Elements are no longer images
This commit is contained in:
@@ -27,7 +27,7 @@ func NewArtist () (element *Artist) {
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func (element *Artist) draw () {
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bounds := element.Bounds()
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artist.FillRectangle(element, artist.NewUniform(hex(0)), bounds)
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artist.FillRectangle(element.core, artist.NewUniform(hex(0)), bounds)
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element.cellBounds.Max.X = bounds.Min.X + bounds.Dx() / 5
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element.cellBounds.Max.Y = bounds.Min.Y + (bounds.Dy() - 48) / 8
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@@ -36,7 +36,7 @@ func (element *Artist) draw () {
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// 0, 0
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artist.FillRectangle (
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element,
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element.core,
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artist.Beveled {
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artist.NewUniform(hex(0xFF0000FF)),
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artist.NewUniform(hex(0x0000FFFF)),
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@@ -45,13 +45,13 @@ func (element *Artist) draw () {
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// 1, 0
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artist.StrokeRectangle (
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element,
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element.core,
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artist.NewUniform(hex(0x00FF00FF)), 3,
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element.cellAt(1, 0))
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// 2, 0
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artist.FillRectangle (
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element,
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element.core,
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artist.NewMultiBordered (
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artist.Stroke { Pattern: uhex(0xFF0000FF), Weight: 1 },
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artist.Stroke { Pattern: uhex(0x888800FF), Weight: 2 },
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@@ -63,7 +63,7 @@ func (element *Artist) draw () {
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// 3, 0
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artist.FillRectangle (
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element,
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element.core,
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artist.Bordered {
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Stroke: artist.Stroke { Pattern: uhex(0x0000FFFF), Weight: 5 },
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Fill: uhex(0xFF0000FF),
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@@ -72,7 +72,7 @@ func (element *Artist) draw () {
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// 4, 0
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artist.FillRectangle (
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element,
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element.core,
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artist.Padded {
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Stroke: uhex(0xFFFFFFFF),
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Fill: uhex(0x666666FF),
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@@ -83,7 +83,7 @@ func (element *Artist) draw () {
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// 0, 1 - 3, 1
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for x := 0; x < 4; x ++ {
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artist.FillRectangle (
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element,
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element.core,
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artist.Striped {
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First: artist.Stroke { Pattern: uhex(0xFF8800FF), Weight: 7 },
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Second: artist.Stroke { Pattern: uhex(0x0088FFFF), Weight: 2 },
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@@ -100,17 +100,17 @@ func (element *Artist) draw () {
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// 0, 3
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artist.StrokeRectangle (
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element,uhex(0x888888FF), 1,
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element.core, uhex(0x888888FF), 1,
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element.cellAt(0, 3))
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artist.FillEllipse(element, uhex(0x00FF00FF), element.cellAt(0, 3))
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artist.FillEllipse(element.core, uhex(0x00FF00FF), element.cellAt(0, 3))
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// 1, 3 - 3, 3
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for x := 1; x < 4; x ++ {
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artist.StrokeRectangle (
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element,uhex(0x888888FF), 1,
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element.core,uhex(0x888888FF), 1,
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element.cellAt(x, 3))
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artist.StrokeEllipse (
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element,
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element.core,
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[]artist.Pattern {
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uhex(0xFF0000FF),
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uhex(0x00FF00FF),
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@@ -131,7 +131,7 @@ func (element *Artist) draw () {
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tiles := shatter.Shatter(element.cellAt(4, 3), rocks...)
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for index, tile := range tiles {
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artist.FillRectangle (
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element, []artist.Pattern {
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element.core, []artist.Pattern {
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uhex(0xFF0000FF),
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uhex(0x00FF00FF),
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uhex(0x0000FFFF),
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@@ -146,7 +146,7 @@ func (element *Artist) draw () {
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// 0, 4 - 3, 4
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for x := 0; x < 4; x ++ {
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artist.FillEllipse (
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element,
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element.core,
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artist.Split {
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First: uhex(0xFF0000FF),
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Second: uhex(0x0000FFFF),
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@@ -163,11 +163,11 @@ func (element *Artist) draw () {
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"%dms\n%dus",
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drawTime.Milliseconds(),
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drawTime.Microseconds())))
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textDrawer.Draw(element, uhex(0xFFFFFFFF), image.Pt(8, bounds.Max.Y - 24))
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textDrawer.Draw(element.core, uhex(0xFFFFFFFF), image.Pt(8, bounds.Max.Y - 24))
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// 0, 5
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artist.FillRectangle (
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element,
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element.core,
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artist.QuadBeveled {
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uhex(0x880000FF),
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uhex(0x00FF00FF),
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@@ -178,7 +178,7 @@ func (element *Artist) draw () {
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// 1, 5
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artist.FillRectangle (
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element,
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element.core,
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artist.Checkered {
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First: artist.QuadBeveled {
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uhex(0x880000FF),
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@@ -198,7 +198,7 @@ func (element *Artist) draw () {
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// 2, 5
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artist.FillRectangle (
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element,
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element.core,
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artist.Dotted {
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Foreground: uhex(0x00FF00FF),
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Background: artist.Checkered {
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@@ -214,7 +214,7 @@ func (element *Artist) draw () {
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// 3, 5
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artist.FillRectangle (
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element,
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element.core,
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artist.Tiled {
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Pattern: artist.QuadBeveled {
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uhex(0x880000FF),
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@@ -230,7 +230,7 @@ func (element *Artist) draw () {
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// 0, 6 - 3, 6
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for x := 0; x < 4; x ++ {
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artist.FillRectangle (
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element,
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element.core,
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artist.Gradient {
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First: uhex(0xFF0000FF),
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Second: uhex(0x0000FFFF),
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@@ -241,7 +241,7 @@ func (element *Artist) draw () {
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// 0, 7
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artist.FillEllipse (
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element,
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element.core,
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artist.EllipticallyBordered {
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Fill: artist.Gradient {
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First: uhex(0x00FF00FF),
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@@ -254,7 +254,7 @@ func (element *Artist) draw () {
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// 1, 7
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artist.FillRectangle (
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element,
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element.core,
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artist.Noisy {
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Low: uhex(0x000000FF),
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High: uhex(0xFFFFFFFF),
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@@ -265,7 +265,7 @@ func (element *Artist) draw () {
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// 2, 7
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artist.FillRectangle (
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element,
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element.core,
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artist.Noisy {
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Low: uhex(0x000000FF),
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High: artist.Gradient {
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@@ -280,7 +280,7 @@ func (element *Artist) draw () {
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// 3, 7
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artist.FillRectangle (
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element,
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element.core,
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artist.Noisy {
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Low: uhex(0x000000FF),
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High: uhex(0xFFFFFFFF),
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@@ -294,33 +294,33 @@ func (element *Artist) draw () {
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func (element *Artist) lines (weight int, bounds image.Rectangle) {
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bounds = bounds.Inset(4)
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c := uhex(0xFFFFFFFF)
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artist.Line(element, c, weight, bounds.Min, bounds.Max)
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artist.Line(element.core, c, weight, bounds.Min, bounds.Max)
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artist.Line (
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element, c, weight,
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element.core, c, weight,
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image.Pt(bounds.Max.X, bounds.Min.Y),
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image.Pt(bounds.Min.X, bounds.Max.Y))
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artist.Line (
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element, c, weight,
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element.core, c, weight,
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image.Pt(bounds.Max.X, bounds.Min.Y + 16),
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image.Pt(bounds.Min.X, bounds.Max.Y - 16))
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artist.Line (
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element, c, weight,
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element.core, c, weight,
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image.Pt(bounds.Min.X, bounds.Min.Y + 16),
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image.Pt(bounds.Max.X, bounds.Max.Y - 16))
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artist.Line (
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element, c, weight,
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element.core, c, weight,
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image.Pt(bounds.Min.X + 20, bounds.Min.Y),
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image.Pt(bounds.Max.X - 20, bounds.Max.Y))
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artist.Line (
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element, c, weight,
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element.core, c, weight,
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image.Pt(bounds.Max.X - 20, bounds.Min.Y),
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image.Pt(bounds.Min.X + 20, bounds.Max.Y))
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artist.Line (
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element, c, weight,
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element.core, c, weight,
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image.Pt(bounds.Min.X, bounds.Min.Y + bounds.Dy() / 2),
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image.Pt(bounds.Max.X, bounds.Min.Y + bounds.Dy() / 2))
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artist.Line (
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element, c, weight,
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element.core, c, weight,
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image.Pt(bounds.Min.X + bounds.Dx() / 2, bounds.Min.Y),
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image.Pt(bounds.Min.X + bounds.Dx() / 2, bounds.Max.Y))
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}
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@@ -53,19 +53,19 @@ func (element *Mouse) draw () {
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bounds := element.Bounds()
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pattern := element.theme.Pattern (
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theme.PatternAccent,
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element.c,
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theme.PatternState { })
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artist.FillRectangle(element, pattern, bounds)
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theme.PatternState { },
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element.c)
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artist.FillRectangle(element.core, pattern, bounds)
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artist.StrokeRectangle (
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element,
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element.core,
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artist.NewUniform(color.Black), 1,
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bounds)
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artist.Line (
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element, artist.NewUniform(color.White), 1,
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element.core, artist.NewUniform(color.White), 1,
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bounds.Min.Add(image.Pt(1, 1)),
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bounds.Min.Add(image.Pt(bounds.Dx() - 2, bounds.Dy() - 2)))
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artist.Line (
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element, artist.NewUniform(color.White), 1,
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element.core, artist.NewUniform(color.White), 1,
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bounds.Min.Add(image.Pt(1, bounds.Dy() - 2)),
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bounds.Min.Add(image.Pt(bounds.Dx() - 2, 1)))
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}
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@@ -79,7 +79,7 @@ func (element *Mouse) HandleMouseUp (x, y int, button input.Button) {
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element.drawing = false
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mousePos := image.Pt(x, y)
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element.core.DamageRegion (artist.Line (
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element, element.color, 1,
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element.core, element.color, 1,
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element.lastMousePos, mousePos))
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element.lastMousePos = mousePos
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}
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@@ -88,7 +88,7 @@ func (element *Mouse) HandleMouseMove (x, y int) {
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if !element.drawing { return }
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mousePos := image.Pt(x, y)
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element.core.DamageRegion (artist.Line (
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element, element.color, 1,
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element.core, element.color, 1,
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element.lastMousePos, mousePos))
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element.lastMousePos = mousePos
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}
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