Split up the Element interface's functionality
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107
element.go
107
element.go
@ -14,11 +14,7 @@ type ParentHooks struct {
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// have already been resized and there is no need to send it a resize
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// event.
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MinimumSizeChange func (width, height int)
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// SelectabilityChange is called when the chid element becomes
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// selectable or non-selectable.
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SelectabilityChange func (selectable bool)
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// SelectionRequest is called when the child element element wants
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// itself to be selected. If the parent element chooses to grant the
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// request, it must send the child element a selection event and return
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@ -50,14 +46,6 @@ func (hooks ParentHooks) RunSelectionRequest () (granted bool) {
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return
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}
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// RunSelectabilityChange runs the SelectionRequest hook if it is not nil. If it
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// is nil, it does nothing.
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func (hooks ParentHooks) RunSelectabilityChange (selectable bool) {
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if hooks.SelectabilityChange != nil {
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hooks.SelectabilityChange(selectable)
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}
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}
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// Element represents a basic on-screen object.
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type Element interface {
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// Element must implement the Canvas interface. Elements should start
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@ -65,27 +53,6 @@ type Element interface {
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// on it for the first time when sent an EventResize event.
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Canvas
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// Handle handles an event, propagating it to children if necessary.
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Handle (event Event)
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// Selectable returns whether this element can be selected. If this
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// element contains other selectable elements, it must return true.
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Selectable () (selectable bool)
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// Selected returns whether or not this element is currently selected.
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// This will always return false if it is not selectable.
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Selected () (selected bool)
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// If this element contains other elements, and one is selected, this
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// method will advance the selection in the specified direction. If
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// the element contains selectable elements but none of them are
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// selected, it will select the first selectable element. If there are
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// no more children to be selected in the specified direction, the
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// element will return false. If the selection could be advanced, it
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// will return true. If the element contains no selectable child
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// elements, it will always return false.
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AdvanceSelection (direction int) (ok bool)
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// SetParentHooks gives the element callbacks that let it send
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// information to its parent element without it knowing anything about
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// the parent element or containing any reference to it. When a parent
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@ -98,3 +65,75 @@ type Element interface {
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// instead of the offending dimension(s).
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MinimumSize () (width, height int)
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}
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// SelectionDirection represents a keyboard navigation direction.
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type SelectionDirection int
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const (
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SelectionDirectionNeutral SelectionDirection = 0
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SelectionDirectionBackward SelectionDirection = -1
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SelectionDirectionForward SelectionDirection = 1
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)
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// Selectable represents an element that has keyboard navigation support. This
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// includes inputs, buttons, sliders, etc. as well as any elements that have
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// children (so keyboard navigation events can be propagated downward).
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type Selectable interface {
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Element
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// Selected returns whether or not this element is currently selected.
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Selected () (selected bool)
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// Select selects this element, if its parent element grants the
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// request.
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Select ()
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// HandleSelection causes this element to mark itself as selected, if it
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// can currently be. Otherwise, it will return false and do nothing.
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HandleSelection (direction SelectionDirection) (accepted bool)
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// HandleDeselection causes this element to mark itself and all of its
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// children as deselected.
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HandleDeselection ()
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}
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// KeyboardTarget represents an element that can receive keyboard input.
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type KeyboardTarget interface {
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Element
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// HandleKeyDown is called when a key is pressed down while this element
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// has keyboard focus. It is important to note that not every key down
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// event is guaranteed to be paired with exactly one key up event. This
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// is the reason a list of modifier keys held down at the time of the
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// key press is given.
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HandleKeyDown (key Key, modifiers Modifiers, repeated bool)
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// HandleKeyUp is called when a key is released while this element has
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// keyboard focus.
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HandleKeyUp (key Key)
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}
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// MouseTarget represents an element that can receive mouse events.
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type MouseTarget interface {
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Element
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// Each of these handler methods is passed the position of the mouse
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// cursor at the time of the event as x, y.
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// HandleMouseDown is called when a mouse button is pressed down on this
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// element.
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HandleMouseDown (x, y int, button Button)
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// HandleMouseUp is called when a mouse button is released that was
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// originally pressed down on this element.
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HandleMouseUp (x, y int, button Button)
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// HandleMouseMove is called when the mouse is moved over this element,
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// or the mouse is moving while being held down and originally pressed
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// down on this element.
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HandleMouseMove (x, y int)
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// HandleScroll is called when the mouse is scrolled. The X and Y
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// direction of the scroll event are passed as deltaX and deltaY.
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HandleScroll (x, y int, deltaX, deltaY float64)
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}
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88
event.go
88
event.go
@ -1,88 +0,0 @@
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package tomo
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// Event represents any event. Use a type switch to figure out what sort of
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// event it is.
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type Event interface { }
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// EventResize is sent to an element when its parent decides to resize it.
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// Elements should not do anything if the width and height do not change.
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type EventResize struct {
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// The width and height the element should not be less than the
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// element's reported minimum width and height. If by some chance they
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// are anyways, the element should use its minimum width and height
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// instead.
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Width, Height int
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}
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// EventKeyDown is sent to the currently selected element when a key on the
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// keyboard is pressed. Containers must propagate this event downwards.
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type EventKeyDown struct {
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Key
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Modifiers
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Repeated bool
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}
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// EventKeyDown is sent to the currently selected element when a key on the
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// keyboard is released. Containers must propagate this event downwards.
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type EventKeyUp struct {
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Key
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Modifiers
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}
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// EventMouseDown is sent to the element the mouse is positioned over when it is
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// clicked. Containers must propagate this event downwards, with X and Y values
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// relative to the top left corner of the child element.
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type EventMouseDown struct {
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// The button that was released
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Button
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// The X and Y position of the mouse cursor at the time of the event,
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// relative to the top left corner of the element
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X, Y int
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}
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// EventMouseUp is sent to the element that was positioned under the mouse the
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// last time this particular mouse button was pressed down when it is released.
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// Containers must propagate this event downwards, with X and Y values relative
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// to the top left corner of the child element.
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type EventMouseUp struct {
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// The button that was released
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Button
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// The X and Y position of the mouse cursor at the time of the event,
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// relative to the top left corner of the element
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X, Y int
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}
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// EventMouseMove is sent to the element positioned under the mouse cursor when
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// the mouse moves, or if a mouse button is currently being pressed, the element
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// that the mouse was positioned under when it was pressed down. Containers must
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// propogate this event downwards, with X and Y values relative to the top left
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// corner of the child element.
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type EventMouseMove struct {
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// The X and Y position of the mouse cursor at the time of the event,
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// relative to the top left corner of the element
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X, Y int
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}
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// EventScroll is sent to the element positioned under the mouse cursor when the
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// scroll wheel (or equivalent) is spun. Containers must propogate this event
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// downwards.
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type EventScroll struct {
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// The X and Y position of the mouse cursor at the time of the event,
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// relative to the top left corner of the element
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X, Y int
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// The X and Y amount the scroll wheel moved
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ScrollX, ScrollY int
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}
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// EventSelect is sent to selectable elements when they become selected, whether
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// by a mouse click or by keyboard navigation. Containers must propagate this
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// event downwards.
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type EventSelect struct { }
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// EventDeselect is sent to selectable elements when they stop being selected,
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// whether by a mouse click or by keyboard navigation. Containers must propagate
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// this event downwards.
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type EventDeselect struct { }
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