Textures now render properly
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@@ -37,19 +37,19 @@ func init () {
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// PatternDead
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atlasCol(0, artist.Inset { })
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// PatternRaised
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atlasCol(1, artist.Inset { 6, 6, 6, 6 })
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atlasCol(1, artist.Inset { 6, 6, 6, 6 }) // broken
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// PatternSunken
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atlasCol(2, artist.Inset { 4, 4, 4, 4 })
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// PatternPinboard
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atlasCol(3, artist.Inset { 2, 2, 2, 2 })
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// PatternButton
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atlasCol(4, artist.Inset { 6, 6, 6, 6 })
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atlasCol(4, artist.Inset { 6, 6, 6, 6 }) // broken
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// PatternInput
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atlasCol(5, artist.Inset { 4, 4, 4, 4 })
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// PatternGutter
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atlasCol(6, artist.Inset { 4, 4, 4, 4 })
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// PatternHandle
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atlasCol(7, artist.Inset { 6, 6, 6, 6 })
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atlasCol(7, artist.Inset { 6, 6, 6, 6 }) // broken
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}
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// Default is the default theme.
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