h a r m o n y
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06e97461fa
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@ -18,7 +18,9 @@ type pianoKey struct {
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// Piano is an element that can be used to input midi notes.
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type Piano struct {
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*core.Core
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*core.FocusableCore
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core core.CoreControl
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focusableControl core.FocusableCoreControl
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low, high music.Octave
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config config.Wrapped
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@ -28,6 +30,7 @@ type Piano struct {
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sharpKeys []pianoKey
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pressed *pianoKey
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keynavPressed map[music.Note] bool
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onPress func (music.Note)
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onRelease func (music.Note)
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@ -45,12 +48,16 @@ func NewPiano (low, high music.Octave) (element *Piano) {
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element = &Piano {
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low: low,
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high: high,
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keynavPressed: make(map[music.Note] bool),
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}
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element.theme.Case = theme.C("fun", "piano")
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element.Core, element.core = core.NewCore (func () {
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element.recalculate()
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element.draw()
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})
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element.FocusableCore,
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element.focusableControl = core.NewFocusableCore(element.redo)
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element.updateMinimumSize()
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return
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}
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@ -66,13 +73,14 @@ func (element *Piano) OnRelease (callback func (note music.Note)) {
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}
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func (element *Piano) HandleMouseDown (x, y int, button input.Button) {
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element.Focus()
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if button != input.ButtonLeft { return }
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element.pressUnderMouseCursor(image.Pt(x, y))
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}
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func (element *Piano) HandleMouseUp (x, y int, button input.Button) {
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if button != input.ButtonLeft { return }
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if element.onRelease != nil {
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if element.onRelease != nil && element.pressed != nil {
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element.onRelease((*element.pressed).Note)
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}
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element.pressed = nil
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@ -118,6 +126,52 @@ func (element *Piano) pressUnderMouseCursor (point image.Point) {
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}
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}
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var noteForKey = map[input.Key] music.Note {
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'a': 60,
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'w': 61,
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's': 62,
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'e': 63,
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'd': 64,
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'f': 65,
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't': 66,
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'g': 67,
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'y': 68,
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'h': 69,
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'u': 70,
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'j': 71,
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'k': 72,
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'o': 73,
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'l': 74,
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'p': 75,
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';': 76,
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'\'': 77,
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}
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func (element *Piano) HandleKeyDown (key input.Key, modifiers input.Modifiers) {
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if !element.Enabled() { return }
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note, exists := noteForKey[key]
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if !exists { return }
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if !element.keynavPressed[note] {
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element.keynavPressed[note] = true
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if element.onPress != nil {
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element.onPress(note)
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}
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element.redo()
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}
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}
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func (element *Piano) HandleKeyUp (key input.Key, modifiers input.Modifiers) {
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note, exists := noteForKey[key]
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if !exists { return }
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_, pressed := element.keynavPressed[note]
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if !pressed { return }
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delete(element.keynavPressed, note)
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if element.onRelease != nil {
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element.onRelease(note)
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}
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element.redo()
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}
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// SetTheme sets the element's theme.
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func (element *Piano) SetTheme (new theme.Theme) {
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if new == element.theme.Theme { return }
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@ -194,38 +248,49 @@ func (element *Piano) recalculate () {
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}
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func (element *Piano) draw () {
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state := theme.PatternState { }
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state := theme.PatternState {
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Focused: element.Focused(),
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Disabled: !element.Enabled(),
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}
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pattern := element.theme.Pattern(theme.PatternSunken, state)
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// inset := element.theme.Inset(theme.PatternSunken)
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artist.FillRectangle(element, pattern, element.Bounds())
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for _, key := range element.flatKeys {
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_, keynavPressed := element.keynavPressed[key.Note]
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element.drawFlat (
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key.Rectangle,
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element.pressed != nil &&
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(*element.pressed).Note == key.Note)
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(*element.pressed).Note == key.Note || keynavPressed,
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state)
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}
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for _, key := range element.sharpKeys {
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_, keynavPressed := element.keynavPressed[key.Note]
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element.drawSharp (
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key.Rectangle,
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element.pressed != nil &&
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(*element.pressed).Note == key.Note)
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(*element.pressed).Note == key.Note || keynavPressed,
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state)
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}
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}
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func (element *Piano) drawFlat (bounds image.Rectangle, pressed bool) {
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state := theme.PatternState {
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Pressed: pressed,
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}
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func (element *Piano) drawFlat (
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bounds image.Rectangle,
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pressed bool,
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state theme.PatternState,
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) {
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state.Pressed = pressed
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pattern := element.theme.Theme.Pattern (
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theme.PatternButton, theme.C("fun", "flatKey"), state)
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artist.FillRectangle(element, pattern, bounds)
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}
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func (element *Piano) drawSharp (bounds image.Rectangle, pressed bool) {
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state := theme.PatternState {
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Pressed: pressed,
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}
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func (element *Piano) drawSharp (
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bounds image.Rectangle,
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pressed bool,
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state theme.PatternState,
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) {
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state.Pressed = pressed
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pattern := element.theme.Theme.Pattern (
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theme.PatternButton, theme.C("fun", "sharpKey"), state)
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artist.FillRectangle(element, pattern, bounds)
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@ -64,7 +64,7 @@ func stopNote (note music.Note) {
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}
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func playNote (note music.Note) {
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streamer, _ := Tone(sampleRate, int(tuning.Tune(note)), waveform)
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streamer, _ := Tone(sampleRate, int(tuning.Tune(note)), waveform, 0.3)
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stopNote(note)
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speaker.Lock()
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@ -80,12 +80,21 @@ type toneStreamer struct {
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position float64
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delta float64
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waveform int
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gain float64
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}
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func Tone (sr beep.SampleRate, freq int, waveform int) (beep.Streamer, error) {
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func Tone (
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sr beep.SampleRate,
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freq int,
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waveform int,
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gain float64,
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) (
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beep.Streamer,
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error,
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) {
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if int(sr) / freq < 2 {
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return nil, errors.New (
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"square tone generator: samplerate must be at least " +
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"tone generator: samplerate must be at least " +
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"2 times greater then frequency")
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}
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tone := new(toneStreamer)
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@ -93,6 +102,7 @@ func Tone (sr beep.SampleRate, freq int, waveform int) (beep.Streamer, error) {
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tone.waveform = waveform
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steps := float64(sr) / float64(freq)
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tone.delta = 1.0 / steps
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tone.gain = gain
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return tone, nil
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}
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@ -122,7 +132,7 @@ func (tone *toneStreamer) nextSample () (sample float64) {
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func (tone *toneStreamer) Stream (buf [][2]float64) (int, bool) {
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for i := 0; i < len(buf); i++ {
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sample := tone.nextSample()
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sample := tone.nextSample() * tone.gain
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buf[i] = [2]float64{sample, sample}
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}
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return len(buf), true
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@ -88,7 +88,11 @@ func (Default) Pattern (
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}
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}
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} else {
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return sunkenPattern
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if state.Focused {
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return focusedSunkenPattern
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} else {
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return sunkenPattern
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}
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}
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case PatternPinboard:
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return texturedSunkenPattern
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@ -101,6 +105,12 @@ func (Default) Pattern (
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return pressedDarkButtonPattern
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} else {
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return darkButtonPattern
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}
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} else if c == C("fun", "flatKey") {
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if state.Pressed {
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return pressedButtonPattern
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} else {
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return buttonPattern
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}
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} else {
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if state.Pressed || state.On && c == C("basic", "checkbox") {
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@ -19,6 +19,14 @@ var sunkenPattern = artist.NewMultiBordered (
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},
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},
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artist.Stroke { Pattern: artist.NewUniform(hex(0x97a09cFF)) })
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var focusedSunkenPattern = artist.NewMultiBordered (
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artist.Stroke { Weight: 1, Pattern: strokePattern },
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artist.Stroke {
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Weight: 1,
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Pattern: accentPattern,
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},
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artist.Stroke { Pattern: artist.NewUniform(hex(0x97a09cFF)) })
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var texturedSunkenPattern = artist.NewMultiBordered (
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artist.Stroke { Weight: 1, Pattern: strokePattern },
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