The scroll wheel scrolls the scroll box
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parent
b85285f326
commit
2f53c942ac
@ -10,17 +10,36 @@ type scrollSum struct {
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x, y int
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}
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func (sum *scrollSum) add (button xproto.Button) {
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switch button {
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case 4:
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sum.y --
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case 5:
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sum.y ++
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case 6:
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sum.x --
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case 7:
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sum.x ++
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const scrollDistance = 16
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func (sum *scrollSum) add (button xproto.Button, window *Window, state uint16) {
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shift :=
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(state & xproto.ModMaskShift) > 0 ||
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(state & window.backend.modifierMasks.shiftLock) > 0
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if shift {
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switch button {
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case 4:
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sum.x -= scrollDistance
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case 5:
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sum.x += scrollDistance
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case 6:
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sum.y -= scrollDistance
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case 7:
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sum.y += scrollDistance
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}
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} else {
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switch button {
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case 4:
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sum.y -= scrollDistance
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case 5:
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sum.y += scrollDistance
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case 6:
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sum.x -= scrollDistance
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case 7:
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sum.x += scrollDistance
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}
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}
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}
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func (window *Window) handleConfigureNotify (
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@ -52,7 +71,7 @@ func (window *Window) handleKeyPress (
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connection *xgbutil.XUtil,
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event xevent.KeyPressEvent,
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) {
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if window.child == nil { return}
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if window.child == nil { return }
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keyEvent := *event.KeyPressEvent
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key, numberPad := window.backend.keycodeToKey(keyEvent.Detail, keyEvent.State)
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@ -120,7 +139,7 @@ func (window *Window) handleButtonPress (
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buttonEvent := *event.ButtonPressEvent
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if buttonEvent.Detail >= 4 && buttonEvent.Detail <= 7 {
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sum := scrollSum { }
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sum.add(buttonEvent.Detail)
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sum.add(buttonEvent.Detail, window, buttonEvent.State)
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window.compressScrollSum(buttonEvent, &sum)
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child.HandleMouseScroll (
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int(buttonEvent.EventX),
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@ -212,7 +231,7 @@ func (window *Window) compressScrollSum (
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typedEvent.Detail >= 4 &&
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typedEvent.Detail <= 7 {
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sum.add(typedEvent.Detail)
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sum.add(typedEvent.Detail, window, typedEvent.State)
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defer func (index int) {
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xevent.DequeueAt(window.backend.connection, index)
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} (index)
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@ -131,7 +131,10 @@ func (element *ScrollContainer) HandleMouseScroll (
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x, y int,
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deltaX, deltaY float64,
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) {
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// TODO: use this to scroll. do not pass this down to the child
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scrollPoint := element.child.ScrollViewportBounds().Min.Add(image.Pt (
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int(deltaX),
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int(deltaY)))
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element.child.ScrollTo(scrollPoint)
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}
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func (element *ScrollContainer) Selected () (selected bool) {
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@ -282,10 +285,10 @@ func (element *ScrollContainer) recalculate () {
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}
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// if the scroll bars are out of bounds, don't display them.
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if !horizontal.bar.In(horizontal.gutter) {
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if horizontal.bar.Dx() >= horizontal.gutter.Dx() {
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horizontal.bar = image.Rectangle { }
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}
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if !vertical.bar.In(vertical.gutter) {
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if vertical.bar.Dy() >= vertical.gutter.Dy() {
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vertical.bar = image.Rectangle { }
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}
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}
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