Created a Tiled pattern

This commit is contained in:
Sasha Koshka 2023-01-24 14:08:47 -05:00
parent 269c70ebb1
commit 3949f2af9e
2 changed files with 35 additions and 2 deletions

View File

@ -26,8 +26,26 @@ func (pattern Checkered) AtWhen (x, y, width, height int) (c color.RGBA) {
y %= pattern.CellHeight
if n % 2 == 0 {
return pattern.First.AtWhen(x, y, pattern.CellWidth, pattern.CellHeight)
return pattern.First.AtWhen (
x, y, pattern.CellWidth, pattern.CellHeight)
} else {
return pattern.Second.AtWhen(x, y, pattern.CellWidth, pattern.CellHeight)
return pattern.Second.AtWhen (
x, y, pattern.CellWidth, pattern.CellHeight)
}
}
// Tiled is a pattern that tiles another pattern accross a grid.
type Tiled struct {
Pattern
CellWidth, CellHeight int
}
// AtWhen satisfies the Pattern interface.
func (pattern Tiled) AtWhen (x, y, width, height int) (c color.RGBA) {
x %= pattern.CellWidth
y %= pattern.CellHeight
if x < 0 { x += pattern.CellWidth }
if y < 0 { y += pattern.CellHeight }
return pattern.Pattern.AtWhen (
x, y, pattern.CellWidth, pattern.CellHeight)
}

View File

@ -175,6 +175,21 @@ func (element *Artist) Resize (width, height int) {
Spacing: 16,
},
element.cellAt(2, 5))
// 3, 5
artist.FillRectangle (
element,
artist.Tiled {
Pattern: artist.QuadBeveled {
artist.NewUniform(hex(0x880000FF)),
artist.NewUniform(hex(0x00FF00FF)),
artist.NewUniform(hex(0x0000FFFF)),
artist.NewUniform(hex(0xFF00FFFF)),
},
CellWidth: 17,
CellHeight: 23,
},
element.cellAt(3, 5))
}
func (element *Artist) lines (weight int, bounds image.Rectangle) {