Tweaked the beveling algorithm
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31a261d530
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7fb67b13e0
@ -32,13 +32,13 @@ func (pattern QuadBeveled) AtWhen (x, y, width, height int) (c color.RGBA) {
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if x > y { side = 0 } else { side = 3 }
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if x > y { side = 0 } else { side = 3 }
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case top && right:
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case top && right:
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if width - x < y { side = 1 } else { side = 0 }
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if width - x > y { side = 0 } else { side = 1 }
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case bottom && left:
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case bottom && left:
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if x > height - y { side = 2 } else { side = 3 }
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if x < height - y { side = 3 } else { side = 2 }
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case bottom && right:
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case bottom && right:
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if width - x < height - y { side = 1 } else { side = 2 }
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if width - x > height - y { side = 2 } else { side = 1 }
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}
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}
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@ -22,3 +22,67 @@ func (pattern Bordered) AtWhen (x, y, width, height int) (c color.RGBA) {
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return pattern.Stroke.AtWhen(x, y, width, height)
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return pattern.Stroke.AtWhen(x, y, width, height)
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}
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}
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}
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}
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// Stroke represents a stoke that has a weight and a pattern.
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type Stroke struct {
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Weight int
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Pattern
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}
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type borderInternal struct {
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weight int
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stroke Pattern
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bounds image.Rectangle
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dx, dy int
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}
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// MultiBordered is a pattern that allows multiple borders of different lengths
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// to be inset within one another. The final border is treated as a fill color,
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// and its weight does not matter.
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type MultiBordered struct {
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borders []borderInternal
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lastWidth, lastHeight int
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maxBorder int
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}
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// NewMultiBordered creates a new MultiBordered pattern from the given list of
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// borders.
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func NewMultiBordered (borders ...Stroke) (multi *MultiBordered) {
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internalBorders := make([]borderInternal, len(borders))
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for index, border := range borders {
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internalBorders[index].weight = border.Weight
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internalBorders[index].stroke = border.Pattern
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}
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return &MultiBordered { borders: internalBorders }
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}
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// AtWhen satisfies the Pattern interface.
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func (multi *MultiBordered) AtWhen (x, y, width, height int) (c color.RGBA) {
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if multi.lastWidth != width || multi.lastHeight != height {
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multi.recalculate(width, height)
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}
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point := image.Point { x, y }
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for index := multi.maxBorder; index >= 0; index -- {
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border := multi.borders[index]
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if point.In(border.bounds) {
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return border.stroke.AtWhen (
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point.X - border.bounds.Min.X,
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point.Y - border.bounds.Min.Y,
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border.dx, border.dy)
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}
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}
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return
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}
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func (multi *MultiBordered) recalculate (width, height int) {
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bounds := image.Rect (0, 0, width, height)
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multi.maxBorder = 0
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for index, border := range multi.borders {
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multi.maxBorder = index
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multi.borders[index].bounds = bounds
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multi.borders[index].dx = bounds.Dx()
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multi.borders[index].dy = bounds.Dy()
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bounds = bounds.Inset(border.weight)
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if bounds.Empty() { break }
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}
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}
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@ -1,68 +0,0 @@
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package artist
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import "image"
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import "image/color"
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// Stroke represents a stoke that has a weight and a pattern.
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type Stroke struct {
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Weight int
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Pattern
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}
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type borderInternal struct {
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weight int
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stroke Pattern
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bounds image.Rectangle
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dx, dy int
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}
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// MultiBordered is a pattern that allows multiple borders of different lengths
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// to be inset within one another. The final border is treated as a fill color,
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// and its weight does not matter.
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type MultiBordered struct {
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borders []borderInternal
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lastWidth, lastHeight int
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maxBorder int
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}
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// NewMultiBordered creates a new MultiBordered pattern from the given list of
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// borders.
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func NewMultiBordered (borders ...Stroke) (multi *MultiBordered) {
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internalBorders := make([]borderInternal, len(borders))
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for index, border := range borders {
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internalBorders[index].weight = border.Weight
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internalBorders[index].stroke = border.Pattern
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}
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return &MultiBordered { borders: internalBorders }
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}
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// AtWhen satisfies the Pattern interface.
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func (multi *MultiBordered) AtWhen (x, y, width, height int) (c color.RGBA) {
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if multi.lastWidth != width || multi.lastHeight != height {
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multi.recalculate(width, height)
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}
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point := image.Point { x, y }
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for index := multi.maxBorder; index >= 0; index -- {
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border := multi.borders[index]
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if point.In(border.bounds) {
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return border.stroke.AtWhen (
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point.X - border.bounds.Min.X,
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point.Y - border.bounds.Min.Y,
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border.dx, border.dy)
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}
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}
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return
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}
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func (multi *MultiBordered) recalculate (width, height int) {
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bounds := image.Rect (0, 0, width, height)
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multi.maxBorder = 0
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for index, border := range multi.borders {
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multi.maxBorder = index
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multi.borders[index].bounds = bounds
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multi.borders[index].dx = bounds.Dx()
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multi.borders[index].dy = bounds.Dy()
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bounds = bounds.Inset(border.weight)
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if bounds.Empty() { break }
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}
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}
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