Made the drawing time thing better

This commit is contained in:
Sasha Koshka 2023-01-20 20:29:02 -05:00
parent 723f0cf5ef
commit 6967c40143
1 changed files with 5 additions and 5 deletions

View File

@ -20,7 +20,7 @@ type Artist struct {
func NewArtist () (element *Artist) {
element = &Artist { }
element.Core, element.core = core.NewCore(element)
element.core.SetMinimumSize(400, 300)
element.core.SetMinimumSize(400, 400)
return
}
@ -28,7 +28,7 @@ func (element *Artist) Resize (width, height int) {
element.core.AllocateCanvas(width, height)
bounds := element.Bounds()
element.cellBounds.Max.X = bounds.Dx() / 4
element.cellBounds.Max.Y = bounds.Dy() / 4
element.cellBounds.Max.Y = (bounds.Dy() - 64) / 4
drawStart := time.Now()
@ -90,10 +90,10 @@ func (element *Artist) Resize (width, height int) {
textDrawer := artist.TextDrawer { }
textDrawer.SetFace(defaultfont.FaceRegular)
textDrawer.SetText ([]rune (fmt.Sprintf (
"%dms\n%dns",
"%dms\n%dus",
drawTime.Milliseconds(),
drawTime.Nanoseconds())))
textDrawer.Draw(element, uhex(0x000000FF), image.Pt(8, 16))
drawTime.Microseconds())))
textDrawer.Draw(element, uhex(0xFFFFFFFF), image.Pt(8, bounds.Max.Y - 24))
}
func (element *Artist) lines (weight int, bounds image.Rectangle) {