The theming around List makes slightly more sense
This commit is contained in:
@@ -18,23 +18,11 @@ var selectedListPattern = artist.NewMultiBordered (
|
||||
artist.Stroke { Weight: 1, Pattern: accentPattern },
|
||||
artist.Stroke { Pattern: artist.NewUniform(hex(0x999C99FF)) })
|
||||
|
||||
// TODO: make these better, making use of the padded pattern. also, create
|
||||
// selected variations for both of these.
|
||||
|
||||
var listEntryPattern = artist.NewMultiBordered (
|
||||
artist.Stroke { Weight: 1, Pattern: artist.QuadBeveled {
|
||||
artist.NewUniform(hex(0x999C99FF)),
|
||||
strokePattern,
|
||||
artist.NewUniform(hex(0x999C99FF)),
|
||||
strokePattern,
|
||||
}},
|
||||
artist.Stroke { Pattern: artist.NewUniform(hex(0x999C99FF)) })
|
||||
|
||||
var selectedListEntryPattern = artist.NewMultiBordered (
|
||||
artist.Stroke { Weight: 1, Pattern: strokePattern },
|
||||
artist.Stroke {
|
||||
Weight: 1,
|
||||
Pattern: artist.Beveled {
|
||||
artist.NewUniform(hex(0x3b534eFF)),
|
||||
artist.NewUniform(hex(0x97a09cFF)),
|
||||
},
|
||||
},
|
||||
artist.Stroke { Pattern: artist.NewUniform(hex(0x97a09cFF)) })
|
||||
var onListEntryPattern = artist.NewMultiBordered (
|
||||
artist.Stroke { Pattern: artist.NewUniform(hex(0x6e8079FF)) })
|
||||
|
||||
@@ -63,7 +63,7 @@ type Inset [4]int
|
||||
// further, an empty rectangle near its center will be returned.
|
||||
func (inset Inset) Apply (bigger image.Rectangle) (smaller image.Rectangle) {
|
||||
smaller = bigger
|
||||
if smaller.Dx() < inset[3] + inset[0] {
|
||||
if smaller.Dx() < inset[3] + inset[1] {
|
||||
smaller.Min.X = (smaller.Min.X + smaller.Max.X) / 2
|
||||
smaller.Max.X = smaller.Min.X
|
||||
} else {
|
||||
@@ -71,7 +71,7 @@ func (inset Inset) Apply (bigger image.Rectangle) (smaller image.Rectangle) {
|
||||
smaller.Max.X -= inset[1]
|
||||
}
|
||||
|
||||
if smaller.Dy() < inset[1] + inset[2] {
|
||||
if smaller.Dy() < inset[0] + inset[2] {
|
||||
smaller.Min.Y = (smaller.Min.Y + smaller.Max.Y) / 2
|
||||
smaller.Max.Y = smaller.Min.Y
|
||||
} else {
|
||||
@@ -131,24 +131,21 @@ func InputPattern (state PatternState) (pattern artist.Pattern, inset Inset) {
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: for list and item patterns, have all that bizarre padding/2 information
|
||||
// in the insets.
|
||||
|
||||
// ListPattern returns a background pattern for a list of things.
|
||||
func ListPattern (state PatternState) (pattern artist.Pattern, inset Inset) {
|
||||
if state.Selected {
|
||||
return selectedListPattern, Inset { 4, 0, 4, 0 }
|
||||
return selectedListPattern, Inset { 4, 4, 4, 4 }
|
||||
} else {
|
||||
return listPattern, Inset { 4, 0, 4, 0 }
|
||||
return listPattern, Inset { 4, 4, 4, 4 }
|
||||
}
|
||||
}
|
||||
|
||||
// ItemPattern returns a background pattern for a list item.
|
||||
func ItemPattern (state PatternState) (pattern artist.Pattern, inset Inset) {
|
||||
if state.On {
|
||||
return selectedListEntryPattern, Inset { 4, 8, 4, 8 }
|
||||
return onListEntryPattern, Inset { 4, 4, 4, 4 }
|
||||
} else {
|
||||
return listEntryPattern, Inset { 4, 8, 4, 8 }
|
||||
return listEntryPattern, Inset { 4, 4, 4, 4 }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user