Made the drawing time thing better
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parent
723f0cf5ef
commit
6967c40143
@ -20,7 +20,7 @@ type Artist struct {
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func NewArtist () (element *Artist) {
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element = &Artist { }
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element.Core, element.core = core.NewCore(element)
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element.core.SetMinimumSize(400, 300)
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element.core.SetMinimumSize(400, 400)
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return
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}
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@ -28,7 +28,7 @@ func (element *Artist) Resize (width, height int) {
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element.core.AllocateCanvas(width, height)
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bounds := element.Bounds()
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element.cellBounds.Max.X = bounds.Dx() / 4
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element.cellBounds.Max.Y = bounds.Dy() / 4
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element.cellBounds.Max.Y = (bounds.Dy() - 64) / 4
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drawStart := time.Now()
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@ -90,10 +90,10 @@ func (element *Artist) Resize (width, height int) {
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textDrawer := artist.TextDrawer { }
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textDrawer.SetFace(defaultfont.FaceRegular)
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textDrawer.SetText ([]rune (fmt.Sprintf (
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"%dms\n%dns",
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"%dms\n%dus",
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drawTime.Milliseconds(),
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drawTime.Nanoseconds())))
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textDrawer.Draw(element, uhex(0x000000FF), image.Pt(8, 16))
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drawTime.Microseconds())))
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textDrawer.Draw(element, uhex(0xFFFFFFFF), image.Pt(8, bounds.Max.Y - 24))
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}
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func (element *Artist) lines (weight int, bounds image.Rectangle) {
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