From 93729b9d1c24fa6bae451d25c04847042b5ad885 Mon Sep 17 00:00:00 2001 From: Sasha Koshka Date: Tue, 31 Jan 2023 11:29:26 -0500 Subject: [PATCH] Removed most of stuff that will be replaced --- theme/button.go | 48 --------------- theme/input.go | 21 ------- theme/list.go | 43 -------------- theme/patterns.go | 148 ---------------------------------------------- theme/scroll.go | 63 -------------------- theme/theme.go | 111 ---------------------------------- 6 files changed, 434 deletions(-) delete mode 100644 theme/button.go delete mode 100644 theme/input.go delete mode 100644 theme/list.go delete mode 100644 theme/scroll.go diff --git a/theme/button.go b/theme/button.go deleted file mode 100644 index 213d341..0000000 --- a/theme/button.go +++ /dev/null @@ -1,48 +0,0 @@ -package theme - -import "git.tebibyte.media/sashakoshka/tomo/artist" - -var buttonPattern = artist.NewMultiBordered ( - artist.Stroke { Weight: 1, Pattern: strokePattern }, - artist.Stroke { - Weight: 1, - Pattern: artist.Beveled { - artist.NewUniform(hex(0xCCD5D2FF)), - artist.NewUniform(hex(0x4B5B59FF)), - }, - }, - artist.Stroke { Pattern: artist.NewUniform(hex(0x8D9894FF)) }) -var selectedButtonPattern = artist.NewMultiBordered ( - artist.Stroke { Weight: 1, Pattern: strokePattern }, - artist.Stroke { - Weight: 1, - Pattern: artist.Beveled { - artist.NewUniform(hex(0xCCD5D2FF)), - artist.NewUniform(hex(0x4B5B59FF)), - }, - }, - artist.Stroke { Weight: 1, Pattern: accentPattern }, - artist.Stroke { Pattern: artist.NewUniform(hex(0x8D9894FF)) }) -var pressedButtonPattern = artist.NewMultiBordered ( - artist.Stroke { Weight: 1, Pattern: strokePattern }, - artist.Stroke { - Weight: 1, - Pattern: artist.Beveled { - artist.NewUniform(hex(0x4B5B59FF)), - artist.NewUniform(hex(0x8D9894FF)), - }, - }, - artist.Stroke { Pattern: artist.NewUniform(hex(0x8D9894FF)) }) -var pressedSelectedButtonPattern = artist.NewMultiBordered ( - artist.Stroke { Weight: 1, Pattern: strokePattern }, - artist.Stroke { - Weight: 1, - Pattern: artist.Beveled { - artist.NewUniform(hex(0x4B5B59FF)), - artist.NewUniform(hex(0x8D9894FF)), - }, - }, - artist.Stroke { Pattern: artist.NewUniform(hex(0x8D9894FF)) }) -var disabledButtonPattern = artist.NewMultiBordered ( - artist.Stroke { Weight: 1, Pattern: weakForegroundPattern }, - artist.Stroke { Pattern: backgroundPattern }) diff --git a/theme/input.go b/theme/input.go deleted file mode 100644 index e201beb..0000000 --- a/theme/input.go +++ /dev/null @@ -1,21 +0,0 @@ -package theme - -import "git.tebibyte.media/sashakoshka/tomo/artist" - -var inputPattern = artist.NewMultiBordered ( - artist.Stroke { Weight: 1, Pattern: strokePattern }, - artist.Stroke { - Weight: 1, - Pattern: artist.Beveled { - artist.NewUniform(hex(0x89925AFF)), - artist.NewUniform(hex(0xD2CB9AFF)), - }, - }, - artist.Stroke { Pattern: artist.NewUniform(hex(0xD2CB9AFF)) }) -var selectedInputPattern = artist.NewMultiBordered ( - artist.Stroke { Weight: 1, Pattern: strokePattern }, - artist.Stroke { Weight: 1, Pattern: accentPattern }, - artist.Stroke { Pattern: artist.NewUniform(hex(0xD2CB9AFF)) }) -var disabledInputPattern = artist.NewMultiBordered ( - artist.Stroke { Weight: 1, Pattern: weakForegroundPattern }, - artist.Stroke { Pattern: backgroundPattern }) diff --git a/theme/list.go b/theme/list.go deleted file mode 100644 index faf12e3..0000000 --- a/theme/list.go +++ /dev/null @@ -1,43 +0,0 @@ -package theme - -import "git.tebibyte.media/sashakoshka/tomo/artist" - -var listPattern = artist.NewMultiBordered ( - artist.Stroke { Weight: 1, Pattern: strokePattern }, - artist.Stroke { - Weight: 1, - Pattern: artist.Beveled { - uhex(0x383C3AFF), - uhex(0x999C99FF), - }, - }, - artist.Stroke { Pattern: uhex(0x999C99FF) }) - -var focusedListPattern = artist.NewMultiBordered ( - artist.Stroke { Weight: 1, Pattern: strokePattern }, - artist.Stroke { Weight: 1, Pattern: accentPattern }, - artist.Stroke { Pattern: uhex(0x999C99FF) }) - -var listEntryPattern = artist.Padded { - Stroke: uhex(0x383C3AFF), - Fill: uhex(0x999C99FF), - Sides: []int { 0, 0, 0, 1 }, -} - -var onListEntryPattern = artist.Padded { - Stroke: uhex(0x383C3AFF), - Fill: uhex(0x6e8079FF), - Sides: []int { 0, 0, 0, 1 }, -} - -var focusedListEntryPattern = artist.Padded { - Stroke: accentPattern, - Fill: uhex(0x999C99FF), - Sides: []int { 0, 1, 0, 1 }, -} - -var focusedOnListEntryPattern = artist.Padded { - Stroke: accentPattern, - Fill: uhex(0x6e8079FF), - Sides: []int { 0, 1, 0, 1 }, -} diff --git a/theme/patterns.go b/theme/patterns.go index aab2b18..0c2d2f1 100644 --- a/theme/patterns.go +++ b/theme/patterns.go @@ -1,7 +1,6 @@ package theme import "image" -import "git.tebibyte.media/sashakoshka/tomo/artist" // Case sepecifies what kind of element is using a pattern. It contains a // namespace parameter and an element parameter. The element parameter does not @@ -90,150 +89,3 @@ func (inset Inset) Inverse () (prime Inset) { inset[3] * -1, } } - -// AccentPattern returns the accent pattern, which is usually just a solid -// color. -func AccentPattern (state PatternState) (pattern artist.Pattern, inset Inset) { - return accentPattern, Inset { } -} - -// BackgroundPattern returns the main background pattern. -func BackgroundPattern (state PatternState) (pattern artist.Pattern, inset Inset) { - return backgroundPattern, Inset { } -} - -// DeadPattern returns a pattern that can be used to mark an area or gap that -// serves no purpose, but still needs aesthetic structure. -func DeadPattern (state PatternState) (pattern artist.Pattern, inset Inset) { - return deadPattern, Inset { } -} - -// ForegroundPattern returns the color text should be. -func ForegroundPattern (state PatternState) (pattern artist.Pattern, inset Inset) { - if state.Disabled { - return weakForegroundPattern, Inset { } - } else { - return foregroundPattern, Inset { } - } -} - -// InputPattern returns a background pattern for any input field that can be -// edited by typing with the keyboard. -func InputPattern (state PatternState) (pattern artist.Pattern, inset Inset) { - if state.Disabled { - return disabledInputPattern, Inset { 1, 1, 1, 1 } - } else { - if state.Focused { - return selectedInputPattern, Inset { 1, 1, 1, 1 } - } else { - return inputPattern, Inset { 1, 1, 1, 1 } - } - } -} - -// ListPattern returns a background pattern for a list of things. -func ListPattern (state PatternState) (pattern artist.Pattern, inset Inset) { - if state.Focused { - pattern = focusedListPattern - inset = Inset { 2, 1, 2, 1 } - } else { - pattern = listPattern - inset = Inset { 2, 1, 1, 1 } - } - return -} - -// ItemPattern returns a background pattern for a list item. -func ItemPattern (state PatternState) (pattern artist.Pattern, inset Inset) { - if state.Focused { - if state.On { - pattern = focusedOnListEntryPattern - } else { - pattern = focusedListEntryPattern - } - } else { - if state.On { - pattern = onListEntryPattern - } else { - pattern = listEntryPattern - } - } - inset = Inset { 4, 6, 4, 6 } - return -} - -// ButtonPattern returns a pattern to be displayed on buttons. -func ButtonPattern (state PatternState) (pattern artist.Pattern, inset Inset) { - if state.Disabled { - return disabledButtonPattern, Inset { 1, 1, 1, 1 } - } else { - if state.Pressed { - if state.Focused { - return pressedSelectedButtonPattern, Inset { - 2, 0, 0, 2 } - } else { - return pressedButtonPattern, Inset { 2, 0, 0, 2 } - } - } else { - if state.Focused { - return selectedButtonPattern, Inset { 1, 1, 1, 1 } - } else { - return buttonPattern, Inset { 1, 1, 1, 1 } - } - } - } -} - -// GutterPattern returns a pattern to be used to mark a track along which -// something slides. -func GutterPattern (state PatternState) (pattern artist.Pattern, inset Inset) { - if state.Disabled { - return disabledScrollGutterPattern, Inset { 0, 0, 0, 0 } - } else { - return scrollGutterPattern, Inset { 0, 0, 0, 0 } - } -} - -// HandlePattern returns a pattern to be displayed on a grab handle that slides -// along a gutter. -func HandlePattern (state PatternState) (pattern artist.Pattern, inset Inset) { - if state.Disabled { - return disabledScrollBarPattern, Inset { 1, 1, 1, 1 } - } else { - if state.Focused { - if state.Pressed { - return pressedSelectedScrollBarPattern, Inset { 1, 1, 1, 1 } - } else { - return selectedScrollBarPattern, Inset { 1, 1, 1, 1 } - } - } else { - if state.Pressed { - return pressedScrollBarPattern, Inset { 1, 1, 1, 1 } - } else { - return scrollBarPattern, Inset { 1, 1, 1, 1 } - } - } - } -} - -// SunkenPattern returns a general purpose pattern that is sunken/engraved into -// the background. -func SunkenPattern (state PatternState) (pattern artist.Pattern, inset Inset) { - return sunkenPattern, Inset { 1, 1, 1, 1 } -} - -// RaisedPattern returns a general purpose pattern that is raised up out of the -// background. -func RaisedPattern (state PatternState) (pattern artist.Pattern, inset Inset) { - if state.Focused { - return selectedRaisedPattern, Inset { 1, 1, 1, 1 } - } else { - return raisedPattern, Inset { 1, 1, 1, 1 } - } -} - -// PinboardPattern returns a textured backdrop pattern. Anything drawn within it -// should have its own background pattern. -func PinboardPattern (state PatternState) (pattern artist.Pattern, inset Inset) { - return texturedSunkenPattern, Inset { 1, 1, 1, 1 } -} diff --git a/theme/scroll.go b/theme/scroll.go deleted file mode 100644 index a12cdd3..0000000 --- a/theme/scroll.go +++ /dev/null @@ -1,63 +0,0 @@ -package theme - -import "git.tebibyte.media/sashakoshka/tomo/artist" - -var scrollGutterPattern = artist.NewMultiBordered ( - artist.Stroke { Weight: 1, Pattern: strokePattern }, - artist.Stroke { - Weight: 1, - Pattern: artist.Beveled { - artist.NewUniform(hex(0x3b534eFF)), - artist.NewUniform(hex(0x6e8079FF)), - }, - }, - artist.Stroke { Pattern: artist.NewUniform(hex(0x6e8079FF)) }) -var disabledScrollGutterPattern = artist.NewMultiBordered ( - artist.Stroke { Weight: 1, Pattern: weakForegroundPattern }, - artist.Stroke { Pattern: backgroundPattern }) -var scrollBarPattern = artist.NewMultiBordered ( - artist.Stroke { Weight: 1, Pattern: strokePattern }, - artist.Stroke { - Weight: 1, - Pattern: artist.Beveled { - artist.NewUniform(hex(0xCCD5D2FF)), - artist.NewUniform(hex(0x4B5B59FF)), - }, - }, - artist.Stroke { Pattern: artist.NewUniform(hex(0x8D9894FF)) }) -var selectedScrollBarPattern = artist.NewMultiBordered ( - artist.Stroke { Weight: 1, Pattern: strokePattern }, - artist.Stroke { - Weight: 1, - Pattern: artist.Beveled { - artist.NewUniform(hex(0xCCD5D2FF)), - artist.NewUniform(hex(0x4B5B59FF)), - }, - }, - artist.Stroke { Weight: 1, Pattern: accentPattern }, - artist.Stroke { Pattern: artist.NewUniform(hex(0x8D9894FF)) }) -var pressedScrollBarPattern = artist.NewMultiBordered ( - artist.Stroke { Weight: 1, Pattern: strokePattern }, - artist.Stroke { - Weight: 1, - Pattern: artist.Beveled { - artist.NewUniform(hex(0xCCD5D2FF)), - artist.NewUniform(hex(0x4B5B59FF)), - }, - }, - artist.Stroke { Weight: 1, Pattern: artist.NewUniform(hex(0x8D9894FF)) }, - artist.Stroke { Pattern: artist.NewUniform(hex(0x7f8c89FF)) }) -var pressedSelectedScrollBarPattern = artist.NewMultiBordered ( - artist.Stroke { Weight: 1, Pattern: strokePattern }, - artist.Stroke { - Weight: 1, - Pattern: artist.Beveled { - artist.NewUniform(hex(0xCCD5D2FF)), - artist.NewUniform(hex(0x4B5B59FF)), - }, - }, - artist.Stroke { Weight: 1, Pattern: accentPattern }, - artist.Stroke { Pattern: artist.NewUniform(hex(0x7f8c89FF)) }) -var disabledScrollBarPattern = artist.NewMultiBordered ( - artist.Stroke { Weight: 1, Pattern: weakForegroundPattern }, - artist.Stroke { Pattern: backgroundPattern }) diff --git a/theme/theme.go b/theme/theme.go index 168b25d..690656f 100644 --- a/theme/theme.go +++ b/theme/theme.go @@ -1,116 +1,5 @@ package theme -import "image/color" -import "golang.org/x/image/font" -import "git.tebibyte.media/sashakoshka/tomo/artist" -import "git.tebibyte.media/sashakoshka/tomo/defaultfont" - -// none of these colors are final! TODO: generate these values from a theme -// file at startup. - -func hex (color uint32) (c color.RGBA) { - c.A = uint8(color) - c.B = uint8(color >> 8) - c.G = uint8(color >> 16) - c.R = uint8(color >> 24) - return -} - -func uhex (color uint32) (pattern artist.Pattern) { - return artist.NewUniform(hex(color)) -} - -var accentPattern = artist.NewUniform(hex(0x408090FF)) -var backgroundPattern = artist.NewUniform(color.Gray16 { 0xAAAA }) -var foregroundPattern = artist.NewUniform(color.Gray16 { 0x0000 }) -var weakForegroundPattern = artist.NewUniform(color.Gray16 { 0x4444 }) -var strokePattern = artist.NewUniform(color.Gray16 { 0x0000 }) - -var sunkenPattern = artist.NewMultiBordered ( - artist.Stroke { Weight: 1, Pattern: strokePattern }, - artist.Stroke { - Weight: 1, - Pattern: artist.Beveled { - artist.NewUniform(hex(0x3b534eFF)), - artist.NewUniform(hex(0x97a09cFF)), - }, - }, - artist.Stroke { Pattern: artist.NewUniform(hex(0x97a09cFF)) }) - -var texturedSunkenPattern = artist.NewMultiBordered ( - artist.Stroke { Weight: 1, Pattern: strokePattern }, - artist.Stroke { - Weight: 1, - Pattern: artist.Beveled { - artist.NewUniform(hex(0x3b534eFF)), - artist.NewUniform(hex(0x97a09cFF)), - }, - }, - // artist.Stroke { Pattern: artist.Striped { - // First: artist.Stroke { - // Weight: 2, - // Pattern: artist.NewUniform(hex(0x97a09cFF)), - // }, - // Second: artist.Stroke { - // Weight: 1, - // Pattern: artist.NewUniform(hex(0x6e8079FF)), - // }, - // }}) - - artist.Stroke { Pattern: artist.Noisy { - Low: artist.NewUniform(hex(0x97a09cFF)), - High: artist.NewUniform(hex(0x6e8079FF)), - }}) - -var raisedPattern = artist.NewMultiBordered ( - artist.Stroke { Weight: 1, Pattern: strokePattern }, - artist.Stroke { - Weight: 1, - Pattern: artist.Beveled { - artist.NewUniform(hex(0xDBDBDBFF)), - artist.NewUniform(hex(0x383C3AFF)), - }, - }, - artist.Stroke { Pattern: artist.NewUniform(hex(0xAAAAAAFF)) }) - -var selectedRaisedPattern = artist.NewMultiBordered ( - artist.Stroke { Weight: 1, Pattern: strokePattern }, - artist.Stroke { - Weight: 1, - Pattern: artist.Beveled { - artist.NewUniform(hex(0xDBDBDBFF)), - artist.NewUniform(hex(0x383C3AFF)), - }, - }, - artist.Stroke { Weight: 1, Pattern: accentPattern }, - artist.Stroke { Pattern: artist.NewUniform(hex(0xAAAAAAFF)) }) - -var deadPattern = artist.NewMultiBordered ( - artist.Stroke { Weight: 1, Pattern: strokePattern }, - artist.Stroke { Pattern: artist.NewUniform(hex(0x97a09cFF)) }) - -// TODO: load fonts from an actual source instead of using defaultfont - -// FontFaceRegular returns the font face to be used for normal text. -func FontFaceRegular () font.Face { - return defaultfont.FaceRegular -} - -// FontFaceBold returns the font face to be used for bolded text. -func FontFaceBold () font.Face { - return defaultfont.FaceBold -} - -// FontFaceItalic returns the font face to be used for italicized text. -func FontFaceItalic () font.Face { - return defaultfont.FaceItalic -} - -// FontFaceBoldItalic returns the font face to be used for text that is both -// bolded and italicized. -func FontFaceBoldItalic () font.Face { - return defaultfont.FaceBoldItalic -} // Padding returns the amount of internal padding elements should have. An // element's inner content (such as text) should be inset by this amount,