Created a Tiled pattern
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@ -26,8 +26,26 @@ func (pattern Checkered) AtWhen (x, y, width, height int) (c color.RGBA) {
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y %= pattern.CellHeight
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if n % 2 == 0 {
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return pattern.First.AtWhen(x, y, pattern.CellWidth, pattern.CellHeight)
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return pattern.First.AtWhen (
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x, y, pattern.CellWidth, pattern.CellHeight)
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} else {
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return pattern.Second.AtWhen(x, y, pattern.CellWidth, pattern.CellHeight)
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return pattern.Second.AtWhen (
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x, y, pattern.CellWidth, pattern.CellHeight)
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}
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}
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// Tiled is a pattern that tiles another pattern accross a grid.
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type Tiled struct {
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Pattern
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CellWidth, CellHeight int
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}
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// AtWhen satisfies the Pattern interface.
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func (pattern Tiled) AtWhen (x, y, width, height int) (c color.RGBA) {
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x %= pattern.CellWidth
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y %= pattern.CellHeight
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if x < 0 { x += pattern.CellWidth }
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if y < 0 { y += pattern.CellHeight }
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return pattern.Pattern.AtWhen (
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x, y, pattern.CellWidth, pattern.CellHeight)
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}
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@ -175,6 +175,21 @@ func (element *Artist) Resize (width, height int) {
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Spacing: 16,
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},
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element.cellAt(2, 5))
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// 3, 5
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artist.FillRectangle (
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element,
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artist.Tiled {
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Pattern: artist.QuadBeveled {
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artist.NewUniform(hex(0x880000FF)),
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artist.NewUniform(hex(0x00FF00FF)),
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artist.NewUniform(hex(0x0000FFFF)),
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artist.NewUniform(hex(0xFF00FFFF)),
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},
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CellWidth: 17,
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CellHeight: 23,
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},
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element.cellAt(3, 5))
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}
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func (element *Artist) lines (weight int, bounds image.Rectangle) {
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