Got rid of the "Invalid" state parameter

It was a bit too niche to be a state parameter
This commit is contained in:
Sasha Koshka 2023-04-02 18:57:29 -04:00
parent 9f70804420
commit 7fee67474f
3 changed files with 1 additions and 9 deletions

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@ -199,12 +199,10 @@ func (Default) Pattern (id tomo.Pattern, state tomo.State, c tomo.Case) artist.P
offset := 0; switch {
case state.Disabled: offset = 1
case state.Pressed && state.On: offset = 4
case state.Focused && state.On: offset = 7
case state.Invalid && state.On: offset = 8
case state.Focused && state.On: offset = 6
case state.On: offset = 2
case state.Pressed: offset = 3
case state.Focused: offset = 5
case state.Invalid: offset = 6
}
switch id {

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@ -371,12 +371,6 @@ type State struct {
// pattern is locked and cannot be interacted with. Disabled variations
// of patterns are typically flattened and greyed-out.
Disabled bool
// Invalid should be set to true if th element that is using this
// pattern wants to warn the user of an invalid interaction or data
// entry. Invalid variations typically have some sort of reddish tint
// or outline.
Invalid bool
}
// FontStyle specifies stylistic alterations to a font face.