Checkboxes!

This commit is contained in:
Sasha Koshka
2023-01-17 16:38:57 -05:00
parent 37458f4fde
commit 5d64788b68
4 changed files with 299 additions and 50 deletions

54
theme/button.go Normal file
View File

@@ -0,0 +1,54 @@
package theme
import "git.tebibyte.media/sashakoshka/tomo/artist"
var buttonPattern = artist.NewMultiBorder (
artist.Border { Weight: 1, Stroke: strokePattern },
artist.Border {
Weight: 1,
Stroke: artist.Chiseled {
Highlight: artist.NewUniform(hex(0xCCD5D2FF)),
Shadow: artist.NewUniform(hex(0x4B5B59FF)),
},
},
artist.Border { Stroke: artist.NewUniform(hex(0x8D9894FF)) })
var selectedButtonPattern = artist.NewMultiBorder (
artist.Border { Weight: 1, Stroke: strokePattern },
artist.Border {
Weight: 1,
Stroke: artist.Chiseled {
Highlight: artist.NewUniform(hex(0xCCD5D2FF)),
Shadow: artist.NewUniform(hex(0x4B5B59FF)),
},
},
artist.Border { Weight: 1, Stroke: accentPattern },
artist.Border { Stroke: artist.NewUniform(hex(0x8D9894FF)) })
var pressedButtonPattern = artist.NewMultiBorder (
artist.Border { Weight: 1, Stroke: strokePattern },
artist.Border {
Weight: 1,
Stroke: artist.Chiseled {
Highlight: artist.NewUniform(hex(0x4B5B59FF)),
Shadow: artist.NewUniform(hex(0x8D9894FF)),
},
},
artist.Border { Stroke: artist.NewUniform(hex(0x8D9894FF)) })
var disabledButtonPattern = artist.NewMultiBorder (
artist.Border { Weight: 1, Stroke: weakForegroundPattern },
artist.Border { Stroke: backgroundPattern })
func ButtonPattern (enabled, selected, pressed bool) (artist.Pattern) {
if enabled {
if pressed {
return pressedButtonPattern
} else {
if selected {
return selectedButtonPattern
} else {
return buttonPattern
}
}
} else {
return disabledButtonPattern
}
}

View File

@@ -23,41 +23,6 @@ var foregroundPattern = artist.NewUniform(color.Gray16 { 0x0000 })
var weakForegroundPattern = artist.NewUniform(color.Gray16 { 0x4444 })
var strokePattern = artist.NewUniform(color.Gray16 { 0x0000 })
var buttonPattern = artist.NewMultiBorder (
artist.Border { Weight: 1, Stroke: strokePattern },
artist.Border {
Weight: 1,
Stroke: artist.Chiseled {
Highlight: artist.NewUniform(hex(0xCCD5D2FF)),
Shadow: artist.NewUniform(hex(0x4B5B59FF)),
},
},
artist.Border { Stroke: artist.NewUniform(hex(0x8D9894FF)) })
var selectedButtonPattern = artist.NewMultiBorder (
artist.Border { Weight: 1, Stroke: strokePattern },
artist.Border {
Weight: 1,
Stroke: artist.Chiseled {
Highlight: artist.NewUniform(hex(0xCCD5D2FF)),
Shadow: artist.NewUniform(hex(0x4B5B59FF)),
},
},
artist.Border { Weight: 1, Stroke: accentPattern },
artist.Border { Stroke: artist.NewUniform(hex(0x8D9894FF)) })
var pressedButtonPattern = artist.NewMultiBorder (
artist.Border { Weight: 1, Stroke: strokePattern },
artist.Border {
Weight: 1,
Stroke: artist.Chiseled {
Highlight: artist.NewUniform(hex(0x4B5B59FF)),
Shadow: artist.NewUniform(hex(0x8D9894FF)),
},
},
artist.Border { Stroke: artist.NewUniform(hex(0x8D9894FF)) })
var disabledButtonPattern = artist.NewMultiBorder (
artist.Border { Weight: 1, Stroke: weakForegroundPattern },
artist.Border { Stroke: backgroundPattern })
var sunkenPattern = artist.NewMultiBorder (
artist.Border { Weight: 1, Stroke: strokePattern },
artist.Border {
@@ -79,21 +44,6 @@ func ForegroundPattern (enabled bool) (artist.Pattern) {
return weakForegroundPattern
}
}
func ButtonPattern (enabled, selected, pressed bool) (artist.Pattern) {
if enabled {
if pressed {
return pressedButtonPattern
} else {
if selected {
return selectedButtonPattern
} else {
return buttonPattern
}
}
} else {
return disabledButtonPattern
}
}
// TODO: load fonts from an actual source instead of using defaultfont