Beveled is now structured like QuadBeveled
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@@ -36,8 +36,8 @@ func (element *Artist) Resize (width, height int) {
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artist.FillRectangle (
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element,
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artist.Beveled {
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Highlight: artist.NewUniform(hex(0xFF0000FF)),
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Shadow: artist.NewUniform(hex(0x0000FFFF)),
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artist.NewUniform(hex(0xFF0000FF)),
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artist.NewUniform(hex(0x0000FFFF)),
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},
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element.cellAt(0, 0))
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