Moved artist (now art) into another repo

This commit is contained in:
Sasha Koshka 2023-05-03 20:17:48 -04:00
parent 54ea1c283f
commit 501eb34922
36 changed files with 191 additions and 186 deletions

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@ -4,7 +4,7 @@ package ability
import "image"
import "tomo"
import "tomo/input"
import "tomo/artist"
import "art"
// Layoutable represents an element that needs to perform layout calculations
// before it can draw itself.
@ -24,7 +24,7 @@ type Container interface {
// the specified canvas. The bounds of this canvas specify the area that
// is actually drawn to, while the Entity bounds specify the actual area
// of the element.
DrawBackground (artist.Canvas)
DrawBackground (art.Canvas)
// HandleChildMinimumSizeChange is called when a child's minimum size is
// changed.

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@ -9,14 +9,14 @@ import "golang.org/x/image/font"
import "golang.org/x/image/font/basicfont"
import "tomo"
import "tomo/data"
import "tomo/artist"
import "tomo/artist/artutil"
import "tomo/artist/patterns"
import "art"
import "art/artutil"
import "art/patterns"
//go:embed assets/default.png
var defaultAtlasBytes []byte
var defaultAtlas artist.Canvas
var defaultTextures [7][7]artist.Pattern
var defaultAtlas art.Canvas
var defaultTextures [7][7]art.Pattern
//go:embed assets/wintergreen-icons-small.png
var defaultIconsSmallAtlasBytes []byte
var defaultIconsSmall [640]binaryIcon
@ -24,15 +24,15 @@ var defaultIconsSmall [640]binaryIcon
var defaultIconsLargeAtlasBytes []byte
var defaultIconsLarge [640]binaryIcon
func atlasCell (col, row int, border artist.Inset) {
func atlasCell (col, row int, border art.Inset) {
bounds := image.Rect(0, 0, 8, 8).Add(image.Pt(col, row).Mul(8))
defaultTextures[col][row] = patterns.Border {
Canvas: artist.Cut(defaultAtlas, bounds),
Canvas: art.Cut(defaultAtlas, bounds),
Inset: border,
}
}
func atlasCol (col int, border artist.Inset) {
func atlasCol (col int, border art.Inset) {
for index, _ := range defaultTextures[col] {
atlasCell(col, index, border)
}
@ -43,7 +43,7 @@ type binaryIcon struct {
stride int
}
func (icon binaryIcon) Draw (destination artist.Canvas, color color.RGBA, at image.Point) {
func (icon binaryIcon) Draw (destination art.Canvas, color color.RGBA, at image.Point) {
bounds := icon.Bounds().Add(at).Intersect(destination.Bounds())
point := image.Point { }
data, stride := destination.Buffer()
@ -85,15 +85,15 @@ func binaryIconFrom (source image.Image, clip image.Rectangle) (icon binaryIcon)
func init () {
defaultAtlasImage, _, _ := image.Decode(bytes.NewReader(defaultAtlasBytes))
defaultAtlas = artist.FromImage(defaultAtlasImage)
defaultAtlas = art.FromImage(defaultAtlasImage)
atlasCol(0, artist.I(0))
atlasCol(1, artist.I(3))
atlasCol(2, artist.I(1))
atlasCol(3, artist.I(1))
atlasCol(4, artist.I(1))
atlasCol(5, artist.I(3))
atlasCol(6, artist.I(1))
atlasCol(0, art.I(0))
atlasCol(1, art.I(3))
atlasCol(2, art.I(1))
atlasCol(3, art.I(1))
atlasCol(4, art.I(1))
atlasCol(5, art.I(3))
atlasCol(6, art.I(1))
// set up small icons
defaultIconsSmallAtlasImage, _, _ := image.Decode (
@ -139,7 +139,7 @@ func (Default) FontFace (style tomo.FontStyle, size tomo.FontSize, c tomo.Case)
}
// Icon returns an icon from the default set corresponding to the given name.
func (Default) Icon (id tomo.Icon, size tomo.IconSize, c tomo.Case) artist.Icon {
func (Default) Icon (id tomo.Icon, size tomo.IconSize, c tomo.Case) art.Icon {
if size == tomo.IconSizeLarge {
if id < 0 || int(id) >= len(defaultIconsLarge) {
return nil
@ -157,14 +157,14 @@ func (Default) Icon (id tomo.Icon, size tomo.IconSize, c tomo.Case) artist.Icon
// MimeIcon returns an icon from the default set corresponding to the given mime.
// type.
func (Default) MimeIcon (data.Mime, tomo.IconSize, tomo.Case) artist.Icon {
func (Default) MimeIcon (data.Mime, tomo.IconSize, tomo.Case) art.Icon {
// TODO
return nil
}
// Pattern returns a pattern from the default theme corresponding to the given
// pattern ID.
func (Default) Pattern (id tomo.Pattern, state tomo.State, c tomo.Case) artist.Pattern {
func (Default) Pattern (id tomo.Pattern, state tomo.State, c tomo.Case) art.Pattern {
offset := 0; switch {
case state.Disabled: offset = 1
case state.Pressed && state.On: offset = 4
@ -224,11 +224,11 @@ func (Default) Color (id tomo.Color, state tomo.State, c tomo.Case) color.RGBA {
}
// Padding returns the default padding value for the given pattern.
func (Default) Padding (id tomo.Pattern, c tomo.Case) artist.Inset {
func (Default) Padding (id tomo.Pattern, c tomo.Case) art.Inset {
switch id {
case tomo.PatternGutter: return artist.I(0)
case tomo.PatternLine: return artist.I(1)
default: return artist.I(6)
case tomo.PatternGutter: return art.I(0)
case tomo.PatternLine: return art.I(1)
default: return art.I(6)
}
}

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@ -1,6 +1,6 @@
package tomo
import "tomo/artist"
import "art"
// Element represents a basic on-screen object. Extended element interfaces are
// defined in the ability module.
@ -8,7 +8,7 @@ type Element interface {
// Draw causes the element to draw to the specified canvas. The bounds
// of this canvas specify the area that is actually drawn to, while the
// Entity bounds specify the actual area of the element.
Draw (artist.Canvas)
Draw (art.Canvas)
// Entity returns this element's entity.
Entity () Entity

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@ -2,8 +2,8 @@ package elements
import "image"
import "tomo"
import "tomo/artist"
import "tomo/shatter"
import "art"
import "art/shatter"
var boxCase = tomo.C("tomo", "box")
@ -61,7 +61,7 @@ func NewVBox (space Space, children ...tomo.Element) (element *Box) {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *Box) Draw (destination artist.Canvas) {
func (element *Box) Draw (destination art.Canvas) {
rocks := make([]image.Rectangle, element.entity.CountChildren())
for index := 0; index < element.entity.CountChildren(); index ++ {
rocks[index] = element.entity.Child(index).Entity().Bounds()
@ -69,7 +69,7 @@ func (element *Box) Draw (destination artist.Canvas) {
tiles := shatter.Shatter(element.entity.Bounds(), rocks...)
for _, tile := range tiles {
element.entity.DrawBackground(artist.Cut(destination, tile))
element.entity.DrawBackground(art.Cut(destination, tile))
}
}
@ -126,7 +126,7 @@ func (element *Box) AdoptExpand (children ...tomo.Element) {
// DrawBackground draws this element's background pattern to the specified
// destination canvas.
func (element *Box) DrawBackground (destination artist.Canvas) {
func (element *Box) DrawBackground (destination art.Canvas) {
element.entity.DrawBackground(destination)
}

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@ -3,7 +3,7 @@ package elements
import "image"
import "tomo"
import "tomo/input"
import "tomo/artist"
import "art"
import "tomo/textdraw"
var buttonCase = tomo.C("tomo", "button")
@ -42,7 +42,7 @@ func (element *Button) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *Button) Draw (destination artist.Canvas) {
func (element *Button) Draw (destination art.Canvas) {
state := element.state()
bounds := element.entity.Bounds()
pattern := element.entity.Theme().Pattern(tomo.PatternButton, state, buttonCase)

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@ -1,8 +1,8 @@
package elements
import "tomo"
import "tomo/artist"
import "tomo/artist/artutil"
import "art"
import "art/artutil"
var cellCase = tomo.C("tomo", "cell")
@ -32,7 +32,7 @@ func (element *Cell) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *Cell) Draw (destination artist.Canvas) {
func (element *Cell) Draw (destination art.Canvas) {
bounds := element.entity.Bounds()
pattern := element.entity.Theme().Pattern(tomo.PatternTableCell, element.state(), cellCase)
if element.child == nil {
@ -56,7 +56,7 @@ func (element *Cell) Layout () {
// DrawBackground draws this element's background pattern to the specified
// destination canvas.
func (element *Cell) DrawBackground (destination artist.Canvas) {
func (element *Cell) DrawBackground (destination art.Canvas) {
element.entity.Theme().Pattern(tomo.PatternTableCell, element.state(), cellCase).
Draw(destination, element.entity.Bounds())
}

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@ -3,7 +3,7 @@ package elements
import "image"
import "tomo"
import "tomo/input"
import "tomo/artist"
import "art"
import "tomo/textdraw"
var checkboxCase = tomo.C("tomo", "checkbox")
@ -39,7 +39,7 @@ func (element *Checkbox) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *Checkbox) Draw (destination artist.Canvas) {
func (element *Checkbox) Draw (destination art.Canvas) {
bounds := element.entity.Bounds()
boxBounds := image.Rect(0, 0, bounds.Dy(), bounds.Dy()).Add(bounds.Min)

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@ -3,7 +3,7 @@ package elements
import "image"
import "tomo"
import "tomo/input"
import "tomo/artist"
import "art"
import "tomo/ability"
import "tomo/textdraw"
@ -53,7 +53,7 @@ func (element *ComboBox) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *ComboBox) Draw (destination artist.Canvas) {
func (element *ComboBox) Draw (destination art.Canvas) {
state := element.state()
bounds := element.entity.Bounds()
pattern := element.entity.Theme().Pattern(tomo.PatternButton, state, comboBoxCase)

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@ -4,9 +4,9 @@ import "image"
import "path/filepath"
import "tomo"
import "tomo/input"
import "tomo/artist"
import "art"
import "tomo/ability"
import "tomo/shatter"
import "art/shatter"
// TODO: base on flow implementation of list. also be able to switch to a table
// variant for a more information dense view.
@ -52,7 +52,7 @@ func NewDirectory (
return
}
func (element *Directory) Draw (destination artist.Canvas) {
func (element *Directory) Draw (destination art.Canvas) {
rocks := make([]image.Rectangle, element.entity.CountChildren())
for index := 0; index < element.entity.CountChildren(); index ++ {
rocks[index] = element.entity.Child(index).Entity().Bounds()
@ -60,7 +60,7 @@ func (element *Directory) Draw (destination artist.Canvas) {
tiles := shatter.Shatter(element.entity.Bounds(), rocks...)
for _, tile := range tiles {
element.DrawBackground(artist.Cut(destination, tile))
element.DrawBackground(art.Cut(destination, tile))
}
}
@ -199,7 +199,7 @@ func (element *Directory) ScrollAxes () (horizontal, vertical bool) {
return false, true
}
func (element *Directory) DrawBackground (destination artist.Canvas) {
func (element *Directory) DrawBackground (destination art.Canvas) {
element.entity.Theme().Pattern(tomo.PatternPinboard, tomo.State { }, directoryCase).
Draw(destination, element.entity.Bounds())
}

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@ -2,9 +2,9 @@ package elements
import "image"
import "tomo"
import "tomo/artist"
import "art"
import "tomo/ability"
import "tomo/shatter"
import "art/shatter"
var documentCase = tomo.C("tomo", "document")
@ -33,7 +33,7 @@ func NewDocument (children ...tomo.Element) (element *Document) {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *Document) Draw (destination artist.Canvas) {
func (element *Document) Draw (destination art.Canvas) {
rocks := make([]image.Rectangle, element.entity.CountChildren())
for index := 0; index < element.entity.CountChildren(); index ++ {
rocks[index] = element.entity.Child(index).Entity().Bounds()
@ -41,7 +41,7 @@ func (element *Document) Draw (destination artist.Canvas) {
tiles := shatter.Shatter(element.entity.Bounds(), rocks...)
for _, tile := range tiles {
element.entity.DrawBackground(artist.Cut(destination, tile))
element.entity.DrawBackground(art.Cut(destination, tile))
}
}
@ -132,7 +132,7 @@ func (element *Document) HandleChildFlexibleHeightChange (child ability.Flexible
// DrawBackground draws this element's background pattern to the specified
// destination canvas.
func (element *Document) DrawBackground (destination artist.Canvas) {
func (element *Document) DrawBackground (destination art.Canvas) {
element.entity.DrawBackground(destination)
}

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@ -5,7 +5,7 @@ import "io/fs"
import "image"
import "tomo"
import "tomo/input"
import "tomo/artist"
import "art"
var fileCase = tomo.C("files", "file")
@ -45,7 +45,7 @@ func (element *File) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *File) Draw (destination artist.Canvas) {
func (element *File) Draw (destination art.Canvas) {
// background
state := element.state()
bounds := element.entity.Bounds()
@ -199,7 +199,7 @@ func (element *File) state () tomo.State {
}
}
func (element *File) icon () artist.Icon {
func (element *File) icon () art.Icon {
return element.entity.Theme().Icon(element.iconID, tomo.IconSizeLarge, fileCase)
}

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@ -5,8 +5,8 @@ import "math"
import "image"
import "image/color"
import "tomo"
import "tomo/artist"
import "tomo/artist/shapes"
import "art"
import "art/shapes"
var clockCase = tomo.C("tomo", "clock")
@ -30,7 +30,7 @@ func (element *AnalogClock) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *AnalogClock) Draw (destination artist.Canvas) {
func (element *AnalogClock) Draw (destination art.Canvas) {
bounds := element.entity.Bounds()
state := tomo.State { }
@ -71,7 +71,7 @@ func (element *AnalogClock) HandleThemeChange () {
}
func (element *AnalogClock) radialLine (
destination artist.Canvas,
destination art.Canvas,
source color.RGBA,
inner float64,
outer float64,

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@ -3,8 +3,8 @@ package fun
import "image"
import "tomo"
import "tomo/input"
import "tomo/artist"
import "tomo/artist/artutil"
import "art"
import "art/artutil"
import "tomo/elements/fun/music"
var pianoCase = tomo.C("tomo", "piano")
@ -57,7 +57,7 @@ func (element *Piano) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *Piano) Draw (destination artist.Canvas) {
func (element *Piano) Draw (destination art.Canvas) {
element.recalculate()
state := tomo.State {
@ -304,7 +304,7 @@ func (element *Piano) recalculate () {
}
func (element *Piano) drawFlat (
destination artist.Canvas,
destination art.Canvas,
bounds image.Rectangle,
pressed bool,
state tomo.State,
@ -315,7 +315,7 @@ func (element *Piano) drawFlat (
}
func (element *Piano) drawSharp (
destination artist.Canvas,
destination art.Canvas,
bounds image.Rectangle,
pressed bool,
state tomo.State,

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@ -2,7 +2,7 @@ package elements
import "image"
import "tomo"
import "tomo/artist"
import "art"
var iconCase = tomo.C("tomo", "icon")
@ -44,7 +44,7 @@ func (element *Icon) HandleThemeChange () {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *Icon) Draw (destination artist.Canvas) {
func (element *Icon) Draw (destination art.Canvas) {
if element.entity == nil { return }
bounds := element.entity.Bounds()
@ -65,7 +65,7 @@ func (element *Icon) Draw (destination artist.Canvas) {
}
}
func (element *Icon) icon () artist.Icon {
func (element *Icon) icon () art.Icon {
return element.entity.Theme().Icon(element.id, element.size, iconCase)
}

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@ -2,20 +2,20 @@ package elements
import "image"
import "tomo"
import "tomo/artist"
import "tomo/artist/patterns"
import "art"
import "art/patterns"
// TODO: this element is lame need to make it better
// Image is an element capable of displaying an image.
type Image struct {
entity tomo.Entity
buffer artist.Canvas
buffer art.Canvas
}
// NewImage creates a new image element.
func NewImage (image image.Image) (element *Image) {
element = &Image { buffer: artist.FromImage(image) }
element = &Image { buffer: art.FromImage(image) }
element.entity = tomo.GetBackend().NewEntity(element)
bounds := element.buffer.Bounds()
element.entity.SetMinimumSize(bounds.Dx(), bounds.Dy())
@ -28,7 +28,7 @@ func (element *Image) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *Image) Draw (destination artist.Canvas) {
func (element *Image) Draw (destination art.Canvas) {
if element.entity == nil { return }
(patterns.Texture { Canvas: element.buffer }).
Draw(destination, element.entity.Bounds())

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@ -5,7 +5,7 @@ import "golang.org/x/image/math/fixed"
import "tomo"
import "tomo/data"
import "tomo/input"
import "tomo/artist"
import "art"
import "tomo/textdraw"
var labelCase = tomo.C("tomo", "label")
@ -48,7 +48,7 @@ func (element *Label) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *Label) Draw (destination artist.Canvas) {
func (element *Label) Draw (destination art.Canvas) {
bounds := element.entity.Bounds()
if element.wrap {

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@ -3,9 +3,9 @@ package elements
import "image"
import "tomo"
import "tomo/input"
import "tomo/artist"
import "art"
import "tomo/ability"
import "tomo/artist/artutil"
import "art/artutil"
type list struct {
container
@ -61,7 +61,7 @@ func (element *list) init (children ...tomo.Element) {
element.Adopt(children...)
}
func (element *list) Draw (destination artist.Canvas) {
func (element *list) Draw (destination art.Canvas) {
rocks := make([]image.Rectangle, element.entity.CountChildren())
for index := 0; index < element.entity.CountChildren(); index ++ {
rocks[index] = element.entity.Child(index).Entity().Bounds()
@ -274,7 +274,7 @@ func (element *list) HandleKeyDown (key input.Key, modifiers input.Modifiers) {
func (element *list) HandleKeyUp(key input.Key, modifiers input.Modifiers) { }
func (element *list) DrawBackground (destination artist.Canvas) {
func (element *list) DrawBackground (destination art.Canvas) {
element.entity.DrawBackground(destination)
}

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@ -2,7 +2,7 @@ package elements
import "image"
import "tomo"
import "tomo/artist"
import "art"
var progressBarCase = tomo.C("tomo", "progressBar")
@ -29,7 +29,7 @@ func (element *ProgressBar) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *ProgressBar) Draw (destination artist.Canvas) {
func (element *ProgressBar) Draw (destination art.Canvas) {
bounds := element.entity.Bounds()
pattern := element.entity.Theme().Pattern(tomo.PatternSunken, tomo.State { }, progressBarCase)

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@ -3,7 +3,7 @@ package elements
import "image"
import "tomo"
import "tomo/input"
import "tomo/artist"
import "art"
import "tomo/ability"
var scrollCase = tomo.C("tomo", "scroll")
@ -76,7 +76,7 @@ func (element *Scroll) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *Scroll) Draw (destination artist.Canvas) {
func (element *Scroll) Draw (destination art.Canvas) {
if element.horizontal != nil && element.vertical != nil {
bounds := element.entity.Bounds()
bounds.Min = image.Pt (
@ -84,7 +84,7 @@ func (element *Scroll) Draw (destination artist.Canvas) {
bounds.Max.Y - element.horizontal.Entity().Bounds().Dy())
state := tomo.State { }
deadArea := element.entity.Theme().Pattern(tomo.PatternDead, state, scrollCase)
deadArea.Draw(artist.Cut(destination, bounds), bounds)
deadArea.Draw(art.Cut(destination, bounds), bounds)
}
}
@ -131,7 +131,7 @@ func (element *Scroll) Layout () {
// DrawBackground draws this element's background pattern to the specified
// destination canvas.
func (element *Scroll) DrawBackground (destination artist.Canvas) {
func (element *Scroll) DrawBackground (destination art.Canvas) {
element.entity.DrawBackground(destination)
}

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@ -3,7 +3,7 @@ package elements
import "image"
import "tomo"
import "tomo/input"
import "tomo/artist"
import "art"
// ScrollBar is an element similar to Slider, but it has special behavior that
// makes it well suited for controlling the viewport position on one axis of a
@ -63,7 +63,7 @@ func (element *ScrollBar) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *ScrollBar) Draw (destination artist.Canvas) {
func (element *ScrollBar) Draw (destination art.Canvas) {
element.recalculate()
bounds := element.entity.Bounds()

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@ -3,7 +3,7 @@ package elements
import "image"
import "tomo"
import "tomo/input"
import "tomo/artist"
import "art"
// Slider is a slider control with a floating point value between zero and one.
type Slider struct {
@ -59,7 +59,7 @@ func (element *slider) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *slider) Draw (destination artist.Canvas) {
func (element *slider) Draw (destination art.Canvas) {
bounds := element.entity.Bounds()
element.track = element.entity.Theme().Padding(tomo.PatternGutter, element.c).Apply(bounds)
if element.vertical {

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@ -1,7 +1,7 @@
package elements
import "tomo"
import "tomo/artist"
import "art"
var spacerCase = tomo.C("tomo", "spacer")
@ -32,7 +32,7 @@ func (element *Spacer) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *Spacer) Draw (destination artist.Canvas) {
func (element *Spacer) Draw (destination art.Canvas) {
bounds := element.entity.Bounds()
if element.line {

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@ -3,7 +3,7 @@ package elements
import "image"
import "tomo"
import "tomo/input"
import "tomo/artist"
import "art"
import "tomo/textdraw"
var switchCase = tomo.C("tomo", "switch")
@ -44,7 +44,7 @@ func (element *Switch) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *Switch) Draw (destination artist.Canvas) {
func (element *Switch) Draw (destination art.Canvas) {
bounds := element.entity.Bounds()
handleBounds := image.Rect(0, 0, bounds.Dy(), bounds.Dy()).Add(bounds.Min)
gutterBounds := image.Rect(0, 0, bounds.Dy() * 2, bounds.Dy()).Add(bounds.Min)

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@ -5,20 +5,20 @@ import "time"
import "image"
import "image/color"
import "tomo"
import "tomo/artist"
import "tomo/shatter"
import "art"
import "art/shatter"
import "tomo/textdraw"
import "tomo/artist/shapes"
import "tomo/artist/artutil"
import "tomo/artist/patterns"
import "art/shapes"
import "art/artutil"
import "art/patterns"
// Artist is an element that displays shapes and patterns drawn by the artist
// Artist is an element that displays shapes and patterns drawn by the art
// package in order to test it.
type Artist struct {
entity tomo.Entity
}
// NewArtist creates a new artist test element.
// NewArtist creates a new art test element.
func NewArtist () (element *Artist) {
element = &Artist { }
element.entity = tomo.GetBackend().NewEntity(element)
@ -30,7 +30,7 @@ func (element *Artist) Entity () tomo.Entity {
return element.entity
}
func (element *Artist) Draw (destination artist.Canvas) {
func (element *Artist) Draw (destination art.Canvas) {
bounds := element.entity.Bounds()
patterns.Uhex(0x000000FF).Draw(destination, bounds)
@ -81,7 +81,7 @@ func (element *Artist) Draw (destination artist.Canvas) {
}
tiles := shatter.Shatter(c41.Bounds(), rocks...)
for index, tile := range tiles {
[]artist.Pattern {
[]art.Pattern {
patterns.Uhex(0xFF0000FF),
patterns.Uhex(0x00FF00FF),
patterns.Uhex(0xFF00FFFF),
@ -115,26 +115,26 @@ func (element *Artist) Draw (destination artist.Canvas) {
c03 := element.cellAt(destination, 0, 3)
patterns.Border {
Canvas: element.thingy(c42),
Inset: artist.Inset { 8, 8, 8, 8 },
Inset: art.Inset { 8, 8, 8, 8 },
}.Draw(c03, c03.Bounds())
// 1, 3
c13 := element.cellAt(destination, 1, 3)
patterns.Border {
Canvas: element.thingy(c42),
Inset: artist.Inset { 8, 8, 8, 8 },
Inset: art.Inset { 8, 8, 8, 8 },
}.Draw(c13, c13.Bounds().Inset(10))
// 2, 3
c23 := element.cellAt(destination, 2, 3)
patterns.Border {
Canvas: element.thingy(c42),
Inset: artist.Inset { 8, 8, 8, 8 },
Inset: art.Inset { 8, 8, 8, 8 },
}.Draw(c23, c23.Bounds())
patterns.Border {
Canvas: element.thingy(c42),
Inset: artist.Inset { 8, 8, 8, 8 },
}.Draw(artist.Cut(c23, c23.Bounds().Inset(16)), c23.Bounds())
Inset: art.Inset { 8, 8, 8, 8 },
}.Draw(art.Cut(c23, c23.Bounds().Inset(16)), c23.Bounds())
// how long did that take to render?
drawTime := time.Since(drawStart)
@ -142,7 +142,7 @@ func (element *Artist) Draw (destination artist.Canvas) {
textDrawer.SetFace(element.entity.Theme().FontFace (
tomo.FontStyleRegular,
tomo.FontSizeNormal,
tomo.C("tomo", "artist")))
tomo.C("tomo", "art")))
textDrawer.SetText ([]rune (fmt.Sprintf (
"%dms\n%dus",
drawTime.Milliseconds(),
@ -152,7 +152,7 @@ func (element *Artist) Draw (destination artist.Canvas) {
image.Pt(bounds.Min.X + 8, bounds.Max.Y - 24))
}
func (element *Artist) colorLines (destination artist.Canvas, weight int, bounds image.Rectangle) {
func (element *Artist) colorLines (destination art.Canvas, weight int, bounds image.Rectangle) {
bounds = bounds.Inset(4)
c := artutil.Hex(0xFFFFFFFF)
shapes.ColorLine(destination, c, weight, bounds.Min, bounds.Max)
@ -186,18 +186,18 @@ func (element *Artist) colorLines (destination artist.Canvas, weight int, bounds
image.Pt(bounds.Min.X + bounds.Dx() / 2, bounds.Max.Y))
}
func (element *Artist) cellAt (destination artist.Canvas, x, y int) (artist.Canvas) {
func (element *Artist) cellAt (destination art.Canvas, x, y int) (art.Canvas) {
bounds := element.entity.Bounds()
cellBounds := image.Rectangle { }
cellBounds.Min = bounds.Min
cellBounds.Max.X = bounds.Min.X + bounds.Dx() / 5
cellBounds.Max.Y = bounds.Min.Y + (bounds.Dy() - 48) / 4
return artist.Cut (destination, cellBounds.Add (image.Pt (
return art.Cut (destination, cellBounds.Add (image.Pt (
x * cellBounds.Dx(),
y * cellBounds.Dy())))
}
func (element *Artist) thingy (destination artist.Canvas) (result artist.Canvas) {
func (element *Artist) thingy (destination art.Canvas) (result art.Canvas) {
bounds := destination.Bounds()
bounds = image.Rect(0, 0, 32, 32).Add(bounds.Min)
shapes.FillColorRectangle(destination, artutil.Hex(0x440000FF), bounds)
@ -205,5 +205,5 @@ func (element *Artist) thingy (destination artist.Canvas) (result artist.Canvas)
shapes.StrokeColorRectangle(destination, artutil.Hex(0x004400FF), bounds.Inset(4), 1)
shapes.FillColorRectangle(destination, artutil.Hex(0x004444FF), bounds.Inset(12))
shapes.StrokeColorRectangle(destination, artutil.Hex(0x888888FF), bounds.Inset(8), 1)
return artist.Cut(destination, bounds)
return art.Cut(destination, bounds)
}

View File

@ -3,9 +3,9 @@ package testing
import "image"
import "tomo"
import "tomo/input"
import "tomo/artist"
import "tomo/artist/shapes"
import "tomo/artist/artutil"
import "art"
import "art/shapes"
import "art/artutil"
var mouseCase = tomo.C("tomo", "mouse")
@ -29,7 +29,7 @@ func (element *Mouse) Entity () tomo.Entity {
return element.entity
}
func (element *Mouse) Draw (destination artist.Canvas) {
func (element *Mouse) Draw (destination art.Canvas) {
bounds := element.entity.Bounds()
accent := element.entity.Theme().Color (
tomo.ColorAccent,

View File

@ -6,11 +6,11 @@ import "image"
import "tomo"
import "tomo/data"
import "tomo/input"
import "tomo/artist"
import "art"
import "tomo/textdraw"
import "tomo/textmanip"
import "tomo/fixedutil"
import "tomo/artist/shapes"
import "art/shapes"
var textBoxCase = tomo.C("tomo", "textBox")
@ -60,13 +60,13 @@ func (element *TextBox) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *TextBox) Draw (destination artist.Canvas) {
func (element *TextBox) Draw (destination art.Canvas) {
bounds := element.entity.Bounds()
state := element.state()
pattern := element.entity.Theme().Pattern(tomo.PatternInput, state, textBoxCase)
padding := element.entity.Theme().Padding(tomo.PatternInput, textBoxCase)
innerCanvas := artist.Cut(destination, padding.Apply(bounds))
innerCanvas := art.Cut(destination, padding.Apply(bounds))
pattern.Draw(destination, bounds)
offset := element.textOffset()
@ -208,8 +208,8 @@ func (element *TextBox) textOffset () image.Point {
innerBounds := padding.Apply(bounds)
textHeight := element.valueDrawer.LineHeight().Round()
return bounds.Min.Add (image.Pt (
padding[artist.SideLeft] - element.scroll,
padding[artist.SideTop] + (innerBounds.Dy() - textHeight) / 2))
padding[art.SideLeft] - element.scroll,
padding[art.SideTop] + (innerBounds.Dy() - textHeight) / 2))
}
func (element *TextBox) atPosition (position image.Point) int {

View File

@ -3,7 +3,7 @@ package elements
import "image"
import "tomo"
import "tomo/input"
import "tomo/artist"
import "art"
import "tomo/textdraw"
var toggleButtonCase = tomo.C("tomo", "toggleButton")
@ -47,7 +47,7 @@ func (element *ToggleButton) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *ToggleButton) Draw (destination artist.Canvas) {
func (element *ToggleButton) Draw (destination art.Canvas) {
state := element.state()
bounds := element.entity.Bounds()
pattern := element.entity.Theme().Pattern(tomo.PatternButton, state, toggleButtonCase)

View File

@ -1,7 +1,7 @@
package tomo
import "image"
import "tomo/artist"
import "art"
// Entity is a handle given to elements by the backend. Extended entity
// interfaces are defined in the ability module.
@ -33,7 +33,7 @@ type Entity interface {
// labels. If there is no parent element (that is, the element is
// directly inside of the window), the backend will draw a default
// background pattern.
DrawBackground (artist.Canvas)
DrawBackground (art.Canvas)
// --- Behaviors relating to parenting ---

3
go.mod
View File

@ -2,7 +2,10 @@ module tomo
go 1.19
replace art => git.tebibyte.media/tomo/art v1.0.0
require (
art v1.0.0
git.tebibyte.media/sashakoshka/ezprof v0.0.0-20230309044548-401cba83602b
github.com/jezek/xgbutil v0.0.0-20230403164920-e2f86723ca07
golang.org/x/image v0.7.0

2
go.sum
View File

@ -1,5 +1,7 @@
git.tebibyte.media/sashakoshka/ezprof v0.0.0-20230309044548-401cba83602b h1:vPFKR7vjN1VrMdMtpATMrKQobz/cqbPiRrA1EbtG6PM=
git.tebibyte.media/sashakoshka/ezprof v0.0.0-20230309044548-401cba83602b/go.mod h1:cpXX8SAUDEvZX5m7scoyruavUhEqQ1SByfWzPFHkTbg=
git.tebibyte.media/tomo/art v1.0.0 h1:dnP19Irgiho5WH0Im0l5vFYj5sDh4nqVk8hvG+6kW4M=
git.tebibyte.media/tomo/art v1.0.0/go.mod h1:pDQKkKWv/81CLTyH743zCzRWiri05+/4H6eNugarzvE=
github.com/BurntSushi/freetype-go v0.0.0-20160129220410-b763ddbfe298 h1:1qlsVAQJXZHsaM8b6OLVo6muQUQd4CwkH/D3fnnbHXA=
github.com/BurntSushi/freetype-go v0.0.0-20160129220410-b763ddbfe298/go.mod h1:D+QujdIlUNfa0igpNMk6UIvlb6C252URs4yupRUV4lQ=
github.com/BurntSushi/graphics-go v0.0.0-20160129215708-b43f31a4a966 h1:lTG4HQym5oPKjL7nGs+csTgiDna685ZXjxijkne828g=

View File

@ -9,14 +9,14 @@ import "golang.org/x/image/font"
import "golang.org/x/image/font/basicfont"
import "tomo"
import "tomo/data"
import "tomo/artist"
import "tomo/artist/artutil"
import "tomo/artist/patterns"
import "art"
import "art/artutil"
import "art/patterns"
//go:embed assets/wintergreen.png
var defaultAtlasBytes []byte
var defaultAtlas artist.Canvas
var defaultTextures [17][9]artist.Pattern
var defaultAtlas art.Canvas
var defaultTextures [17][9]art.Pattern
//go:embed assets/wintergreen-icons-small.png
var defaultIconsSmallAtlasBytes []byte
var defaultIconsSmall [640]binaryIcon
@ -24,15 +24,15 @@ var defaultIconsSmall [640]binaryIcon
var defaultIconsLargeAtlasBytes []byte
var defaultIconsLarge [640]binaryIcon
func atlasCell (col, row int, border artist.Inset) {
func atlasCell (col, row int, border art.Inset) {
bounds := image.Rect(0, 0, 16, 16).Add(image.Pt(col, row).Mul(16))
defaultTextures[col][row] = patterns.Border {
Canvas: artist.Cut(defaultAtlas, bounds),
Canvas: art.Cut(defaultAtlas, bounds),
Inset: border,
}
}
func atlasCol (col int, border artist.Inset) {
func atlasCol (col int, border art.Inset) {
for index, _ := range defaultTextures[col] {
atlasCell(col, index, border)
}
@ -43,7 +43,7 @@ type binaryIcon struct {
stride int
}
func (icon binaryIcon) Draw (destination artist.Canvas, color color.RGBA, at image.Point) {
func (icon binaryIcon) Draw (destination art.Canvas, color color.RGBA, at image.Point) {
bounds := icon.Bounds().Add(at).Intersect(destination.Bounds())
point := image.Point { }
data, stride := destination.Buffer()
@ -85,43 +85,43 @@ func binaryIconFrom (source image.Image, clip image.Rectangle) (icon binaryIcon)
func init () {
defaultAtlasImage, _, _ := image.Decode(bytes.NewReader(defaultAtlasBytes))
defaultAtlas = artist.FromImage(defaultAtlasImage)
defaultAtlas = art.FromImage(defaultAtlasImage)
// PatternDead
atlasCol(0, artist.Inset { })
atlasCol(0, art.Inset { })
// PatternRaised
atlasCol(1, artist.Inset { 6, 6, 6, 6 })
atlasCol(1, art.Inset { 6, 6, 6, 6 })
// PatternSunken
atlasCol(2, artist.Inset { 4, 4, 4, 4 })
atlasCol(2, art.Inset { 4, 4, 4, 4 })
// PatternPinboard
atlasCol(3, artist.Inset { 2, 2, 2, 2 })
atlasCol(3, art.Inset { 2, 2, 2, 2 })
// PatternButton
atlasCol(4, artist.Inset { 6, 6, 6, 6 })
atlasCol(4, art.Inset { 6, 6, 6, 6 })
// PatternInput
atlasCol(5, artist.Inset { 4, 4, 4, 4 })
atlasCol(5, art.Inset { 4, 4, 4, 4 })
// PatternGutter
atlasCol(6, artist.Inset { 7, 7, 7, 7 })
atlasCol(6, art.Inset { 7, 7, 7, 7 })
// PatternHandle
atlasCol(7, artist.Inset { 3, 3, 3, 3 })
atlasCol(7, art.Inset { 3, 3, 3, 3 })
// PatternLine
atlasCol(8, artist.Inset { 1, 1, 1, 1 })
atlasCol(8, art.Inset { 1, 1, 1, 1 })
// PatternMercury
atlasCol(13, artist.Inset { 2, 2, 2, 2 })
atlasCol(13, art.Inset { 2, 2, 2, 2 })
// PatternTableHead:
atlasCol(14, artist.Inset { 4, 4, 4, 4 })
atlasCol(14, art.Inset { 4, 4, 4, 4 })
// PatternTableCell:
atlasCol(15, artist.Inset { 4, 4, 4, 4 })
atlasCol(15, art.Inset { 4, 4, 4, 4 })
// PatternLamp:
atlasCol(16, artist.Inset { 4, 3, 4, 3 })
atlasCol(16, art.Inset { 4, 3, 4, 3 })
// PatternButton: basic.checkbox
atlasCol(9, artist.Inset { 3, 3, 3, 3 })
atlasCol(9, art.Inset { 3, 3, 3, 3 })
// PatternRaised: basic.listEntry
atlasCol(10, artist.Inset { 3, 3, 3, 3 })
atlasCol(10, art.Inset { 3, 3, 3, 3 })
// PatternRaised: fun.flatKey
atlasCol(11, artist.Inset { 3, 3, 5, 3 })
atlasCol(11, art.Inset { 3, 3, 5, 3 })
// PatternRaised: fun.sharpKey
atlasCol(12, artist.Inset { 3, 3, 4, 3 })
atlasCol(12, art.Inset { 3, 3, 4, 3 })
// set up small icons
defaultIconsSmallAtlasImage, _, _ := image.Decode (
@ -164,7 +164,7 @@ func (Theme) FontFace (style tomo.FontStyle, size tomo.FontSize, c tomo.Case) fo
return basicfont.Face7x13
}
func (Theme) Icon (id tomo.Icon, size tomo.IconSize, c tomo.Case) artist.Icon {
func (Theme) Icon (id tomo.Icon, size tomo.IconSize, c tomo.Case) art.Icon {
if size == tomo.IconSizeLarge {
if id < 0 || int(id) >= len(defaultIconsLarge) {
return nil
@ -180,12 +180,12 @@ func (Theme) Icon (id tomo.Icon, size tomo.IconSize, c tomo.Case) artist.Icon {
}
}
func (Theme) MimeIcon (data.Mime, tomo.IconSize, tomo.Case) artist.Icon {
func (Theme) MimeIcon (data.Mime, tomo.IconSize, tomo.Case) art.Icon {
// TODO
return nil
}
func (Theme) Pattern (id tomo.Pattern, state tomo.State, c tomo.Case) artist.Pattern {
func (Theme) Pattern (id tomo.Pattern, state tomo.State, c tomo.Case) art.Pattern {
offset := 0; switch {
case state.Disabled: offset = 1
case state.Pressed && state.On: offset = 4
@ -254,31 +254,31 @@ func (Theme) Color (id tomo.Color, state tomo.State, c tomo.Case) color.RGBA {
} [id])
}
func (Theme) Padding (id tomo.Pattern, c tomo.Case) artist.Inset {
func (Theme) Padding (id tomo.Pattern, c tomo.Case) art.Inset {
switch id {
case tomo.PatternSunken:
if c.Match("tomo", "progressBar", "") {
return artist.I(2, 1, 1, 2)
return art.I(2, 1, 1, 2)
} else if c.Match("tomo", "list", "") {
return artist.I(2)
return art.I(2)
} else if c.Match("tomo", "flowList", "") {
return artist.I(2)
return art.I(2)
} else {
return artist.I(8)
return art.I(8)
}
case tomo.PatternPinboard:
if c.Match("tomo", "piano", "") {
return artist.I(2)
return art.I(2)
} else {
return artist.I(8)
return art.I(8)
}
case tomo.PatternTableCell: return artist.I(5)
case tomo.PatternTableHead: return artist.I(5)
case tomo.PatternGutter: return artist.I(0)
case tomo.PatternLine: return artist.I(1)
case tomo.PatternMercury: return artist.I(5)
case tomo.PatternLamp: return artist.I(5, 5, 5, 6)
default: return artist.I(8)
case tomo.PatternTableCell: return art.I(5)
case tomo.PatternTableHead: return art.I(5)
case tomo.PatternGutter: return art.I(0)
case tomo.PatternLine: return art.I(1)
case tomo.PatternMercury: return art.I(5)
case tomo.PatternLamp: return art.I(5, 5, 5, 6)
default: return art.I(8)
}
}

View File

@ -2,7 +2,7 @@ package x
import "image"
import "tomo"
import "tomo/artist"
import "art"
import "tomo/ability"
type entity struct {
@ -159,7 +159,7 @@ func (entity *entity) SetMinimumSize (width, height int) {
}
}
func (entity *entity) DrawBackground (destination artist.Canvas) {
func (entity *entity) DrawBackground (destination art.Canvas) {
if entity.parent != nil {
entity.parent.element.(ability.Container).DrawBackground(destination)
} else if entity.window != nil {

View File

@ -1,7 +1,7 @@
package x
import "image"
import "tomo/artist"
import "art"
import "tomo/ability"
type entitySet map[*entity] struct { }
@ -22,7 +22,7 @@ func (set entitySet) Add (entity *entity) {
type system struct {
child *entity
focused *entity
canvas artist.BasicCanvas
canvas art.BasicCanvas
invalidateIgnore bool
drawingInvalid entitySet
@ -167,7 +167,7 @@ func (system *system) draw () {
for entity := range system.drawingInvalid {
if entity.clippedBounds.Empty() { continue }
entity.element.Draw (artist.Cut (
entity.element.Draw (art.Cut (
system.canvas,
entity.clippedBounds))
finalBounds = finalBounds.Union(entity.clippedBounds)

View File

@ -13,7 +13,7 @@ import "github.com/jezek/xgbutil/mousebind"
import "github.com/jezek/xgbutil/xgraphics"
import "tomo"
import "tomo/data"
import "tomo/artist"
import "art"
type mainWindow struct { *window }
type menuWindow struct { *window }
@ -414,7 +414,7 @@ func (window *window) pasteAndPush (region image.Rectangle) {
}
func (window *window) paste (region image.Rectangle) {
canvas := artist.Cut(window.canvas, region)
canvas := art.Cut(window.canvas, region)
data, stride := canvas.Buffer()
bounds := canvas.Bounds().Intersect(window.xCanvas.Bounds())

View File

@ -5,7 +5,7 @@ import "unicode"
import "image/draw"
import "image/color"
import "golang.org/x/image/math/fixed"
import "tomo/artist"
import "art"
// Drawer is an extended TypeSetter that is able to draw text. Much like
// TypeSetter, It has no constructor and its zero value can be used safely.
@ -13,7 +13,7 @@ type Drawer struct { TypeSetter }
// Draw draws the drawer's text onto the specified canvas at the given offset.
func (drawer Drawer) Draw (
destination artist.Canvas,
destination art.Canvas,
color color.RGBA,
offset image.Point,
) (

View File

@ -4,7 +4,7 @@ import "image"
import "image/color"
import "golang.org/x/image/font"
import "tomo/data"
import "tomo/artist"
import "art"
// Color lits a number of cannonical colors, each with its own ID.
type Color int; const (
@ -309,7 +309,7 @@ type Hints struct {
// StaticInset defines an inset rectangular area in the middle of the
// pattern that does not change between PatternStates. If the inset is
// zero on all sides, this hint does not apply.
StaticInset artist.Inset
StaticInset art.Inset
// Uniform specifies a singular color for the entire pattern. If the
// alpha channel is zero, this hint does not apply.
@ -322,15 +322,15 @@ type Theme interface {
FontFace (FontStyle, FontSize, Case) font.Face
// Icon returns an appropriate icon given an icon name, size, and case.
Icon (Icon, IconSize, Case) artist.Icon
Icon (Icon, IconSize, Case) art.Icon
// Icon returns an appropriate icon given a file mime type, size, and,
// case.
MimeIcon (data.Mime, IconSize, Case) artist.Icon
MimeIcon (data.Mime, IconSize, Case) art.Icon
// Pattern returns an appropriate pattern given a pattern name, case,
// and state.
Pattern (Pattern, State, Case) artist.Pattern
Pattern (Pattern, State, Case) art.Pattern
// Color returns an appropriate pattern given a color name, case, and
// state.
@ -338,7 +338,7 @@ type Theme interface {
// Padding returns how much space should be between the bounds of a
// pattern whatever an element draws inside of it.
Padding (Pattern, Case) artist.Inset
Padding (Pattern, Case) art.Inset
// Margin returns the left/right (x) and top/bottom (y) margins that
// should be put between any self-contained objects drawn within this