Not even gonna bother writing a good name
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							| Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 2.9 KiB | 
| @ -14,7 +14,7 @@ import "git.tebibyte.media/sashakoshka/tomo/artist/patterns" | |||||||
| //go:embed assets/wintergreen.png | //go:embed assets/wintergreen.png | ||||||
| var defaultAtlasBytes []byte | var defaultAtlasBytes []byte | ||||||
| var defaultAtlas      canvas.Canvas | var defaultAtlas      canvas.Canvas | ||||||
| var defaultTextures   [13][10]artist.Pattern | var defaultTextures   [13][9]artist.Pattern | ||||||
| 
 | 
 | ||||||
| func atlasCell (col, row int, border artist.Inset) { | func atlasCell (col, row int, border artist.Inset) { | ||||||
| 	bounds := image.Rect(0, 0, 16, 16).Add(image.Pt(col, row).Mul(16)) | 	bounds := image.Rect(0, 0, 16, 16).Add(image.Pt(col, row).Mul(16)) | ||||||
| @ -47,7 +47,7 @@ func init () { | |||||||
| 	// PatternInput | 	// PatternInput | ||||||
| 	atlasCol(5, artist.Inset { 4, 4, 4, 4 }) | 	atlasCol(5, artist.Inset { 4, 4, 4, 4 }) | ||||||
| 	// PatternGutter | 	// PatternGutter | ||||||
| 	atlasCol(6, artist.Inset { 4, 4, 4, 4 }) | 	atlasCol(6, artist.Inset { 7, 7, 7, 7 }) | ||||||
| 	// PatternHandle | 	// PatternHandle | ||||||
| 	atlasCol(7, artist.Inset { 6, 6, 6, 6 }) | 	atlasCol(7, artist.Inset { 6, 6, 6, 6 }) | ||||||
| 	// PatternLine | 	// PatternLine | ||||||
| @ -91,14 +91,13 @@ func (Default) Icon (string, IconSize, Case) canvas.Image { | |||||||
| func (Default) Pattern (id Pattern, state State, c Case) artist.Pattern { | func (Default) Pattern (id Pattern, state State, c Case) artist.Pattern { | ||||||
| 	offset := 0; switch { | 	offset := 0; switch { | ||||||
| 	case state.Disabled:                 offset = 1 | 	case state.Disabled:                 offset = 1 | ||||||
| 	case state.Focused && state.Pressed: offset = 6 | 	case state.Pressed && state.On:      offset = 4 | ||||||
| 	case state.Focused && state.On:      offset = 7 | 	case state.Focused && state.On:      offset = 7 | ||||||
| 	case state.Invalid && state.Pressed: offset = 8 | 	case state.Invalid && state.On:      offset = 8 | ||||||
| 	case state.Invalid && state.On:      offset = 9 | 	case state.On:                       offset = 2 | ||||||
| 	case state.Invalid:                  offset = 5 | 	case state.Pressed:                  offset = 3 | ||||||
| 	case state.Focused:                  offset = 4 | 	case state.Focused:                  offset = 5 | ||||||
| 	case state.Pressed:                  offset = 2 | 	case state.Invalid:                  offset = 6 | ||||||
| 	case state.On:                       offset = 3 |  | ||||||
| 	} | 	} | ||||||
| 
 | 
 | ||||||
| 	switch id { | 	switch id { | ||||||
| @ -144,13 +143,13 @@ func (Default) Padding (id Pattern, c Case) artist.Inset { | |||||||
| 	switch id { | 	switch id { | ||||||
| 	case PatternRaised: | 	case PatternRaised: | ||||||
| 		if c == C("basic", "listEntry") { | 		if c == C("basic", "listEntry") { | ||||||
| 			return artist.Inset { 4, 4, 4, 4 } | 			return artist.Inset { 4, 8, 4, 8 } | ||||||
| 		} else { | 		} else { | ||||||
| 			return artist.Inset { 8, 8, 8, 8 } | 			return artist.Inset { 8, 8, 8, 8 } | ||||||
| 		} | 		} | ||||||
| 	case PatternSunken: | 	case PatternSunken: | ||||||
| 		if c == C("basic", "list") { | 		if c == C("basic", "list") { | ||||||
| 			return artist.Inset { 3, 3, 3, 3 } | 			return artist.Inset { 4, 0, 3, 0 } | ||||||
| 		} else { | 		} else { | ||||||
| 			return artist.Inset { 8, 8, 8, 8 } | 			return artist.Inset { 8, 8, 8, 8 } | ||||||
| 		} | 		} | ||||||
|  | |||||||
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