Textmanip now operates on a dot instead of a cursor
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8ac5108211
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4bc8566820
@ -15,7 +15,7 @@ type TextBox struct {
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core core.CoreControl
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focusableControl core.FocusableCoreControl
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cursor int
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dot textmanip.Dot
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scroll int
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placeholder string
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text []rune
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@ -74,42 +74,44 @@ func (element *TextBox) HandleKeyDown(key input.Key, modifiers input.Modifiers)
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return
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}
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// TODO: text selection with shift
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scrollMemory := element.scroll
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altered := true
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textChanged := false
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switch {
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case key == input.KeyBackspace:
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if len(element.text) < 1 { break }
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element.text, element.cursor = textmanip.Backspace (
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element.text, element.dot = textmanip.Backspace (
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element.text,
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element.cursor,
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element.dot,
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modifiers.Control)
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textChanged = true
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case key == input.KeyDelete:
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if len(element.text) < 1 { break }
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element.text, element.cursor = textmanip.Delete (
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element.text, element.dot = textmanip.Delete (
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element.text,
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element.cursor,
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element.dot,
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modifiers.Control)
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textChanged = true
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case key == input.KeyLeft:
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element.cursor = textmanip.MoveLeft (
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element.dot = textmanip.MoveLeft (
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element.text,
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element.cursor,
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element.dot,
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modifiers.Control)
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case key == input.KeyRight:
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element.cursor = textmanip.MoveRight (
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element.dot = textmanip.MoveRight (
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element.text,
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element.cursor,
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element.dot,
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modifiers.Control)
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case key.Printable():
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element.text, element.cursor = textmanip.Type (
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element.text, element.dot = textmanip.Type (
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element.text,
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element.cursor,
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element.dot,
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rune(key))
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textChanged = true
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@ -154,8 +156,8 @@ func (element *TextBox) SetValue (text string) {
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element.text = []rune(text)
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element.runOnChange()
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element.valueDrawer.SetText(element.text)
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if element.cursor > element.valueDrawer.Length() {
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element.cursor = element.valueDrawer.Length()
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if element.dot.End > element.valueDrawer.Length() {
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element.dot = textmanip.EmptyDot(element.valueDrawer.Length())
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}
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element.scrollToCursor()
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element.redo()
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@ -238,7 +240,7 @@ func (element *TextBox) scrollToCursor () {
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bounds := element.Bounds().Inset(element.config.Padding())
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bounds = bounds.Sub(bounds.Min)
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bounds.Max.X -= element.valueDrawer.Em().Round()
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cursorPosition := element.valueDrawer.PositionOf(element.cursor)
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cursorPosition := element.valueDrawer.PositionOf(element.dot.End)
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cursorPosition.X -= element.scroll
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maxX := bounds.Max.X
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minX := maxX
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@ -328,8 +330,9 @@ func (element *TextBox) draw () {
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if element.Focused() {
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// cursor
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// TODO: draw selection if exists
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cursorPosition := element.valueDrawer.PositionOf (
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element.cursor)
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element.dot.End)
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artist.Line (
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element.core,
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foreground, 1,
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@ -2,7 +2,40 @@ package textmanip
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import "unicode"
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func WordToLeft (text []rune, cursor int) (length int) {
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type Dot struct { Start, End int }
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func EmptyDot (position int) Dot {
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return Dot { position, position }
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}
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func (dot Dot) Canon () Dot {
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if dot.Start > dot.End {
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return Dot { dot.End, dot.Start }
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} else {
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return dot
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}
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}
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func (dot Dot) Empty () bool {
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return dot.Start == dot.End
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}
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func (dot Dot) Add (delta int) Dot {
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return Dot {
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dot.Start + delta,
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dot.End + delta,
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}
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}
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func (dot Dot) Sub (delta int) Dot {
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return Dot {
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dot.Start - delta,
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dot.End - delta,
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}
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}
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func WordToLeft (text []rune, dot Dot) (length int) {
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cursor := dot.End
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if cursor < 1 { return }
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if cursor > len(text) { cursor = len(text) }
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@ -18,7 +51,8 @@ func WordToLeft (text []rune, cursor int) (length int) {
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return
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}
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func WordToRight (text []rune, cursor int) (length int) {
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func WordToRight (text []rune, dot Dot) (length int) {
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cursor := dot.End
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if cursor < 0 { return }
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if cursor > len(text) { cursor = len(text) }
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@ -34,66 +68,93 @@ func WordToRight (text []rune, cursor int) (length int) {
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return
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}
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func Backspace (text []rune, cursor int, word bool) (result []rune, moved int) {
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if cursor < 1 { return text, cursor }
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if cursor > len(text) { cursor = len(text) }
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func Backspace (text []rune, dot Dot, word bool) (result []rune, moved Dot) {
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if dot.Empty() {
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cursor := dot.End
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if cursor < 1 { return text, dot }
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if cursor > len(text) { cursor = len(text) }
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moved = 1
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if word {
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moved = WordToLeft(text, cursor)
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}
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result = append(result, text[:cursor - moved]...)
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result = append(result, text[cursor:]...)
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moved = cursor - moved
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return
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}
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func Delete (text []rune, cursor int, word bool) (result []rune, moved int) {
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if cursor < 0 { return text, cursor }
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if cursor > len(text) { cursor = len(text) }
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moved = 1
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if word {
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moved = WordToRight(text, cursor)
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}
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result = append(result, text[:cursor]...)
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result = append(result, text[cursor + moved:]...)
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moved = cursor
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return
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}
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func Type (text []rune, cursor int, character rune) (result []rune, moved int) {
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if cursor < 0 { cursor = 0 }
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if cursor > len(text) { cursor = len(text) }
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result = append(result, text[:cursor]...)
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result = append(result, character)
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if cursor < len(text) {
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distance := 1
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if word {
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distance = WordToLeft(text, dot)
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}
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result = append(result, text[:cursor - distance]...)
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result = append(result, text[cursor:]...)
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moved = EmptyDot(cursor - distance)
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} else {
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return Delete(text, dot, word)
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}
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moved = cursor + 1
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return
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}
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func MoveLeft (text []rune, cursor int, word bool) (moved int) {
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if cursor < 1 { return cursor }
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func Delete (text []rune, dot Dot, word bool) (result []rune, moved Dot) {
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if dot.Empty() {
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cursor := dot.End
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if cursor < 0 { return text, dot }
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if cursor > len(text) { cursor = len(text) }
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distance := 1
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if word {
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distance = WordToRight(text, dot)
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}
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result = append(result, text[:cursor]...)
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result = append(result, text[cursor + distance:]...)
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moved = dot
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return
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} else {
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result = append(result, text[:dot.Start]...)
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result = append(result, text[dot.End:]...)
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moved = EmptyDot(dot.Start)
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return
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}
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}
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func Type (text []rune, dot Dot, character rune) (result []rune, moved Dot) {
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if dot.Empty() {
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cursor := dot.End
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if cursor < 0 { cursor = 0 }
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if cursor > len(text) { cursor = len(text) }
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result = append(result, text[:cursor]...)
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result = append(result, character)
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if cursor < len(text) {
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result = append(result, text[cursor:]...)
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}
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moved = EmptyDot(cursor + 1)
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return
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} else {
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result = append(result, text[:dot.Start]...)
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result = append(result, character)
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result = append(result, text[dot.End:]...)
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moved = EmptyDot(dot.Start)
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return
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}
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}
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func MoveLeft (text []rune, dot Dot, word bool) (moved Dot) {
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cursor := dot.Start
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if cursor < 1 { return EmptyDot(cursor) }
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if cursor > len(text) { cursor = len(text) }
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moved = 1
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distance := 1
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if word {
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moved = WordToLeft(text, cursor)
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distance = WordToLeft(text, dot)
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}
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moved = cursor - moved
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moved = EmptyDot(cursor - distance)
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return
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}
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func MoveRight (text []rune, cursor int, word bool) (moved int) {
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if cursor < 0 { return cursor }
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func MoveRight (text []rune, dot Dot, word bool) (moved Dot) {
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cursor := dot.End
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if cursor < 0 { return EmptyDot(cursor) }
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if cursor > len(text) { cursor = len(text) }
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moved = 1
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distance := 1
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if word {
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moved = WordToRight(text, cursor)
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distance = WordToRight(text, dot)
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}
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moved = cursor + moved
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moved = EmptyDot(cursor + distance)
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return
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}
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