Core no longer naievely constrains canvas resize dimensions
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91e60900ad
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375205a4d2
@ -207,7 +207,6 @@ func (window *Window) resizeChildToFit () {
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minimumHeight := child.MinimumHeightFor(window.metrics.width)
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minimumWidth, _ := child.MinimumSize()
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icccm.WmNormalHintsSet (
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window.backend.connection,
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window.xWindow.Id,
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@ -254,7 +253,6 @@ func (window *Window) childDrawCallback (region tomo.Canvas) {
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}
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func (window *Window) childMinimumSizeChangeCallback (width, height int) {
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println("x thinks:",width, height)
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icccm.WmNormalHintsSet (
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window.backend.connection,
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window.xWindow.Id,
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@ -113,7 +113,6 @@ func (control CoreControl) PushAll () {
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// AllocateCanvas resizes the canvas, constraining the width and height so that
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// they are not less than the specified minimum width and height.
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func (control *CoreControl) AllocateCanvas (width, height int) {
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width, height, _ = control.ConstrainSize(width, height)
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control.core.canvas = tomo.NewBasicCanvas(width, height)
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control.BasicCanvas = control.core.canvas
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}
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@ -99,7 +99,6 @@ func (layout Vertical) MinimumSize (
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width += theme.Padding() * 2
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height += theme.Padding() * 2
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}
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println(width, height)
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return
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}
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