Hocus focus
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@@ -26,3 +26,9 @@ var listEntryPattern = artist.NewMultiBordered (
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var onListEntryPattern = artist.NewMultiBordered (
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artist.Stroke { Pattern: artist.NewUniform(hex(0x6e8079FF)) })
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var selectedListEntryPattern = artist.NewMultiBordered (
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artist.Stroke { Pattern: artist.NewUniform(hex(0x999C99FF)) })
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var selectedOnListEntryPattern = artist.NewMultiBordered (
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artist.Stroke { Pattern: artist.NewUniform(hex(0x6e8079FF)) })
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@@ -31,9 +31,9 @@ type PatternState struct {
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// question is capable of being toggled.
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On bool
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// Selected should be set to true if the element that is using this
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// pattern is currently selected.
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Selected bool
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// Focused should be set to true if the element that is using this
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// pattern is currently focused.
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Focused bool
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// Pressed should be set to true if the element that is using this
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// pattern is being pressed down by the mouse. This is only necessary if
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@@ -123,7 +123,7 @@ func InputPattern (state PatternState) (pattern artist.Pattern, inset Inset) {
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if state.Disabled {
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return disabledInputPattern, Inset { 1, 1, 1, 1 }
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} else {
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if state.Selected {
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if state.Focused {
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return selectedInputPattern, Inset { 1, 1, 1, 1 }
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} else {
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return inputPattern, Inset { 1, 1, 1, 1 }
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@@ -133,7 +133,7 @@ func InputPattern (state PatternState) (pattern artist.Pattern, inset Inset) {
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// ListPattern returns a background pattern for a list of things.
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func ListPattern (state PatternState) (pattern artist.Pattern, inset Inset) {
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if state.Selected {
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if state.Focused {
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return selectedListPattern, Inset { 4, 4, 4, 4 }
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} else {
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return listPattern, Inset { 4, 4, 4, 4 }
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@@ -142,10 +142,18 @@ func ListPattern (state PatternState) (pattern artist.Pattern, inset Inset) {
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// ItemPattern returns a background pattern for a list item.
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func ItemPattern (state PatternState) (pattern artist.Pattern, inset Inset) {
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if state.On {
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return onListEntryPattern, Inset { 4, 4, 4, 4 }
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if state.Focused {
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if state.On {
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return selectedOnListEntryPattern, Inset { 4, 4, 4, 4 }
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} else {
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return selectedListEntryPattern, Inset { 4, 4, 4, 4 }
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}
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} else {
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return listEntryPattern, Inset { 4, 4, 4, 4 }
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if state.On {
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return onListEntryPattern, Inset { 4, 4, 4, 4 }
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} else {
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return listEntryPattern, Inset { 4, 4, 4, 4 }
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}
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}
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}
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@@ -155,14 +163,14 @@ func ButtonPattern (state PatternState) (pattern artist.Pattern, inset Inset) {
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return disabledButtonPattern, Inset { 1, 1, 1, 1 }
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} else {
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if state.Pressed {
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if state.Selected {
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if state.Focused {
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return pressedSelectedButtonPattern, Inset {
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2, 0, 0, 2 }
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} else {
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return pressedButtonPattern, Inset { 2, 0, 0, 2 }
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}
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} else {
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if state.Selected {
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if state.Focused {
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return selectedButtonPattern, Inset { 1, 1, 1, 1 }
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} else {
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return buttonPattern, Inset { 1, 1, 1, 1 }
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@@ -187,7 +195,7 @@ func HandlePattern (state PatternState) (pattern artist.Pattern, inset Inset) {
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if state.Disabled {
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return disabledScrollBarPattern, Inset { 1, 1, 1, 1 }
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} else {
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if state.Selected {
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if state.Focused {
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if state.Pressed {
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return pressedSelectedScrollBarPattern, Inset { 1, 1, 1, 1 }
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} else {
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@@ -212,7 +220,7 @@ func SunkenPattern (state PatternState) (pattern artist.Pattern, inset Inset) {
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// RaisedPattern returns a general purpose pattern that is raised up out of the
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// background.
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func RaisedPattern (state PatternState) (pattern artist.Pattern, inset Inset) {
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if state.Selected {
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if state.Focused {
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return selectedRaisedPattern, Inset { 1, 1, 1, 1 }
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} else {
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return raisedPattern, Inset { 1, 1, 1, 1 }
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