Mouse test now conforms to new API
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				@ -122,7 +122,7 @@ func (window *Window) handleButtonPress (
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			sum := scrollSum { }
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			sum.add(buttonEvent.Detail)
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			window.compressScrollSum(buttonEvent, &sum)
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			child.HandleScroll (
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			child.HandleMouseScroll (
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				int(buttonEvent.EventX),
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				int(buttonEvent.EventY),
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				float64(sum.x), float64(sum.y))
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@ -54,7 +54,7 @@ func (element *Mouse) HandleMouseDown (x, y int, button tomo.Button) {
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func (element *Mouse) HandleMouseUp (x, y int, button tomo.Button) {
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	element.drawing = false
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	mousePos := image.Pt(x, y)
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	element.core.PushRegion (artist.Line (
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	element.core.DamageRegion (artist.Line (
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		element.core, element.color, 1,
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		element.lastMousePos, mousePos))
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	element.lastMousePos = mousePos
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@ -63,10 +63,10 @@ func (element *Mouse) HandleMouseUp (x, y int, button tomo.Button) {
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func (element *Mouse) HandleMouseMove (x, y int) {
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	if !element.drawing { return }
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	mousePos := image.Pt(x, y)
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	element.core.PushRegion (artist.Line (
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	element.core.DamageRegion (artist.Line (
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		element.core, element.color, 1,
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		element.lastMousePos, mousePos))
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	element.lastMousePos = mousePos
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}
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func (element *Mouse) HandleScroll (x, y int, deltaX, deltaY float64) { }
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func (element *Mouse) HandleMouseScroll (x, y int, deltaX, deltaY float64) { }
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