if target.Min.Y < bounds.Min.Y {
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// TODO
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element.scroll.Y -= bounds.Min.Y - target.Min.Y
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element.entity.Invalidate()
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element.entity.InvalidateLayout()
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} else if target.Max.Y > bounds.Max.Y {
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// TODO
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element.scroll.Y += target.Max.Y - bounds.Max.Y
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element.entity.Invalidate()
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element.entity.InvalidateLayout()
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279
elements/togglebutton.go
Normal file
279
elements/togglebutton.go
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@ -0,0 +1,279 @@
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package elements
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import "image"
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import "git.tebibyte.media/sashakoshka/tomo"
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import "git.tebibyte.media/sashakoshka/tomo/input"
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import "git.tebibyte.media/sashakoshka/tomo/canvas"
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import "git.tebibyte.media/sashakoshka/tomo/default/theme"
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import "git.tebibyte.media/sashakoshka/tomo/default/config"
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import "git.tebibyte.media/sashakoshka/tomo/textdraw"
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// ToggleButton is a togglable button.
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type ToggleButton struct {
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entity tomo.FocusableEntity
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drawer textdraw.Drawer
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enabled bool
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pressed bool
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on bool
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text string
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config config.Wrapped
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theme theme.Wrapped
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showText bool
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hasIcon bool
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iconId tomo.Icon
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onToggle func ()
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}
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// NewToggleButton creates a new toggle button with the specified label text.
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func NewToggleButton (text string, on bool) (element *ToggleButton) {
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element = &ToggleButton {
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showText: true,
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enabled: true,
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on: on,
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}
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element.entity = tomo.NewEntity(element).(tomo.FocusableEntity)
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element.theme.Case = tomo.C("tomo", "toggleButton")
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element.drawer.SetFace (element.theme.FontFace (
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tomo.FontStyleRegular,
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tomo.FontSizeNormal))
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element.SetText(text)
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return
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}
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// Entity returns this element's entity.
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func (element *ToggleButton) Entity () tomo.Entity {
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return element.entity
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}
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// Draw causes the element to draw to the specified destination canvas.
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func (element *ToggleButton) Draw (destination canvas.Canvas) {
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state := element.state()
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bounds := element.entity.Bounds()
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pattern := element.theme.Pattern(tomo.PatternButton, state)
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lampPattern := element.theme.Pattern(tomo.PatternLamp, state)
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lampPadding := element.theme.Padding(tomo.PatternLamp).Horizontal()
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lampBounds := bounds
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lampBounds.Max.X = lampBounds.Min.X + lampPadding
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bounds.Min.X += lampPadding
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pattern.Draw(destination, bounds)
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lampPattern.Draw(destination, lampBounds)
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foreground := element.theme.Color(tomo.ColorForeground, state)
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sink := element.theme.Sink(tomo.PatternButton)
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margin := element.theme.Margin(tomo.PatternButton)
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offset := image.Pt (
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bounds.Dx() / 2,
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bounds.Dy() / 2).Add(bounds.Min)
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if element.showText {
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textBounds := element.drawer.LayoutBounds()
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offset.X -= textBounds.Dx() / 2
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offset.Y -= textBounds.Dy() / 2
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offset.Y -= textBounds.Min.Y
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offset.X -= textBounds.Min.X
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}
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if element.hasIcon {
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icon := element.theme.Icon(element.iconId, tomo.IconSizeSmall)
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if icon != nil {
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iconBounds := icon.Bounds()
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addedWidth := iconBounds.Dx()
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iconOffset := offset
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if element.showText {
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addedWidth += margin.X
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}
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iconOffset.X -= addedWidth / 2
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iconOffset.Y =
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bounds.Min.Y +
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(bounds.Dy() -
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iconBounds.Dy()) / 2
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if element.pressed {
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iconOffset = iconOffset.Add(sink)
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}
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offset.X += addedWidth / 2
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icon.Draw(destination, foreground, iconOffset)
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}
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}
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if element.showText {
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if element.pressed {
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offset = offset.Add(sink)
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}
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element.drawer.Draw(destination, foreground, offset)
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}
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}
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// OnToggle sets the function to be called when the button is toggled.
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func (element *ToggleButton) OnToggle (callback func ()) {
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element.onToggle = callback
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}
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// Value reports whether or not the button is currently on.
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func (element *ToggleButton) Value () (on bool) {
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return element.on
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}
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// Focus gives this element input focus.
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func (element *ToggleButton) Focus () {
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if !element.entity.Focused() { element.entity.Focus() }
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}
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// Enabled returns whether this button is enabled or not.
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func (element *ToggleButton) Enabled () bool {
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return element.enabled
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}
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// SetEnabled sets whether this button can be toggled or not.
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func (element *ToggleButton) SetEnabled (enabled bool) {
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if element.enabled == enabled { return }
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element.enabled = enabled
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element.entity.Invalidate()
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}
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// SetText sets the button's label text.
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func (element *ToggleButton) SetText (text string) {
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if element.text == text { return }
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element.text = text
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element.drawer.SetText([]rune(text))
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element.updateMinimumSize()
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element.entity.Invalidate()
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}
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// SetIcon sets the icon of the button. Passing theme.IconNone removes the
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// current icon if it exists.
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func (element *ToggleButton) SetIcon (id tomo.Icon) {
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if id == tomo.IconNone {
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element.hasIcon = false
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} else {
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if element.hasIcon && element.iconId == id { return }
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element.hasIcon = true
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element.iconId = id
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}
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element.updateMinimumSize()
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element.entity.Invalidate()
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}
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// ShowText sets whether or not the button's text will be displayed.
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func (element *ToggleButton) ShowText (showText bool) {
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if element.showText == showText { return }
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element.showText = showText
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element.updateMinimumSize()
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element.entity.Invalidate()
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}
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// SetTheme sets the element's theme.
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func (element *ToggleButton) SetTheme (new tomo.Theme) {
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if new == element.theme.Theme { return }
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element.theme.Theme = new
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element.drawer.SetFace (element.theme.FontFace (
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tomo.FontStyleRegular,
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tomo.FontSizeNormal))
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element.updateMinimumSize()
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element.entity.Invalidate()
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}
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// SetConfig sets the element's configuration.
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func (element *ToggleButton) SetConfig (new tomo.Config) {
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if new == element.config.Config { return }
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element.config.Config = new
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element.updateMinimumSize()
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element.entity.Invalidate()
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}
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func (element *ToggleButton) HandleFocusChange () {
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element.entity.Invalidate()
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}
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func (element *ToggleButton) HandleMouseDown (
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position image.Point,
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button input.Button,
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modifiers input.Modifiers,
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) {
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if !element.Enabled() { return }
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element.Focus()
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if button != input.ButtonLeft { return }
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element.pressed = true
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element.entity.Invalidate()
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}
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func (element *ToggleButton) HandleMouseUp (
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position image.Point,
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button input.Button,
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modifiers input.Modifiers,
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) {
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if button != input.ButtonLeft { return }
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element.pressed = false
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within := position.In(element.entity.Bounds())
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if element.Enabled() && within {
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element.on = !element.on
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if element.onToggle != nil {
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element.onToggle()
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}
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}
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element.entity.Invalidate()
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}
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func (element *ToggleButton) HandleKeyDown (key input.Key, modifiers input.Modifiers) {
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if !element.Enabled() { return }
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if key == input.KeyEnter {
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element.pressed = true
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element.entity.Invalidate()
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}
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}
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func (element *ToggleButton) HandleKeyUp(key input.Key, modifiers input.Modifiers) {
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if key == input.KeyEnter && element.pressed {
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element.pressed = false
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element.entity.Invalidate()
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if !element.Enabled() { return }
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element.on = !element.on
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if element.onToggle != nil {
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element.onToggle()
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}
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}
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}
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func (element *ToggleButton) updateMinimumSize () {
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padding := element.theme.Padding(tomo.PatternButton)
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margin := element.theme.Margin(tomo.PatternButton)
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lampPadding := element.theme.Padding(tomo.PatternLamp)
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textBounds := element.drawer.LayoutBounds()
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minimumSize := textBounds.Sub(textBounds.Min)
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if element.hasIcon {
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icon := element.theme.Icon(element.iconId, tomo.IconSizeSmall)
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if icon != nil {
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bounds := icon.Bounds()
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if element.showText {
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minimumSize.Max.X += bounds.Dx()
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minimumSize.Max.X += margin.X
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} else {
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minimumSize.Max.X = bounds.Dx()
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}
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}
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}
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minimumSize.Max.X += lampPadding.Horizontal()
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minimumSize = padding.Inverse().Apply(minimumSize)
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element.entity.SetMinimumSize(minimumSize.Dx(), minimumSize.Dy())
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}
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func (element *ToggleButton) state () tomo.State {
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return tomo.State {
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Disabled: !element.Enabled(),
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Focused: element.entity.Focused(),
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Pressed: element.pressed,
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On: element.on,
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}
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}
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@ -18,6 +18,7 @@ func run () {
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container.Adopt(elements.NewSwitch("hahahah", false))
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container.Adopt(elements.NewSwitch("hehehehheheh", false))
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container.Adopt(elements.NewSwitch("you can flick da swicth", false))
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container.Adopt(elements.NewToggleButton("like a switch, but not", false))
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window.OnClose(tomo.Stop)
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window.Show()
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