Beveled is now structured like QuadBeveled
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@@ -7,8 +7,8 @@ var buttonPattern = artist.NewMultiBordered (
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artist.Stroke {
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Weight: 1,
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Pattern: artist.Beveled {
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Highlight: artist.NewUniform(hex(0xCCD5D2FF)),
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Shadow: artist.NewUniform(hex(0x4B5B59FF)),
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artist.NewUniform(hex(0xCCD5D2FF)),
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artist.NewUniform(hex(0x4B5B59FF)),
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},
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},
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artist.Stroke { Pattern: artist.NewUniform(hex(0x8D9894FF)) })
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@@ -17,8 +17,8 @@ var selectedButtonPattern = artist.NewMultiBordered (
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artist.Stroke {
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Weight: 1,
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Pattern: artist.Beveled {
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Highlight: artist.NewUniform(hex(0xCCD5D2FF)),
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Shadow: artist.NewUniform(hex(0x4B5B59FF)),
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artist.NewUniform(hex(0xCCD5D2FF)),
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artist.NewUniform(hex(0x4B5B59FF)),
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},
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},
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artist.Stroke { Weight: 1, Pattern: accentPattern },
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@@ -28,8 +28,8 @@ var pressedButtonPattern = artist.NewMultiBordered (
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artist.Stroke {
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Weight: 1,
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Pattern: artist.Beveled {
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Highlight: artist.NewUniform(hex(0x4B5B59FF)),
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Shadow: artist.NewUniform(hex(0x8D9894FF)),
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artist.NewUniform(hex(0x4B5B59FF)),
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artist.NewUniform(hex(0x8D9894FF)),
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},
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},
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artist.Stroke { Pattern: artist.NewUniform(hex(0x8D9894FF)) })
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@@ -38,8 +38,8 @@ var pressedSelectedButtonPattern = artist.NewMultiBordered (
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artist.Stroke {
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Weight: 1,
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Pattern: artist.Beveled {
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Highlight: artist.NewUniform(hex(0x4B5B59FF)),
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Shadow: artist.NewUniform(hex(0x8D9894FF)),
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artist.NewUniform(hex(0x4B5B59FF)),
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artist.NewUniform(hex(0x8D9894FF)),
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},
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},
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artist.Stroke { Pattern: artist.NewUniform(hex(0x8D9894FF)) })
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@@ -7,8 +7,8 @@ var inputPattern = artist.NewMultiBordered (
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artist.Stroke {
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Weight: 1,
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Pattern: artist.Beveled {
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Highlight: artist.NewUniform(hex(0x89925AFF)),
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Shadow: artist.NewUniform(hex(0xD2CB9AFF)),
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artist.NewUniform(hex(0x89925AFF)),
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artist.NewUniform(hex(0xD2CB9AFF)),
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},
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},
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artist.Stroke { Pattern: artist.NewUniform(hex(0xD2CB9AFF)) })
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@@ -7,8 +7,8 @@ var listPattern = artist.NewMultiBordered (
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artist.Stroke {
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Weight: 1,
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Pattern: artist.Beveled {
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Highlight: artist.NewUniform(hex(0x383C3AFF)),
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Shadow: artist.NewUniform(hex(0x999C99FF)),
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artist.NewUniform(hex(0x383C3AFF)),
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artist.NewUniform(hex(0x999C99FF)),
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},
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},
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artist.Stroke { Pattern: artist.NewUniform(hex(0x999C99FF)) })
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@@ -28,8 +28,8 @@ var selectedListEntryPattern = artist.NewMultiBordered (
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artist.Stroke {
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Weight: 1,
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Pattern: artist.Beveled {
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Highlight: artist.NewUniform(hex(0x3b534eFF)),
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Shadow: artist.NewUniform(hex(0x97a09cFF)),
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artist.NewUniform(hex(0x3b534eFF)),
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artist.NewUniform(hex(0x97a09cFF)),
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},
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},
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artist.Stroke { Pattern: artist.NewUniform(hex(0x97a09cFF)) })
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@@ -7,8 +7,8 @@ var scrollGutterPattern = artist.NewMultiBordered (
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artist.Stroke {
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Weight: 1,
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Pattern: artist.Beveled {
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Highlight: artist.NewUniform(hex(0x3b534eFF)),
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Shadow: artist.NewUniform(hex(0x6e8079FF)),
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artist.NewUniform(hex(0x3b534eFF)),
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artist.NewUniform(hex(0x6e8079FF)),
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},
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},
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artist.Stroke { Pattern: artist.NewUniform(hex(0x6e8079FF)) })
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@@ -20,8 +20,8 @@ var scrollBarPattern = artist.NewMultiBordered (
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artist.Stroke {
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Weight: 1,
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Pattern: artist.Beveled {
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Highlight: artist.NewUniform(hex(0xCCD5D2FF)),
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Shadow: artist.NewUniform(hex(0x4B5B59FF)),
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artist.NewUniform(hex(0xCCD5D2FF)),
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artist.NewUniform(hex(0x4B5B59FF)),
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},
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},
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artist.Stroke { Pattern: artist.NewUniform(hex(0x8D9894FF)) })
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@@ -30,8 +30,8 @@ var pressedScrollBarPattern = artist.NewMultiBordered (
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artist.Stroke {
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Weight: 1,
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Pattern: artist.Beveled {
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Highlight: artist.NewUniform(hex(0xCCD5D2FF)),
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Shadow: artist.NewUniform(hex(0x4B5B59FF)),
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artist.NewUniform(hex(0xCCD5D2FF)),
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artist.NewUniform(hex(0x4B5B59FF)),
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},
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},
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artist.Stroke { Weight: 1, Pattern: artist.NewUniform(hex(0x8D9894FF)) },
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@@ -28,8 +28,8 @@ var sunkenPattern = artist.NewMultiBordered (
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artist.Stroke {
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Weight: 1,
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Pattern: artist.Beveled {
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Highlight: artist.NewUniform(hex(0x3b534eFF)),
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Shadow: artist.NewUniform(hex(0x97a09cFF)),
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artist.NewUniform(hex(0x3b534eFF)),
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artist.NewUniform(hex(0x97a09cFF)),
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},
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},
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// artist.Stroke { Pattern: artist.NewUniform(hex(0x97a09cFF)) },
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@@ -49,8 +49,8 @@ var raisedPattern = artist.NewMultiBordered (
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artist.Stroke {
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Weight: 1,
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Pattern: artist.Beveled {
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Highlight: artist.NewUniform(hex(0xDBDBDBFF)),
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Shadow: artist.NewUniform(hex(0x383C3AFF)),
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artist.NewUniform(hex(0xDBDBDBFF)),
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artist.NewUniform(hex(0x383C3AFF)),
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},
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},
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artist.Stroke { Pattern: artist.NewUniform(hex(0xAAAAAAFF)) })
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@@ -60,8 +60,8 @@ var selectedRaisedPattern = artist.NewMultiBordered (
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artist.Stroke {
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Weight: 1,
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Pattern: artist.Beveled {
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Highlight: artist.NewUniform(hex(0xDBDBDBFF)),
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Shadow: artist.NewUniform(hex(0x383C3AFF)),
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artist.NewUniform(hex(0xDBDBDBFF)),
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artist.NewUniform(hex(0x383C3AFF)),
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},
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},
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artist.Stroke { Weight: 1, Pattern: accentPattern },
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