Fixed segfault in the X backend when handling mouse motion
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@ -261,6 +261,7 @@ func (window *window) handleMotionNotify (
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handled := false
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handled := false
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for _, child := range window.system.drags {
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for _, child := range window.system.drags {
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if child == nil { continue }
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if child, ok := child.element.(tomo.MotionTarget); ok {
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if child, ok := child.element.(tomo.MotionTarget); ok {
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child.HandleMotion(x, y)
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child.HandleMotion(x, y)
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handled = true
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handled = true
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